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Upcoming GDDR7

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We learned last year that GDDR7 will be running at around 32 Gbps, quite an improvement of the current GDDR6X. I did some research and came up with some interesting numbers regarding bandwidth, bus width and memory clocks for the upcoming memory. I may be wrong, so please do correct me if I'm mistaken.

Most importantly, GDDR7 will be using PAM3 and NRZ signaling, while current GDDR6X uses PAM4 signaling. NRZ (non return to zero) signaling can transfer 1 bit of data per cycle, PAM4 is transfering 2 bits of data per cycle, while PAM3 will be transfering 1,5 bits per cycle. NRZ still exists in GDDR7 spec because it lowers power consumption, and will be used instead of PAM3 when there is low bandwidth need. GDDR6X clocks slower compared to other memory types because of PAM4 signaling.

So as we're currently calculating the memory effective speed on GDDR6X:

Speed = memory clock * (bit rise/fall) * QDR (quad data rate, since GDDR5) * bits per cycle

So RTX 4080 memory speed would be: 1,4 * 2 * 4 * 2 (uses PAM4) = ~22,4 Gbps for example.

Announced 32 Gbps would equal to something like: 2667 MHz memory clock, or: 2,667 * 2 * 4 * 1,5 = ~32 Gbps

A lot of people are speculating that a larger than 384-bit wide bus will be used for the next gen high end GPUs. If we take a look at memory bandwidth on a 384-bit bus, coupled with 32 Gbps effective speed, that would equal to more than 1,5 TB/s of memory bandwidth! Memory bandwidth = memory effective speed * bus width / 8 (8 bits make a byte), so 32 * 384 / 8 = 1,536 TB/s. Seems like a perfect choice for the next high end GPUs.
Even if the 256-bit bus interface will be used coupled with ~32 Gbps, it will have a memory bandwidth of 1,02 TB/s, practically the same as current RTX 4090.

Now the only question is the VRAM size. GDDR7 will still be produced using 2 GB memory chips, and later on with 3 GB in size. Maybe that's the reason Nvidia pushed back its next gen to 2025. Only way to increase the VRAM size without increasing bus width while still using 2 GB chips, would be to use socalled clamshell mode where memory chips are stacked at each side of the PCB, this however doesn't offer any memory bandwidth improvement, just doubles the memory size, and it's also cheaper for production. I believe that high end GPUs will use 3 GB chip size on a 384-bit (36 GB) wide bus, while mid-to-high tier will be on 2 GB size (24 GB) using 384-bit wide bus (something like a RTX 5080 perhaps).

Any thoughts?
 
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I am skeptical about all these.
High-end GPUs are fine with 24 GB as is, and I do not see any evidence that the VRAM throughput is a bottleneck. AMD used Infinity cache to address this issue.

Much more important is to stop producing any 8 GB and 12 GB mid-range GPUs, and instead of giving 36 GB to the high-end, give 16-18-20 GB to the other performance tiers.

Also, the lack of any 3nm GPU in 2024 is very disturbing and spells trouble for the GPU companies.
The sales will decline.
 
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High-end GPUs are fine with 24 GB as is, and I do not see any evidence that the VRAM throughput is a bottleneck.
I agree, VRAM size is not an issue right now, but if you lower the bus width to 256-bit, you will fall back to RTX 4090 memory bandwidth, unless 2 GB chip size will be used as it is now. I'm sure that both Nvidia and AMD will want use 36 GB for marketing, and nitpicking some rare examples where you "need" 36 GB. Lots of people still don't know what VRAM allocation is in games.
 

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I agree, VRAM size is not an issue right now, but if you lower the bus width to 256-bit, you will fall back to RTX 4090 memory bandwidth, unless 2 GB chip size will be used as it is now. I'm sure that both Nvidia and AMD will want use 36 GB for marketing, and nitpicking some rare examples where you "need" 36 GB. Lots of people still don't know what VRAM allocation is in games.
Exactly. It's easy to "fill" the 12GB of my 6700 XT if I just look at the allocated VRAM, that's why I have the process VRAM usage shown in Afterburner's OSD. Gotta admit that it got me confused too before I read about the differences between allocation and actual usage.
 
