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When you add stuff to the original text you usually use p.s, p.p.s and such.
 
Have played some Classic, and crapnuckles it's so much better, apart from stack sizes. I really, really miss old WoW, and not just because [nostalgia]. :(

EDIT: Ok. Ok. I'm very slightly drunk (poor mans pina colada) and I've played Classic for about 30 minutes now and the feeling of progression, adventure and just being alive in the Warcraft universe already surpasses everything since Warlords of Draenor, and that is as an orc hunter, my original WoW character so I know exactly what to expect. I played a human paladin on a private Lich King server some years ago and that too was amazing. In Legion (I haven't bought Battle for [world] yet) I am a few hours in and literally everything (hyperbole) in it is bewilderingly silly. Where did WoW lost its footing? I would argue that it was the industrialization that was the first step, and it began pretty much with WotLK. Everything became easier. More flight points, faster leveling... Which frankly is very sane, because that is how reality works. As Terry Pratchett put it (paraphrased): Whenever an impassible mountain top was conquered by climbers some years afterwards old women would go up there for a cup of tea and walk back afterwards to look for their glasses. It only makes sense that the world moves on. How can an area stay a hostile wilderness after ten thousand hunters have eradicated everything in it? I was in favor of the retooling that Cataclysm brought, and I was very much in favour of Pandaria, because it was a "real" place (as in its existance made sense; the island of Legion doesn't make sense) and the fundemental premise was ... nice. The panda people liked drink and food, and because of the arrival of the Horde and the Alliance that lifestyle was interrupted. A main thing was a big brewery was shut down because of hauntings and infestations! And it still had that sense of adventure about it. And it was just ... nice. The valley that Grommash turned to crap was nice. A lot of it was nice, and how the niceness was interrupted and how you as a player could restore the general niceness. I quite liked that premise, and the older I get the more I appreciete niceness. Nice endings. Things doesn't have to be grim and blarght and shit to be good.

Anyway. It used to make sense. A fundemental problem with Legion is actually Draenor. Draenor was definitely the shark jumping moment in WoW. Time travel is always tricky and requires a great deal of effort and thought and care to make sense, but none of those things sell subs or games apparently. I get the appeal of a returb to Beyong the Dark Portal, but ... no. It had some points and at the time I didn't think it bad as such, but that was probably predicated on a feeling that it wouldn't last. But it did. It so much did, and Legion (as far as I've played) took the stupid things from it and ran with it. I still don't know what an Aegis is, in this context. The major sin of Draenor was the butchering of crafting. It probably started earlier, but Draenor was like a final nail. Crafting used to be special, it used to mean something. A part of that is probably due to achievements. The ability to craft cool stuff and the journey to be able to craft those different things (because it used to be a journey; you had to find different teachers in different locales and go down different paths and actually work for the recipes) was more or less replaced by achievements. The achievement was no longer the recipe (or the feat, or whatever), it was the achievement points that came with the fullfillment of the deed. I sort of like achievements though, but not if they are to be for *everything*. A plaque for something you spent time on is fine, but it has to be a bonus to make sense. Natural quest/story progression is not an achievement.

In the end I blame Guitar Hero.


But I digress.

EDIT again: Also a main problem with everything in life is the lowest common denominator, and it's nearly impossible to work around.

EDIT REDUX: Also I blame movement. The easier it is to move around, the smaller the world becomes. Fascism (and Leto II) and all of that.

Spot on. Back then I played Vanilla and got all the way to a tier 6 set of armor in TBC, all raids completed. When WOTLK was announced and starting to become clear on content and the simplifying of the dungeons etc, I sold my account a few weeks later; the very last content I played was a Brutallus kill. Only returned for Legion to see if I was right. I was right back then and you confirm it once more. WotLK was where WoW lost its mojo, coinciding directly with the special snowflake gamur movement where everyone has to be unique and in a cool outfit, prior to that it was 'ooh aah' standing around the few dudes on the server who had everything :) I still prefer the latter. If everyone is special, nobody is.

