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COD: Advanced Warfare at home.

Sam & Max Season 1 at work on my slow days.
 
I love how detailed objects and machines are in exodus
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I'm blown away by how rtx global illumination looks inside buildings/trains,but that was a given.
To be frank I'm quite frankly very surprised by dlss.it looks crisp as f**k at 1440p,and the performance uplift is huge.no object detail loss,hardly any aliasing.Expected worse.
the game hardly ever goes below 60 at ultra settings+ultra rtx.
 
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Of course, a well-made anime like the game will have a photo-mode. And it is a very good one, actually the photo mode here I believe o be better than the one in Forza.

A game made so mich for co-op. This is how co-op should look like in Dark Souls 3. Instead in DS3 it is a horrible ride. Only made to struggle not to have fun with your friends.
Code Vein is a short experience, with few levels but the class system is rich and you can experiment a lot.
I got the Delux Edition for 35 EUR, a good deal if you ask me, because I am playing in parallel with 2 different friends this one and DS3.

The reason that i got Code Vein is because i wanted to feel co-op, not to feel miserable like DS3 makes you feel. Also, Code Vein has so much story and cutscenes. Character customization is gorgeous and you can change it any time via in-game option if you stand in front of a mirror. Wish all the games would have this option.

Fighting mechanics is not as good as DS3. At least here you can't get invaded every 5 minutes.
 
I love how detailed objects and machines are in exodus


I'm blown away by how rtx global illumination looks inside buildings/trains,but that was a given.
To be frank I'm quite frankly very surprised by dlss.it looks crisp as f**k at 1440p,and the performance uplift is huge.no object detail loss,hardly any aliasing.Expected worse.
the game hardly ever goes below 60 at ultra settings+ultra rtx.

I admit, Metro Exodus is an absolutely gorgeous game and the RTX is done very, very well in it. I've been playing it a lot lately; very hyped for Sam's story DLC, which comes out in a few weeks. I've done quite a few "playthough" videos on my blog for Exodus as it really showcases some of the realism that can be achieved with RT-GI.

I'm not sure how I feel about DLSS; I pla yat 1080p, and I notice some visual inconsistencies, but I also know that DLSS gets significantly better the higher the input resolution as the NN has more pixels to work with. Ideally, playing at 4K with DLSS should look very nice indeed.

My RTX 2070 handles the game very well, too, on Ultra quality + Ultra Ray Tracing. Always playable, and the game can put a surprisingly large amount of load on my 3950X; using to some extent, all 16 cores, though not all of the SMT threads. This is with Advanced PhysX enabled, which I believe is done on the CPU even with an Nvidia GPU; the push for CPU-based physics in games seems to be taking off from what I read, with advantages in the next-gen consoles having powerful 16-thread CPUs, and spreading the thermal load away from the GPU, also.

Overall, Metro Exodus remains, for me, the best looking PC game ever made that I have played so far.
 
I love how detailed objects and machines are in exodus
Also note the attention to detail in everything, from conversations people have without you, to minor details in every scene.
 
I admit, Metro Exodus is an absolutely gorgeous game and the RTX is done very, very well in it. I've been playing it a lot lately; very hyped for Sam's story DLC, which comes out in a few weeks. I've done quite a few "playthough" videos on my blog for Exodus as it really showcases some of the realism that can be achieved with RT-GI.

I'm not sure how I feel about DLSS; I pla yat 1080p, and I notice some visual inconsistencies, but I also know that DLSS gets significantly better the higher the input resolution as the NN has more pixels to work with. Ideally, playing at 4K with DLSS should look very nice indeed.

My RTX 2070 handles the game very well, too, on Ultra quality + Ultra Ray Tracing. Always playable, and the game can put a surprisingly large amount of load on my 3950X; using to some extent, all 16 cores, though not all of the SMT threads. This is with Advanced PhysX enabled, which I believe is done on the CPU even with an Nvidia GPU; the push for CPU-based physics in games seems to be taking off from what I read, with advantages in the next-gen consoles having powerful 16-thread CPUs, and spreading the thermal load away from the GPU, also.