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Personally, I think the 5090 will retain the 384-bit bus and employ the G7 memory. High throughput and adequate capacity - makes for a balanced configuration. It also keeps the cost relatively down compared to using a 512-bit bus and 16 memory devices. If the 6900 XT and the RTX 4080 can teach people a lesson is that sometimes more is not better, both Navi 21 and AD103 make for harmonious utilization of the hardware, you can extract pretty much everything out of these cards.

>24 GB is currently entirely unnecessary targeting 4K or 8K DLSS gaming, and as the 7900 XTX clearly shows, it does not benefit from having 24 GB as there is virtually no situation where it is a boon over the RTX 4080's 16 GB. Whenever the XTX pans out to be faster, it is usually in compute-heavy, D3D12 or Vulkan games (where its drivers don't get in the way), it is not because of its memory, or even bandwidth, but rather because that scenario favors its architecture.

Truth be told, if they wanted to hit it out of the park, they should release another graphics card like the RTX 3090 Ti: fully enabled core, fastest memory bin, no nonsense.
 
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Exactly. It's easy to "fill" the 12GB of my 6700 XT if I just look at the allocated VRAM, that's why I have the process VRAM usage shown in Afterburner's OSD. Gotta admit that it got me confused too before I read about the differences between allocation and actual usage.

It's up to the driver to decide how much it needs.
Allocated is the "in use" plus "modified" plus "standby".

1706376192637.png


Truth be told, if they wanted to hit it out of the park, they should release another graphics card like the RTX 3090 Ti: fully enabled core, fastest memory bin, no nonsense.

Only if AMD releases the promised by tpu Radeon RX 7950 XTX.

1706376277923.png

 

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wished HBM has a mutch biger impact over gddr...
 
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It's up to the driver to decide how much it needs.
Allocated is the "in use" plus "modified" plus "standby".

View attachment 331709



Only if AMD releases the promised by tpu Radeon RX 7950 XTX.

View attachment 331710

This card doesn't have any changes other than frequency because the 7900XTX is already fully enabled. But that card would be one I'd like to own tbh
 
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There's no indication that 24GB has been a bottleneck in any way shape or form for this generation of GPUs, so there's no reason for GPU designers to increase VRAM capacities in the next gen. Especially given how much power all that extra memory consumes - this is the primary reason why GDDR7 is using the slower PAM3 versus 6X's PAM4, and making up for the loss of per-clock throughput by being clocked much higher. I expect NVIDIA to stick with the same capacities used for the 4000-series on the high-end, and use the power savings to make their GPUs look even better; I expect AMD to go for 36GB on whatever its high-end GPU is, simply to compensate for the fact that they cannot actually compete in terms of performance.
 
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Given that the rumour mill says AMD had cancelled the big Navi 4x chips, there is literally zero chance that AMD would go for anything over 16 GB (maybe 24 GB?) for its "high" end Navi 48 cards.

Navi 10 -> Navi 32 -> Navi 48?

1706386750421.png

 
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We learned last year that GDDR7 will be running at around 32 Gbps, quite an improvement of the current GDDR6X. I did some research and came up with some interesting numbers regarding bandwidth, bus width and memory clocks for the upcoming memory. I may be wrong, so please do correct me if I'm mistaken.

Most importantly, GDDR7 will be using PAM3 and NRZ signaling, while current GDDR6X uses PAM4 signaling. NRZ (non return to zero) signaling can transfer 1 bit of data per cycle, PAM4 is transfering 2 bits of data per cycle, while PAM3 will be transfering 1,5 bits per cycle. NRZ still exists in GDDR7 spec because it lowers power consumption, and will be used instead of PAM3 when there is low bandwidth need. GDDR6X clocks slower compared to other memory types because of PAM4 signaling.