And for the many trends that WoW set in gaming, this one was also initiated or at least 'mainstreamed' by WoW. RPG-lite with daily repetition and 'no one misses out' catch-up mechanics. Introducing more grind to enable the introduction of more mechanics to eliminate it.... yep. And we wondered why the game tiers started feeling pointless and no matter how great it was presented, it all felt soulless soon after.
 
It's official, Saejima's escape chapter consists of probably the worst designed battle sequences in Yakuza series. Guy moves like a block of wood, good luck fighting more than 3 enemies at once. Insta grab after insta grab and you're pretty much done. It was a pain to get through at Hard, but somehow I've managed.
 
Spot on. Back then I played Vanilla and got all the way to a tier 6 set of armor in TBC, all raids completed. When WOTLK was announced and starting to become clear on content and the simplifying of the dungeons etc, I sold my account a few weeks later; the very last content I played was a Brutallus kill. Only returned for Legion to see if I was right. I was right back then and you confirm it once more. WotLK was where WoW lost its mojo, coinciding directly with the special snowflake gamur movement where everyone has to be unique and in a cool outfit, prior to that it was 'ooh aah' standing around the few dudes on the server who had everything :) I still prefer the latter. If everyone is special, nobody is.

And for the many trends that WoW set in gaming, this one was also initiated or at least 'mainstreamed' by WoW. RPG-lite with daily repetition and 'no one misses out' catch-up mechanics. Introducing more grind to enable the introduction of more mechanics to eliminate it.... yep. And we wondered why the game tiers started feeling pointless and no matter how great it was presented, it all felt soulless soon after.

I still sort of kind of consider WotLK the ... not high point of the game, but for me ... kinda the best version of it. You have many of the quality-of-life bits whilst retaining the old world. Kinda.
 
Finished Assassin's Creed Syndicate. It came very close to becoming my favorite AC game but it's competing against my memories of the Ezio trilogy. I suspect not even the originals would compare favorably. That said, I'm curious to see what changes Origins brings to the series, but that'll have to wait. I'm going to take a break from AC. FF VII Remake will get my attention later today and after that I'll probably lose myself in Satisfactory.
 
You are doing it wrong. Witcher combat is either easy or stupidly hard and if its the latter, you are missing something. Being either some sort of potion or poison, or the wrong weapon, or the wrong signs...

Also, you don't farm/level enemies in the game. You do quests to progress. Levelling without questing will bite you in the ass because enemies scale but the better gear is gained from questing. Most notably the Witcher set piece questlines.

Or picking on some thing way to early. As i remember the W3 will allow you attempt way above what your able to fight, tell ya what that made me remember to come back for some revenge more than once hehe.
 
Still on my Skyrim shit. Started a new character on different weather and tree mods. At first I tried Cathedral Weathers and Seasons and I can safely say that it is the best, most advanced weather mod presently out there. It's a fork of Aquinoctum and and Obsidian, with a whole bunch of new features on top. It's amazing. But has spotty ENB compatibility. There's a fix for blending that shitty horizon line, which is usually broken by ENB's... and then none of them are calibrated for all of the fuckery with the imagespaces... so what you get is sometimes amazing, other times just wrong. I hope RudyENB gets full compatibility with it one day. There are a couple of lesser ones made specifically for Cathedral, but you lose out on what the best ENB's have to offer, which do the most graphically, so no go. It can look nice, though. I didn't use it much. Just immediately too much for me. Hope it takes off more.
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Obsidian Weathers IS fully compatible with RudyENB and I gotta say I like the combo. It's got some nice things going for it.
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The trees in these are Skyrim 3D Trees and Plants which is a super impressive mod. mathy79 is probably the best out there. Really detail-oriented mods that they're always expanding on. Everything is brand new meshes and textures... truly revamping a ton of assets from the ground up. Highly recommend the whole "Skyrim 3D" series built up. I like the look of them most places. Pretty much all plants and trees are replaced with high-poly models, with really nice textures and wind painting. The only problem I have is that they all look kind of thin and sometimes the diversity is too much... the colors can be a little stark looking. They make much better lods than vanilla style trees though. They remind me a lot more of Oblivion's trees, only done much better.