Overall, Metro Exodus remains, for me, the best looking PC game ever made that I have played so far.
the lower the resolution,the worse the dlss returns
I'm quite frankly surprised how well they made it work at 1440p cause initially I thought it would only look and perform well at 4k.
at 1080p though it upscales from 720p to a 1080p screen,don't expect it to look good.
I run a 24" 1440p and while it still manages to look amazing for the performance uplift,I do sometimes notice some objects are upscaled.It's much,much better in wolfenstein and metro than what I saw in control though.
for 1080p with rtx2070 I recommend native resolution and dropping rtx to high instead of playing with dlss on.there's no miracles.making it quite good and consistent at 1440p upscaled from 960p is already more than I expected on turing launch.

damn,I gotta get a higher core count cpu.
I would murder for a 3950x
 
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Finished 2016 Doom for the second time now,still the same blast/fun and now ready for Eternal.
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Probably I will play Portal 1+2 now since I never played them just heard a lot about them and both are in my steam library for a long time.
 
Finished 2016 Doom for the second time now,still the same blast/fun and now ready for Eternal.

Probably I will play Portal 1+2 now since I never played them just heard a lot about them and both are in my steam library for a long time.
I got bored about three quarters of the way through my second playthrough.too repetitive.it's the music that kept me going a lot of the time.

I will get eternal when it goes on sale,play on nightmare once and call it a doomsday.
unless it surprises in some way as far as gameplay goes,but I just think it's gonna be a perfected version of 2016.
 
I'm on my way to be romantically engaged with every possible lady in Persona 5. I'm at 5 or 6 now, lost count. Valentine's Day is going to be fun.
 
I got bored about three quarters of the way through my second playthrough.too repetitive.it's the music that kept me going a lot of the time.

I will get eternal when it goes on sale,play on nightmare once and call it a doomsday.
unless it surprises in some way as far as gameplay goes,but I just think it's gonna be a perfected version of 2016.

Well what can I say I just love games like Doom,Serious Sam,Shadow Warrior,etc.
Basically mass destruction of everything,never gets old for me.:)

Eternal is day 1 for me,I'm more hyped for that game than Cyberpunk 'I don't even mind the delay tbh'.

Tbh I like all kind of games except the competitive ones and games that straight out piss me off with annoying mechanics and whatnot.
 
Well what can I say I just love games like Doom,Serious Sam,Shadow Warrior,etc.
Basically mass destruction of everything,never gets old for me.:)

Eternal is day 1 for me,I'm more hyped for that game than Cyberpunk 'I don't even mind the delay tbh'.

Tbh I like all kind of games except the competitive ones and games that straight out piss me off with annoying mechanics and whatnot.
yup
shadow warrior 2 was a better game in my eyes though.
more world variety (zilla city vs small towns),mechancal and monster enemies,more weapons,melee+gun hybrid builds,chi skills,both stealth and full guns blazing,countless modifications and shadow fury,plus ever present humor.
with doom you end up using the same 2-3 guns all the way,and while the environment is beautiful,it's pretty much all in the same style throughout the game.doom will leave the best impression if you play on hardcore once.shadow warrior 2 you can play and play and play.
 
Portal 2 is a must play imo. @Sithaer

So I heard in the past years,will do now for sure. :)

yup
shadow warrior 2 was a better game in my eyes though.
more world variety (zilla city vs small towns),mechancal and monster enemies,more weapons,melee+gun hybrid builds,chi skills,both stealth and full guns blazing,countless modifications and shadow fury,plus ever present humor.
with doom you end up using the same 2-3 guns all the way,and while the environment is beautiful,it's pretty much all in the same style throughout the game.doom will leave the best impression if you play on hardcore once.shadow warrior 2 you can play and play and play.

I kinda treat Shadow Warrior 2 differently than Doom,Doom is my go to game if I just want to blast demons like a madman and not care about anything else.
Shadow Warrior and Serious Sam in a sense is the same but since they have the humor it feels different to me,in a good way tho so its all good. 'played trough Serious Sam a good few times already'

On a side note I do not play games on a difficulty level that annoys me since at that point my fun is ruined,after a shitty day at work or something similar the last thing I want is a game to piss me off or waste my time with dying cause of silly mistakes.
90% of the time I play games on the middle/Normal difficulty and thats perfect for me,only exceptions are Witcher 3 where I had to crank up the difficulty to the max after reaching Novigrad since it felt too easy even for me and finished the game that way. 'no level upscale since that kinda breaks the game at some points and its not how the game was developed'
I do play Hardcore in Diablo 3 every now and then but honestly the biggest worry there is having a connection/server DC so thats a diff story.