So as we're currently calculating the memory effective speed on GDDR6X:

Speed = memory clock * (bit rise/fall) * QDR (quad data rate, since GDDR5) * bits per cycle

So RTX 4080 memory speed would be: 1,4 * 2 * 4 * 2 (uses PAM4) = ~22,4 Gbps for example.

Announced 32 Gbps would equal to something like: 2667 MHz memory clock, or: 2,667 * 2 * 4 * 1,5 = ~32 Gbps

A lot of people are speculating that a larger than 384-bit wide bus will be used for the next gen high end GPUs. If we take a look at memory bandwidth on a 384-bit bus, coupled with 32 Gbps effective speed, that would equal to more than 1,5 TB/s of memory bandwidth! Memory bandwidth = memory effective speed * bus width / 8 (8 bits make a byte), so 32 * 384 / 8 = 1,536 TB/s. Seems like a perfect choice for the next high end GPUs.
Even if the 256-bit bus interface will be used coupled with ~32 Gbps, it will have a memory bandwidth of 1,02 TB/s, practically the same as current RTX 4090.

Now the only question is the VRAM size. GDDR7 will still be produced using 2 GB memory chips, and later on with 3 GB in size. Maybe that's the reason Nvidia pushed back its next gen to 2025. Only way to increase the VRAM size without increasing bus width while still using 2 GB chips, would be to use socalled clamshell mode where memory chips are stacked at each side of the PCB, this however doesn't offer any memory bandwidth improvement, just doubles the memory size, and it's also cheaper for production. I believe that high end GPUs will use 3 GB chip size on a 384-bit (36 GB) wide bus, while mid-to-high tier will be on 2 GB size (24 GB) using 384-bit wide bus (something like a RTX 5080 perhaps).

Any thoughts?
Its funny how Nvidia prioritise bandwidth over capacity. Whilst also fighting tooth and nail to make the bus width as small as possible, causing their weird 6/10/12 gig setups.
 
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Its funny how Nvidia prioritise bandwidth over capacity. Whilst also fighting tooth and nail to make the bus width as small as possible, causing their weird 6/10/12 gig setups.

These setups are not weird. The weird part is why only 10 GB (RTX 3080) when at the same time AMD gave 16 GB. Nvidia should have put 20 GB in the RTX 3080.
AMD also had "weird" 3 GB cards in the past.

Because it's better to have 2 -> 3 -> 8 -> 12 -> 16 -> 20 -> 24 GB evolution, and not
2 -> 4 -> 8 -> 16 -> 32 -> 64 -> 128 GB evolution lol
 
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I think if they could stack 2GB of HBM under the GPU die as a level4 cache then DDR5 in octochannel would likely be enough of a memory buffer . DDR dies are tiny VS GDDR so craming in 16GB worth shouldn't be much of a problem. at the very least I think intel should be able to pull somthing like that off by the time druid is out.

we may be gaming decently on 4k monitors these days but we are far from the limits of the eye as far as detail. an 4k display can be about 12.5million pixels and we need about 54million pixels at a solid 90Hz for good VR. then another 10x resolution beyond that and 3x more color range would be needed to reach perfection.
 
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I think it will have at least 24gb of GDDR3 memory.
Lets make GDDR3 great again.
 
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Looks like there are going to be even faster speeds for GDDR7.

 
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Means >3000 MHz clock on the memory, quite impressive. GDDR6 pretty much tops out at 2500 MHz.
 
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I think it would be great if they stepped up their VRAM capacity even higher for the 40 Series Mobile but due to them being used with laptops who have smaller screens & using DLSS to decrease memory usage along with that is understandable why they didnt.
 

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Personally, I think the 5090 will retain the 384-bit bus and employ the G7 memory. High throughput and adequate capacity - makes for a balanced configuration. It also keeps the cost relatively down compared to using a 512-bit bus and 16 memory devices. If the 6900 XT and the RTX 4080 can teach people a lesson is that sometimes more is not better, both Navi 21 and AD103 make for harmonious utilization of the hardware, you can extract pretty much everything out of these cards.

