- Joined
- Nov 9, 2010
- Messages
- 5,692 (1.10/day)
System Name | Space Station |
---|---|
Processor | Intel 13700K |
Motherboard | ASRock Z790 PG Riptide |
Cooling | Arctic Liquid Freezer II 420 |
Memory | Corsair Vengeance 6400 2x16GB @ CL34 |
Video Card(s) | PNY RTX 4080 |
Storage | SSDs - Nextorage 4TB, Samsung EVO 970 500GB, Plextor M5Pro 128GB, HDDs - WD Black 6TB, 2x 1TB |
Display(s) | LG C3 OLED 42" |
Case | Corsair 7000D Airflow |
Audio Device(s) | Yamaha RX-V371 |
Power Supply | SeaSonic Vertex 1200w Gold |
Mouse | Razer Basilisk V3 |
Keyboard | Bloody B840-LK |
Software | Windows 11 Pro 23H2 |
There's more that sucks than story, graphics and performance. As many have said, the vehicles handle like crap. They also sound very arcade and fake. The AI is a joke. At first you wonder if for instance in a high security district-unlocking CtOS tower, you might have to be extremely carefully not to get killed. They even imply that in the dialog when you unlock the first one by sending you to a gun shop first to "double" your firepower. Then there's all those cameras and devices you can hack on the tower site further leading you to believe an all out shootout would be chaos.
As it turns out I find it's just a matter of linking camera hacks together until you find the main hack terminal, then playing the little hack mini game, which is actually a bit more challenging than the AI. If and when you DO get noticed, you can easily take cover around a corner and let the dummies come to you one by one. I even found out later that what I thought was an impenetrable glass wall behind me actually had an open panel they could have easily taken advantage of. Instead they all funneled into one spot one at a time from the other direction, leaving a heap of dummies afterward.
Vehicular challenges are hit and miss. Sometimes they're easy if you make use of the traffic hack traps well, or just pick a vehicle that is both tough and maneuverable. Granted some of the challenge with any vehicle related mission is the crap handling, but the shootouts I get in on the streets to mop up a convoy or fixer mission after my vehicle takes too much damage, are far more challenging than any I've faced with so called security professionals guarding important towers for the city.
The police presence doesn't seem to make much sense either. Often times they're called if I so much as hijack a cheap car, but I completed a whole convoy mission once with a firetruck, wrecking all the mob vehicles and the target truck, running over any that got out and started shooting, along with wiping out lots of civilian vehicles, but not one cop showed up the whole time.
This game just seems to be chock full of gimmicks to spam left and right. Like how you can hack passers by in an upscale district to drain thousands of dollars out of their bank accounts within a minute. If it weren't so shallow and contrived it might be more compelling, but some of the moments I expect to most rewarding are just meh.
Even GTA and Sleeping Dogs seems to make more elaborate use of exploiting building features to infiltrate and explore. There's wasted potential there. I spent a few minutes trying to find what I thought must certainly be a way to get inside a nearby building to scale a crane and walk it's beam to a CtOS building where it seemed perfectly positioned to do so, only to find it wasn't possible or necessary.
Too soon to give an overall impression yet, but so far, color me unimpressed. It's looking like my big source of fun lately is Wolfenstein: The New Order, which like Splinter Cell: Blacklist, was a bit of a sleeper title I didn't expect much from, but got a lot of enjoyment out of. I have to say though, SC: Blacklist is FAR more optimized than Wolfenstein: The New Order. Over-hyped games that run like crap seem to be the flavor of the day lately.
As it turns out I find it's just a matter of linking camera hacks together until you find the main hack terminal, then playing the little hack mini game, which is actually a bit more challenging than the AI. If and when you DO get noticed, you can easily take cover around a corner and let the dummies come to you one by one. I even found out later that what I thought was an impenetrable glass wall behind me actually had an open panel they could have easily taken advantage of. Instead they all funneled into one spot one at a time from the other direction, leaving a heap of dummies afterward.
Vehicular challenges are hit and miss. Sometimes they're easy if you make use of the traffic hack traps well, or just pick a vehicle that is both tough and maneuverable. Granted some of the challenge with any vehicle related mission is the crap handling, but the shootouts I get in on the streets to mop up a convoy or fixer mission after my vehicle takes too much damage, are far more challenging than any I've faced with so called security professionals guarding important towers for the city.
The police presence doesn't seem to make much sense either. Often times they're called if I so much as hijack a cheap car, but I completed a whole convoy mission once with a firetruck, wrecking all the mob vehicles and the target truck, running over any that got out and started shooting, along with wiping out lots of civilian vehicles, but not one cop showed up the whole time.
This game just seems to be chock full of gimmicks to spam left and right. Like how you can hack passers by in an upscale district to drain thousands of dollars out of their bank accounts within a minute. If it weren't so shallow and contrived it might be more compelling, but some of the moments I expect to most rewarding are just meh.
Even GTA and Sleeping Dogs seems to make more elaborate use of exploiting building features to infiltrate and explore. There's wasted potential there. I spent a few minutes trying to find what I thought must certainly be a way to get inside a nearby building to scale a crane and walk it's beam to a CtOS building where it seemed perfectly positioned to do so, only to find it wasn't possible or necessary.
Too soon to give an overall impression yet, but so far, color me unimpressed. It's looking like my big source of fun lately is Wolfenstein: The New Order, which like Splinter Cell: Blacklist, was a bit of a sleeper title I didn't expect much from, but got a lot of enjoyment out of. I have to say though, SC: Blacklist is FAR more optimized than Wolfenstein: The New Order. Over-hyped games that run like crap seem to be the flavor of the day lately.