But again, consistency. Sometimes those high-poly trees look like the best thing ever. But other times, it's like "huh?" I used to use Enhanced Vanilla Trees... which is just bigger, fuller, higher-quality vanilla trees. It always looks pretty good, at the expense of being very homogeneous. Trees are then the same everywhere. Kind of a pick your poison deal. I'll have to see more of the game to decide.
 
Sad part... I haven't been able to enter dragonsreach in quite a long time. It CTD's on loading when I try to go through the door. There is a clear point when this happened, because I had most of my mods installed by the time it started. Before that, zero issues... going pretty heavy, too. I have tried the usual culprits. Weather mods, lighting mods, water mods, NPC mods, SMIM... alla dat. None of those are doing anything bad. Sure enough, none of those things were problems before. It's not the save because if I turn off all mods it works. Fishing around in xEdit yields nothing. It could be just a bad ESP, or a mis-flagged mesh. Absolutely no way of detecting that without actually using the tools to comb over every detail of suspected mods for problems isolated within them. I wish it allowed me to see which mods are oldrim - I have some of those installed, so it might be meshes.

It'd be one thing if I could get in and it crashed on rendering. I could guess as to what object it was. And I'd have papyrus logs to dig into. Crash on loading gives me nothing there but some stuff about ESPs that doesn't help me. There's something it is loading in that it doesn't like, though...

Everything in Whiterun hates to be modded, it seems. If you search around for CTD's in dragonsreach, the only conclusion to draw is that literally everything causes or doesn't cause CTD's in dragonsreach.

Always been a thorn in my side. Bad meshes have always been my worst nightmare in general... actually a bad normalmap in FO4 had me running around for hours. See... there's a Sanctuary texture that's used on roofs in downtown Boston. And somehow the way they spread on THOSE meshes causes a CTD. It has corrupted mipmaps. You can't see them from where you crash... it's a goddamned rooftop. Not to mention, they're fine in Sanctuary. I think that from whatever angle you approach Sanctuary it never has to tangle with whatever mip level is bad.

Fun part, CK tools just do this to assets sometimes. You never know when it's gonna vomit out that one texture. It's really not the modder's fault. The tools just suck. Could they isolate the mod in a custom clean save and potentially test for these things? Sure. Is that reasonable? Hell no! Again, how are you supposed to know? Some things are obvious, but so much is not. We are the guinea pigs. I think mod users owe it to modders to sniff these things out. That's how it went with that mod. I sniffed it out myself, planning to go to them about it. Turns out somebody else beat me to it.

Annoying, but it is a community effort, I suppose.

How is anybody supposed to figure any of that out? Sift through one by one and ignore nothing. Don't think a mod for one location can't break a completely different location. Once you find it, start deleting textures until you find it. It's crazy. I think you have to chug a bottle of cough syrup before the logic starts to make sense. I hear you see it in the form of geometric shapes that look like interlocking perk trees. I'm just not that hardcore, man...

So now I'm about to make a list of my nearly 500 active mods, print it out, disable all of them, and then start re-enabling them in the order they load, crossing off as I go along. If I'm REALLY lucky, I may only restart the game 100-200 times :laugh:

Thank you though, this shit ain't always easy lol

In other news... I'm really liking Obsidian... the sunsets are delish. Like, yaaaassss.
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More fun... I was crashing past this point. But I knew what that was right away. Better roads has an option to add/overhaul bridges around Whiterun... and I would crash right when I entered that worldspace. Yank em out and all is good. But now my pre-generated lods are busted lol. I'm telling you it never ends. It's my fault for running untested or known-bad mods and then pregenerating lods for them. Pretty much locks you in. There's a multistep process for disabling Dyndolod before you can even touch the stuff it's made lods for. It creates a lot of dependencies and leaves open scripts in your save. It has the ability to self clean, but you gotta do it right. THEN you can troubleshoot.

I like to think it's all worth it. The results can be pretty nice. It's just so much trial and error. You have to be able to shake a lot of things off. It reminds me a lot of dating a narccissist.

This is why I still haven't put up a list btw :laugh:
 
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Well i finished Metro Exodus and it's two DLCs with a good cocktail of moonshine and fish oil with cans tuna fish as a chaser...I got the recipe from the DLC.

