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Re-playing select Doom 2016 levels - on Nightmare of course. Just beat the Cyberdemon again.
Really hope Eternal has Arcade mode. Boss battles would be awesome.
 
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125561

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125563

125564


As you can see from the first image the wall paper has thickness to it. Will not see this level of detail in most games. Resident Evil 2019 comes close however with a different style of drawing.
All of this from an Indie company with probably little experience and you can not so much optimized game that will stress your graphics card too much to the point of bellow 60 fps and visible lag.

Draugen is a 2-3 hours long very linear story based PC game. It starts very good and continues excellent to the point where you are emotionally invested. The ending however is dull, however the ending being 5 minutes it will not shadow the rest of the experience.

This for me is the very closest experience to Ray Tracing without having neither graphical engine or hardware related to RTX. Best display of light by far. Considering that the light and god rays are the culprit for the low frame rate at times.

Something that I see for the very first time in a video game...(i've seen this in God of War on PS4 but this is at a very higher detail):
from the inside you can see with great detail outside looking behind the glass of the window at the shadow movement that the clouds from the sky cast on the ground and the outside elements as trees. Stand still and the clouds will move as the wind picks up and so will the shadows on the grounds. Never ever seen such a graphical spectacle in all my years of gaming.
Don't get me wrong, it has nothing to do with photorealism. By far Far Cry 6 probably has so much more than this game. I am only referring to what they did with the light.

The clouds move with you. From the moment you land on the island the story tells you it will start to rain soon and you need to hurry inside. As you climb up the hill the clouds start to gather and you right away see a change in brightness that only affects small parts where the clouds do not permit sun light. NEVER seen anything like this in a game.

So in conclusion, Draugen will show you something that you have not yet seen before. A good story that does not carry for to long. Worth the money and especially the time investment!
 
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For the horde!

warcraft-stormwind-daemons.jpg

Some nostalgic feels, but mostly makes you appreciate Warcraft II more, which was released only a year after it and provides a vastly improved experience.
 

rtwjunkie

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View attachment 125561
View attachment 125562
View attachment 125563
View attachment 125564

As you can see from the first image the wall paper has thickness to it. Will not see this level of detail in most games. Resident Evil 2019 comes close however with a different style of drawing.
All of this from an Indie company with probably little experience and you can not so much optimized game that will stress your graphics card too much to the point of bellow 60 fps and visible lag.

Draugen is a 2-3 hours long very linear story based PC game. It starts very good and continues excellent to the point where you are emotionally invested. The ending however is dull, however the ending being 5 minutes it will not shadow the rest of the experience.

This for me is the very closest experience to Ray Tracing without having neither graphical engine or hardware related to RTX. Best display of light by far. Considering that the light and god rays are the culprit for the low frame rate at times.

Something that I see for the very first time in a video game...(i've seen this in God of War on PS4 but this is at a very higher detail):
from the inside you can see with great detail outside looking behind the glass of the window at the shadow movement that the clouds from the sky cast on the ground and the outside elements as trees. Stand still and the clouds will move as the wind picks up and so will the shadows on the grounds. Never ever seen such a graphical spectacle in all my years of gaming.
Don't get me wrong, it has nothing to do with photorealism. By far Far Cry 6 probably has so much more than this game. I am only referring to what they did with the light.

The clouds move with you. From the moment you land on the island the story tells you it will start to rain soon and you need to hurry inside. As you climb up the hill the clouds start to gather and you right away see a change in brightness that only affects small parts where the clouds do not permit sun light. NEVER seen anything like this in a game.

So in conclusion, Draugen will show you something that you have not yet seen before. A good story that does not carry for to long. Worth the money and especially the time investment!
It’s an excellent game!! They aren’t an unknown studio though. They are the team that made the epic Dreamfall: Chapters.

For those interested, it is also available on GOG as well as Steam.


The story is not what you think it is when it starts. Be prepared for some turns.
 
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Heavy Rain (PS3)

Bought this an year ago but now I got that feeling for playing this. Uses the Dualshock 3's motion controls cleverly :)
 
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It’s an excellent game!! Be prepared for some turns.

Light mechanics yes, excellent. Unique.
Far from an excellent game. Some parts wore placed in order and wrote by pure amateurs. The ending at least makes no sense, not because you can not understands it because it has been horrible placed in turns of events and voice acting.

One can not give only pros, there are very eyesore cons.
the woman was dead in the house up stairs this entire time. yet at thee end the hero goes back to pick up his belongings as if he forgot about the dead body upstairs. many more story line mistakes like this were made

_____________

Went back to Ashen (Epic Store games). I love this game. It's amazing...maybe i will post screen and talk some more about it in the future. For real nobody knows about Ashen and it deserves all the attention.
It's the exquisite minimalist version of Dark Souls.
 