Back in my elementary-high school days I had steel patience with games but not anymore,now I just want to chill and have fun.:oops:
 
Finished 2016 Doom for the second time now,still the same blast/fun and now ready for Eternal.

Probably I will play Portal 1+2 now since I never played them just heard a lot about them and both are in my steam library for a long time.
I have to confess that I enlisted the help of my 22-year-old stepson to defeat the final boss. After that, it was plain sailing.
:clap:

Now I'm playing Forsaken Remastered - in small doses as it can make you dizzy.
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Some gameplay

 
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for 1080p with rtx2070 I recommend native resolution and dropping rtx to high instead of playing with dlss on.there's no miracles.making it quite good and consistent at 1440p upscaled from 960p is already more than I expected on turing launch.
This is pretty much what at do @ 1080 on my 2060. I kinda prefer high anyway... ultra can be too exaggerated for me at times. Really no issues save for one part of the second level, which is probably more LOD/visibility optimization related than anything... it's right when you first get there... I lose about 15 frames in one spot where from where you're looking is pretty much the whole world, with you elevated above pretty much everything but the cliffs behind you, which are close to the back corner of the map. So I think it's not accounting for what can and can't be seen from that point very well and trying to draw much more than it needs to. You have zero chance of getting to seeing all of that much lower-elevation stuff from there, but for some reason it is ready for you to zip right over to where you can.

There was a spot in the main storyline of the first world, too. It had to do with how they applied the RTX in the entrance to the terminal. At some point an update changed it... you could really see a difference in the lighting, and the frame rates stayed consistent. Still looked great... just ran a lot better.

That's another thing to consider... with RT being so new in games, there is no precedent for how to optimize it. I hope that as hardware improves, so will techniques for implementing RT more efficiently. Imagine the things we could be seeing if that was the case! DLSS, I kind of see as a stopgap solution until hardware and devs catch-up. It was a way to get it out there to more people, so they could see what it was all about and pick up some momentum. It definitely worked on me. People were pretty harsh on this strategy back then, not wanting to pay for something they didn't buy into and truly just had no means to fathom, but looking back I think it was a good call... gave devs more incentive to use it and more people a way to at least see what it actually does and realize that it isn't just an impossibly expensive parlor trick. They had to know it was a hard sell. I like to think that a game built from the ground up for RT, run on more mature hardware, would blow our current concepts of what makes a game look good out of the water and shoot that threshold for plausibility way up. Games that are widely regarded for graphical presentation now could be looking real old within the next few years. But we probably wouldn't even be looking at that possibility seriously if not for that leap of faith opening the door on something completely beyond anyone's previous reality. I'm not a huge fan of nvidia for a lot of reasons, but I think we're only beginning to see what RTX has already brought to the table. They did a good thing hacking that mess together, even if it really was kind of a sad mess at first :laugh:


Honestly though, Ultra/RTX/DLSS at 1080p isn't bad, either. Some of the touches added for ultra make a pretty big difference in many places... enough that I don't mind compromising a little clarity. One thing I really wished for was the ability to control all of the things the presets do separately. For such a performance-heavy game, being able to configure each hard-hitting option to your liking can be important. I feel like each preset adds/removes at least a few things I would want to change myself to get where I want to be with good performance. It feels like it's never quite making the compromises I want it to. Leave the presets for people who don't care, but I don't get why they dumbed it down so much for what is kind of a state of the art game, graphically.

Maybe I'm getting spoiled... in Skyrim I've gotten used to being able to change everything the ini has the power to. And then going into ENB and tweaking every aspect of the rendering system that it can hook into, which is quite a lot of things.

I'm definitely influenced by how it was at launch, but DLSS at 1080p is viable for me. It has come a long way. I remember how terrible it was before it built up data... now it's mostly okay, but has trouble with moire patterns when it comes to fine vertical edges next to each other. I think a little reshade FXAA and fine sharpening would probably bring it close to being unnoticeable. But then, I play control upscaled without DLSS and think that looks fine, so... :p

It really is a beautiful game, no matter how you run it. The assets themselves and the atmosphere are what make it IMO. I don't expect the sharpest images from a game that uses TAA in the first place lol. Plus all of the darkness is pretty forgiving of minor artifacts. It doesn't really need to look 'clean' to convey everything it has to offer, imo.