Now i'm playing Dragon's Dogma Dark Arisen. A really good older RPG circa 2012. If you don't like the vocation you chose in the beginning you'll be able to choose one of nine later on. The sidekick or rather pawns you can choose to match the quest you're on. Weather it's a couple of fighters, mages, rouges or a combination of them all.

The tree is blocking the full moon. It might be in the still be in the waxing phase...because they ain't a hair on it. :)
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LOL Skyrim. Found my bad mod!

I printed out a plaintext list of all of my mods... 8 letter-sized pages averaging 60 per page. Went into a Vortex profile cloned from mine, disabled all of them, and started enabling entire pages starting from last to first (in order to keep them loading in the same order as the original.) So I'm turning ~60 mods at a time back on. I figure one of those pages is gonna have the bad mod. I grabbed a clean save, fast traveled to Dragonsreach, and saved there... totally clean, no mods. And then I began my work.

Unfortunately I had to crawl all the way up to page 2 before I finally CTD'd. And even then it took several more restarts to pinpoint. I started from the top of the bad page, again disabling mods in sets of 10-15. I got about to the bottom of the page before I dinged on Frankly HD Ebony Blade which is indeed an OLDRIM mod. As soon as I turned it on, no more Dragonsreach. It's hard to find good retextures for the Ebony Blade, probably because nobody actually uses it, because it's kinda shit :laugh: I collect all of the daedric artifacts to display, so I don't care if it's shit, I still want good textures.

Oldrim textures and meshes sometimes have problems in SSE. Sometimes it is the format/compression... the older ones hiccup on SSE's engine sometimes. But mostly they're fine. When it comes to landscape, object, and even raw character textures (though data edits are a different story,) it's pretty much always fine. Weapons and armors have their own problems, though. I can't remember the particulars, but the way weapon/armor cubemaps are handled in SE is different from LE and often LE cubemaps just aren't compatible. For whatever reason, the Ebony Blade gets its own that are separate from the global ones for literally all other ebony gear... even though in the vanilla game they are FUCKING. IDENTICAL to the one for the rest of the ebony stuff. Seriously WTF with that lmao. Why did they make the mesh that way just to call exact copies of already existing cubemaps? Got a thing for wasting game file space, Bethesda? There's a lot of that needless cloning in the game files. I wonder how much smaller they'd be if it was somebody's job to eliminate all of those redundancies. IDK, maybe there's some wonky reason for it.

All I know, is if it used the global cubemaps, I'd have been fine, as compatible ones would've overwritten them to begin with.

I just took the global ones from my weapon/armor mod and renamed copies of those to replace the EB-specific ones. Now it all works. Dumb little thing makes the game unfinishable... or really not even startable.

Can you imagine trying to sniff out that asset specifically? Of all of the stuff in Dragonsreach I might suspect, the Ebony Blade would be the last! This is why I say bad textures/meshes are the worst thing to troubleshoot. When you have a ton, you can pretty much only bruteforce it. People post lists of ONLY their plugins when they're having CTD problems, completely neglecting things like this. A lot of experienced modders don't seem to believe it's possible for a texture to break your game. Bless them. I pray they never learn what I know o_O

It's like a game with in a game. Endless hours of fun!:D
 
A Plague Tale Innocence, so far so good
 
A Plague Tale Innocence, so far so good

Got bored after a while, story seems promising, any chance their is less stealth in it later or ?. Kinda seemed like stealth run run stealth run run.

P.S if their is anyone who's in to the RDR2 online or want's to give it a try msg me.
 
A Plague Tale Innocence, so far so good
Love that game. I've beaten it probably a dozen times, even nabbing all of the collectibles, but I still come back to it every so often just to appreciate all of the breathtaking imagery and that beautifully done soundtrack. I like to think it technically isn't all that amazing, but everything is really well-put together... every detail is accounted for. You can always tell when they really want to show you something cool, and it's always really impressive to take in.