>24 GB is currently entirely unnecessary targeting 4K or 8K DLSS gaming, and as the 7900 XTX clearly shows, it does not benefit from having 24 GB as there is virtually no situation where it is a boon over the RTX 4080's 16 GB. Whenever the XTX pans out to be faster, it is usually in compute-heavy, D3D12 or Vulkan games (where its drivers don't get in the way), it is not because of its memory, or even bandwidth, but rather because that scenario favors its architecture.

Truth be told, if they wanted to hit it out of the park, they should release another graphics card like the RTX 3090 Ti: fully enabled core, fastest memory bin, no nonsense.
My 7900XTX would use around 19GB VRAM on Warzone 3.0 at 4K.
 
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My 7900XTX would use around 19GB VRAM on Warzone 3.0 at 4K.

Call of Duty's engine has made a habit of overallocating since at least Ghosts. It should run fine on a 16 GB model.
 
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I doubt Nvidia will be giving the 5090 the full, fat GB202 chip.
Rumours point to it having 28GB on a 448-bit bus. While I agree that 24GB is more than enough for games, lots of people buy 4090s for other professional tasks, and an extra 4GB gives a nice excuse for an upgrade (and allows their marketing dept to say so).

I also doubt we'll be seeing the 3GB modules being used in GeForce products, those will be likely used only for enterprise offerings. Nvidia's major market segmentation strategy at the moment is just having more VRAM in their enterprise products, specially with all of the AI hype going on (where the amount of vram is king).
 

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As others have said VRAM allocated isn't the same thing as VRAM needed. That hit home to me about 10 years ago on a review of COD: Advanced Warfare here. The game was running fine on 3 GB cards at all resolutions and it was even stated in the review that the engine was just loading up the VRAM on cards with more VRAM just because it was there without actually needing it and one member here running a Maxwell Titan X said his card was showing 11 GB used.
 
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I did a small video years ago showcasing how you can just allocate as much ram as you want, but not use it at all. Given how most games (afaik) use strategies similar to arena allocations, they just reserve as much as they can upfront and make use of those buffers as needed internally.
 
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Cooling Koolance CPU-300-H06, Koolance GPU-180-L06, SC800 Pump
Memory 4x16GB Ballistix 3200MT/s ↗3800
Video Card(s) PowerColor RX 580 Red Devil 8GB ↗1380MHz ↘1105mV, PowerColor RX 7900 XT Hellhound 20GB
Storage 240GB Corsair MP510, 120GB KingDian S280
Display(s) Nixeus VUE-24 (1080p144)
Case Koolance PC2-601BLW + Koolance EHX1020CUV Radiator Kit
Audio Device(s) Oculus CV-1
Power Supply Antec Earthwatts EA-750 Semi-Modular
Mouse Easterntimes Tech X-08, Zelotes C-12
Keyboard Logitech 106-key, Romoral 15-Key Macro, Royal Kludge RK84
VR HMD Oculus CV-1
Software Windows 10 Pro Workstation, VMware Workstation 16 Pro, MS SQL Server 2016, Fan Control v120, Blender
Benchmark Scores Cinebench R15: 1590cb Cinebench R20: 3530cb (7.83x451cb) CPU-Z 17.01.64: 481.2/3896.8 VRMark: 8009
I've been betting on the uplift of GDDR7 for about 2 years only to not have any samples for speculation until about last week.
I started to figure out that the memory layout of Blackwell is EXTREMELY dense. Like triple PCB, possibly double PCB later on.
Because of the increased bit width, the usual PCB layouts we've seen just won't cut it.
I'm expecting some very interesting and really bizarre board designs while this all gets sorted.
Until then, I need to cut my attention off of this and start picking GDDR6/GDDR6X cards to finally replace my GDDR5 stuff.
✘ to doubt :twitch:
If I'm not expecting to see nVidia invoke methods like PG651 or PG137 then AMD is going to be pulling some serious black magic that we've never seen before and it's NOT going to appear in 8000 series.
 
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