But to me that says that maybe the things people typically think matter never mattered all that much and those things were simply making up for other aspects of the image that simply weren't possible to envision. A game with consistently good level design, truly unique and fleshed-out assets, and highly plausible, polished lighting clearly wins-out over a kit-assembled game with pristine clarity and all of the things people are more used to looking for. I don't know how to put it... when you see metro with GI (and I mean really SEE it, not just looking at video or screenshots - you're not going to be immersed in a game you aren't actually playing,) you realize you're looking at something different... something hard to gauge. You just know that it's sucking you in on an intuitive level. The best way I can think to put it is you see things and the immediate reaction is "Ohh... THIS is how this was supposed to look! Why haven't I seen this before?" It's an epiphany. If you then go back and play other games, even with really good, well-thought-out 'fake' lighting, something is then missing. It's like it's not as convincing as you used to think it was, even if it still looks about as good.

So I totally agree with what you said about the GI. It's really, really compelling stuff. Seeing it in metro is when I realized that video game graphics are about to change a whole lot. Completely different level of refinement. I was one of the naysayers once, too. I bought my RTX card just because at the time the 2060 was a good option on 'normal' 1080p performance alone. There really wasn't a better way to spend $350 dollars on a GPU at the time. But I feel like you can't play that game through with the GI on and truly believe there is nothing to it. There has been nothing like it. It is a very powerful tool for devs to have. I really hope that nvidia cooks up something good with the RTX 3000 series. Some of the fancy things they've come up with in the past, I could always do without, but once you see a few good games with these RT methods used well, it stops feeling optional and more like something you want every game to have, whenever possible. It's hard for me to play metro or control without RTX now, to the point where I am willing to sacrifice a little clarity or frametime consistency just to have it. Which I think says something about the visual impact it has.
 
Playing Witcher 1 currently with mods listed by a r/Witcher mod. Never finished the series so wish me luck on my hopefully long journey.
 
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I installed an overhaul for The College and now there are a lot of these things all over the dormitory areas...

That's not what we called them in college, but I guess it's still an honest depiction of college life. I wonder what sorts of "ingredients" they smoke? Is that part of their official research?

Major missed opportunities for me in high school. "I'm just practicing my alchemy mom! You don't understand... these are rare ingredients! I'm on the verge of a breakthrough, right now! Please, this is is my life's work..."

Plot twist: after all of that "research" the ultimate discovery is that Fiery Habanero Doritos are the ultimate snack food and "Grandma's Boy" is the funniest movie of all time.
 
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Playing Witcher 1 currently with mods listed by a r/Witcher mod. Never finished the series so wish me luck on my hopefully long journey.
I know combat in W1 was always regarded as bad by many, but I enjoyed that game so much. I even liked those combat stances that you had to switch back and forth
 
I know combat in W1 was always regarded as bad by many, but I enjoyed that game so much. I even liked those combat stances that you had to switch back and forth

I liked it myself. Was almost upset it wasn't in 2. Glad it wasn't in 3.
 
Playing Witcher 1 currently with mods listed by a r/Witcher mod. Never finished the series so wish me luck on my hopefully long journey.
Do any of those mods improve gameplay mechanics (like combat)? I finished watching the Netflix show this past weekend and like many others, I'm dying to go back to the games (mainly 3, where I still want to do a new game+ and experiment with different choices). I could never get past the first game's clunky-ness.

I need to finish Monster Hunter World first though. But factorio got in the way big time.
 
I know combat in W1 was always regarded as bad by many, but I enjoyed that game so much. I even liked those combat stances that you had to switch back and forth
It's just different. All about timings and strategy. I wouldn't say that it's bad, it's just harder and different. Switching stances is not an issue, and you get used to it quickly. Timings are harder, and on highest difficulty there are no indicators for perfect swings, so you have to time it by reflex or "by feel".
Witcher 1 was developed as a PC title (on the same engine as NWN, by the way), while Witcher 2 and 3 was primarily oriented towards consoles. Hence, easier and more user-friendly combat.
Also, if my memory serves me right, on higher difficulties you really have to think ahead of each encounter. Mainly, which enemy are you battling, which potions you need, which buffs will help, etc.
It's not W3, which you can beat on deathmarch with starting gear and heavy abuse of crossbow stagger, and it's not Skyrim, where all you need is an upgraded firebolt, or a bow w/ ton of arrows.
Most "peasants" would be deterred by that. I'm one of those assholes who thinks new RPGs are oversimplified.
Haven't played Witcher 1 in awhile. I should probably give it a try on new hardware, cause last time I played it, I had an Athlon X2 PC w/ Radeon x1950.
 