Got bored after a while, story seems promising, any chance their is less stealth in it later or ?. Kinda seemed like stealth run run stealth run run.
New mechanics get added for the second half. There's still stealth, but really not much running is needed. It becomes more like offensive stealth.You still have to hide, but you never have to run. That's just one option. You can efficiently mop up all areas. There's one shorter chapter where you go back to hiding, but it takes you to more interesting places and a lot of key story stuff happens. Outside of that chapter, I drop every enemy in the latter half. Many different ways to take out enemies and most areas will have you using different combinations of them... and many times there are multiple solutions.

One of the most novel ways of dealing with enemies, you don't get until the final chapters... and it is... different, heh. You'll see the rats quite differently mid to late game, due to several new mechanics with them. I think the idea was to have you play through Amicia's and Hugo's progressions from being scared and unsure of themselves to being kind of hardened and ready to make shit happen. You can't expect two Lord's children to really do much but duck and hide after seeing what they saw and being tossed into a world of violence and decay.

I mean... the gameplay is still pretty simple, though it gets more satisfying as you move forward with new upgrades and abilities. But honestly to me that game is about the atmosphere, the story, and the different places it takes you to. If that's not grabbing you, I don't know if the gameplay will enough. I think it was done really well, but everything is done in service to the characters and story. It's funny... kind of a short game, but also a slow burner. Personally, I liked it a lot from the start and it only got enormously better as things went on, but that's me.
 
Got bored after a while, story seems promising, any chance their is less stealth in it later or ?. Kinda seemed like stealth run run stealth run run.

P.S if their is anyone who's in to the RDR2 online or want's to give it a try msg me.

Never play a game based on my recommendation, I am seriously easy to please. Life is not complicated to me, I find enjoyment in almost anything. I played Stardew Valley yesterday and just enjoyed running circles around the ponds in the game and watching the butterflies around the plants, it was fantastic. I still have never beat the game. LOL
 
Never play a game based on my recommendation, I am seriously easy to please. Life is not complicated to me, I find enjoyment in almost anything. I played Stardew Valley yesterday and just enjoyed running circles around the ponds in the game and watching the butterflies around the plants, it was fantastic. I still have never beat the game. LOL
Guilty over here. I have at times spent hours walking around looking at stuff, without actually playing much at all, with no drugs in my system to even use as a defense for spacing out and staring at stuff. :oops:
 
Never play a game based on my recommendation, I am seriously easy to please. Life is not complicated to me, I find enjoyment in almost anything. I played Stardew Valley yesterday and just enjoyed running circles around the ponds in the game and watching the butterflies around the plants, it was fantastic. I still have never beat the game. LOL

I think most of us have those moment's, my most recent has to be RDR2 single player, completely ignoring what RS wanted me to do and just doing what i wanted for 200 hours haha. Bored the hell out of my wife although she loved the story parts.

Just wish Take2 were not so much retards.
 
Started Yakuza 0. Bought it in almost a steal last week. Actually started last night but this morning I had to start from scratch cause I didn’t save the game and you need to save from a phone booth. Since I didn’t see save/load option in esc menu I thought it was autosave.

Kinda burned out on Witcher 3 atm. There’s so much things to do, too much things to do I think. But I digress, I'll do it all over again to experience skellige isles. It’s fucking beautiful. I'll share a few screenshots I took later. And the ambient music/score is loads better in skellige isles too imo.
Btw I'm burned out because I spent the last three days I played (sunday, tuesday, wednesday) trying to clear out the markers around skellige isles with a boat. At least in velen and novigard I could use the village markers to quick travel. But I got to experience a storm out in the sea and I think it was worth it.
 
0 is the best of the Yakuzas, so chances are you'll like it. Side-content overload.
 
Black Mesa half-way through.
And still expanding the base in Satisfactory, I can now say planning the lay-out of buildings isn't my strong suit.
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Half Life 2 MMod is pretty amazing, with enhanced textures for weapons and suchlike, with some really cool sound too, especially when Gordon runs and you can hear all his gear rattling around.
He also runs out of puff if you sprint too far, along with a cool visor effect. It's a great way to experience HL2 and I'm loving it for yet another crack at the game after such a long time...erm, only a few months actually.
This wrecking ball magnet is lots of fun...
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Really slick weapon effects for reloading too.

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