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Light mechanics yes, excellent. Unique.
Far from an excellent game. Some parts wore placed in order and wrote by pure amateurs. The ending at least makes no sense, not because you can not understands it because it has been horrible placed in turns of events and voice acting.

One can not give only pros, there are very eyesore cons.
the woman was dead in the house up stairs this entire time. yet at thee end the hero goes back to pick up his belongings as if he forgot about the dead body upstairs. many more story line mistakes like this were made

_____________

Went back to Ashen (Epic Store games). I love this game. It's amazing...maybe i will post screen and talk some more about it in the future. For real nobody knows about Ashen and it deserves all the attention.
It's the exquisite minimalist version of Dark Souls.
First of all: Spoilers! And I think you didn’t quite understand what was going on. It really was a twist that I found half the people on the Steam forums didn’t understand, so you’re not alone.

The writing was what actually made it worth buying despite finishing in 3.5 hours. A game like that I don’t care if it looks good, that’s just a bonus. I’m there for what is effectively a short story.
 
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Some more Pedro, almost at the end..
My Friend Pedro - Blood Bullets Bananas_2019_06_25_20_26_31_092.jpg
My Friend Pedro - Blood Bullets Bananas_2019_06_25_21_02_43_218.jpg

Die, ISP, Die
 
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rtwjunkie

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I’ve finally cleared my first region on a solo run of Ghost Recon: Wildlands. Then I went to La Paz and got that stupid hard Sam Fisher mission. I mean WTF???

Both aspects of it suck. Infiltrate without being seen or defend the location with Sam. Succeed at the first and fail the second. Or don’t succeed at the first. And the mission doesn’t go away. Every evening at 8pm, there you are getting a call from him. :mad:
 

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Finished Shenmue II. It's a lot better than Shenmue I but I think the openworldness really gets in the way of what the game is trying to be: story driven. There aren't many games I wish were linear but this is one of them. Still doesn't touch the greatness that is Yakuza but it's good enough to make me want to get Shenmue III.
 
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The division 2 until tomorrow when Shadowbringers (last FFXIV expansion) anticipated access will be up !
The division 2 is fun & good but in the end, past 90-100hours you get the sensation the loot system is bad. With a max gear level (500) you still get 496-499 gear/weapons/mods you just dismantle and get nothing good from it. It's an endless mission farm to get an upgrade if you are really lucky but hell it's time consuming and sometimes you just don't get good loots even after hours. I don't understand why they didn't make like The division where you could get powerful stuff at max level missions no matter what.
A dumb thing too is the restriction on exotics. 1 weapon + 1 gear ONLY whereas in the division 1 you could be overpowered, there wasn't any restriction. Ok the exotics bonus apply on other weapons but still, why don't they let people be overpowered ? If it's about PVP, it's a bad idea to apply this restriction in PVE too.
Talking about PVP the dark zone of the division is still great, you have fun and fear crossing streets. In this new game, there are 3 tiny dark zones...sad. The loots there are not bad, I had only 500 stuff there but...it's not fun to PvPvE in tiny maps in this game.
I hope they change the loot system and add something like the underground & survival (same as the division), fix the gameplay bugs that can be freaking annoying.
The game is good, until you hit the world tier 5 when, you search for some good loots which the game doesn't want you to drop. Gear sets are not fun, maybe in one year this game could be great. At least I still have fun but, the division 1 right now is better than the division 2.
 
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I’ve finally cleared my first region on a solo run of Ghost Recon: Wildlands. Then I went to La Paz and got that stupid hard Sam Fisher mission. I mean WTF???

Both aspects of it suck. Infiltrate without being seen or defend the location with Sam. Succeed at the first and fail the second. Or don’t succeed at the first. And the mission doesn’t go away. Every evening at 8pm, there you are getting a call from him. :mad:
That was really annoying me too and somehow I managed to cancel the mission and get on with something else. Kudos for completing it.
 
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Been playing Ghost of a Tale, and The Council.
GoaT_2019_06_26_18_18_30_855.jpg


GoaT_2019_06_26_18_16_03_461.jpg

Who could resist such a cute face?
The Council_2019_06_26_19_02_49_939.jpg

The Council_2019_06_26_19_02_44_283.jpg
 

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rtwjunkie

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Okay, officially done with Plague Tale. I couldn't resist the call of the collectibles. I wanted to get them all in one run. I finally did... and now I basically know all there is to know about the game, heh. I wreck shop in the sneaking and combat... helps that I've got most of the upgrades about halfway through. My favorite is definitely the double-pocket for the sling, coupled with the alchemy upgrade that lets you knock off helmets. It's a super-satisfying way of taking out guards. Comes in handy way more often than expected.
125820