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i was about play division 2, it supossed to be free bundle for a 2600 cpu, but when i claim for the bonus dvd they say the stock bonus dvd for ryzen 2600 alr out of stock, instead they offering me just tu buy 3xxx to get the bonus games, what a scam sonewhat:banghead:, like i would care pay for another cpu, nice try :shadedshu:, well like i care i still havent finishied my yakuza gameplay, will stick with it hehe:p
 
a bit of Morrowind a touch of Oblivion some Skyrim a drop of ESO

and then i hear some muffled sound:
*Pearl Abyss and Kakao Games bigwigs talking behind a door*
"darn it! peoples are playing ESO and Skyrim more than our game according to recent survey..."
"probably because ESO will have a Skyrim themed extension next, no?"
"hum what make Skyrim a 9yrs old game so popular?"
"tall muscular Norse women?"
"well we already have the Valkyries in the game..."
"aherm... m.u.s.c.u.l.a.r is the keyword ... Valkyries are kinda skinny, plus none of their cash shop armors are nordic themed."
"oh well let's make a true Norse girl with shield, bear pelt, skimpy armor and 2 handed axe, then..."
"bear pelt and skimpy armor i understand but ... shield and 2 handed axe?"
"well, you said muscular ... that would be badass to be able to have a shield and a 2h axe, while she will use it 1 handed she can also us it 2 handed for some moves"
"ohhh yes i see i see"

aherm .... i really thought i was login into Skyrim when i tried yesterday, one nice thing is every class use the same armor but the look still differ thus only one set for all (and no character bind for most gears )
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full duo/tri Grunil non enhanceable Black abyssal battle axe (well ... it's as good as a +15 Kzarka battle axe and didn't not cost anything since i had a weapon chest that produce a class item depending on what classe open it ) and a +11 Kutum shield (luckily since not limited to Guardian class it didn't suffer a price hike ) stopped at lvl 28 and then off to sleep

indeed Norse inspiration ...
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ok now did they say skimpy and bear pelt?

ah ... ok ...
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more norseness i spot a Vegsvizir some simplified Mjölnir , oh? Yggdrasil on the shield.
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got the cash shop costume since i had some pearl lying in my reserve from the initial pre order and collector edition buy (custom dyeing, another thing that is practical and that ESO is also good at )

now there is an option to hide the cape too
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i keep the bear pelt cape ... without it it's just "too skimpy to bear" :laugh:
lvl 56 today, once i reached 50 i got to the Nagas hilarious the warning ingame of the black spirit kept telling me "run fools it's not an enemy you can handle" on lvl 56 Nagas while i was taking almost no damages (the only damages i received during the 50-56 farm was from heatstroke and hypothermia when i forgot to take tea or water to remove the debuff )

interesting class sturdy and real quick on dps albeit the defenses

yeah ... skyrim ...
 
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exploring the swamp
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well SW BF II campaign finished ... funny that i made an analogy between BT-7274 of Titanfall and a Rendili Hyperworks BT-7 Thunderclap from Star Wars Universe ... back then ...
i am a prophet ... (disclaimer .... it only work for myself )


it has a little something of Déjà vu (and no it's not because both game are published by EA ... )
"who was a heartless imperial spec ops..." *remember Iden Versio*


*try to not cry*

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*curl in a corner of his livingroom*


aaaaaaahhhhhhhh for [heavy self censoring] sake ... why that game is a "mostly multi" like Titanfall 2 ... much like Titanfall 2 i think the campaign mode of SW BF II, is heavily underexploited ... as both game have a lot of potential in that aspect (nonetheless given the stop after the part 2 of the campaign, which was a DLC, ... i wonder )


OH FRICK! i was 200% sure i did recognize the model for Gideon Hask ... Paul Blackthorn ... (well mostly saw him in the series Arrow)
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well SW BF II is plagued by some animation bug (jerking legs and arm on dead bodies or weird weapons holding ) but the model and textures are impressive nonetheless.
 
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