I really hope there's a sequel. Without a doubt, they left room for it with the ending. The foreshadowing isn't subtle. Such a great adventure game. Not only that, but the scope of it was perfect... not just in the sense of "enough" or "too much" either. It's more just that the scale of the game matched what they were working with to create a world that is consistently interesting and lived-in. I always find myself wanting to be in that world. The assets they came up with and the way they were used made the game for me from the beginning. The character animation helps a lot, too. It's satisfying in how smooth and dynamic it is. Moving around feels good. How a studio like this managed that, I'll never understand. And then the storytelling and character development were amazing, too. It's just an all around complete and very compelling experience. It's just as tightly-put-together under the hood, too. The graphics are perfectly balanced, the performance is good, and I don't think I had any bugs... save for one hilarious one where I happened to have forced Amicia to interact with one of the chalices at the Chateau just as a cutscene was starting and her arms were weirdly contorted for all of it. Otherwise, everything ran flawlessly smooth.

And to think, this is coming from a studio that brought us games like Rush: A Disney-Pixar Adventure and... Zoo Tycoon. You'd never expect such a solidly fleshed-out, gritty, top-tier adventure game from them. But there it is.

It's also packed with factual historical knowledge about plague-era Europe... such as how dentists and traders would go into the aftermath of battles taking place back then in order to yank out dead soldiers' teeth for dentures (they were pretty valuable back then!) I learned so many fascinating things. So many times, I'd encounter something strange and think it's just worldbuilding meant to make the game seem rougher, but then you look into it and find out it's actually thing. I'm impressed at how well-studied of a world it actually is.

Few screenshots for the hell of it, before I pick Fallout 4 back up for a bit. *Just* a bit... I swear.
125821

125822

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APlagueTaleInnocence_x64 Screenshot 2019.06.12 - 01.04.36.62.png
APlagueTaleInnocence_x64 Screenshot 2019.06.12 - 01.04.50.33.png
APlagueTaleInnocence_x64 Screenshot 2019.06.12 - 01.12.35.56.png
APlagueTaleInnocence_x64 Screenshot 2019.06.16 - 23.44.51.88.png

So much more to see in the game, really. It is a fantastic-looking game with a lot of visual diversity.
 
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Finished Shenmue II. It's a lot better than Shenmue I but I think the openworldness really gets in the way of what the game is trying to be: story driven. There aren't many games I wish were linear but this is one of them. Still doesn't touch the greatness that is Yakuza but it's good enough to make me want to get Shenmue III.

My Sega Dreamcast is at the bottom of the closet somewhere. :)
 

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It was so obvious that Dreamcast didn't have a dedicated menu button like most other consoles do. In Shenmue, the back button I think did nothing and when I was hitting Y to open the menu, it would often open a dialog with whomever I was looking at instead. It drove me nuts.


The pictures in this thread are getting annoying again. They belong in this thread or spoilered so they're hidden by default.
 

Kursah

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The pictures in this thread are getting annoying again. They belong in this thread or spoilered so they're hidden by default.

Sorry you feel that way, opinion noted and has been reviewed with moderation team. Personally, I enjoy seeing the screenshots of what folks are playing, where they're at in the game, etc. Unfortunately we know we can't please everyone with decisions in this forum, and hope you understand.

There are no restrictions or best practice polices in regards to attached images in this topic and we don't intend to change that unless it becomes a larger issue that affects the community or is going blatantly against our forum guidelines. As such, we're asking folks in this topic to carry on as usual, keep it constructive and have fun!

Thanks!

:toast:
 
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I would add that, it would be preferable for people to post thumbnails instead of full images, as it takes ages for some pics to load. Even on a fast 100Mbps connection.
 
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Spoiler tag is fine too and the rest hidden.
 
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I don't mind spoilers if too many images bothers people. I get it... I've been in the position of trying to read one particular post only to have it jump away every time one of a few dozen pictures pops into existence... I hate chasing posts like that.

Not a fan of thumbnails though. Clicking a spoiler button is easy, for those who want to view the images. Not a big deal. Going back and forth through each and every thumbnail just. sucks. At that point I'd rather tab-out to another distraction while all of the images load than click on each and every thumbnail I want to view the full image for.
 

rtwjunkie

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I plan, if I have more than 1, to put an interest-creating one in the thread, with others inside a spoiler.

Any objections, since there aren’t any rules in place?
 
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I plan, if I have more than 1, to put an interest-creating one in the thread, with others inside a spoiler.

Any objections, since there aren’t any rules in place?
I think Kursah's comment stated it was up to us as long as we follow the general forum rules.

A thread to discuss images pinned in threads has been started with a poll here;
Let's take the discussion there and return this thread to it's normally scheduled topic. :peace:
 
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