So, you're saying I can have a magazine that holds pretty much all of the ammo I can ever carry for it? That's cool. Do I want that?
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There are some ridiculous combinations of attachments in this game, but with the Bastard, I especially struggle to figure out what they were envisioning the player even doing with it. What is this gun supposed to be for? It's really fun to use, sorta. But it's like every combo that makes one way of using it work really well, also makes it borderline useless the rest of the time. It just kind of screws you, like the game is playing a joke on you. Is that the point of it?
I want to love it, I really do.
But if you're gonna have a 100-round box for the thing, at least let me carry a full box and a half! It's about the least efficient thing possible already. The total amount of damage you can do with all of the bullets you can have is abysmal compared to any other weapon, but maybe the tikhar. But that's assuming all of the rounds hit.
And yet I'm still kind of tempted to take it out on a long exploring run, even if I know I'll completely run out of ammo halfway into the second area, where it will be very scarce. A round or two here and there on every 5th corpse. And it's not like there are a million places to craft it, even if I wanted to be burning materials to perpetually be crafting more.
Missed opportunity, but it also makes almost too much sense. The barrel starts heating up after 5 or so consecutive rounds. The next 5 will have shit accuracy, and then each round after that is a dice roll on jamming, followed by not just unjamming but letting the barrel cool. And then if you fire too soon after, it'll heat up quicker. Not exactly, but it goes something like that.
Even better, there is little controlling those 2-3 bursts you get. As soon as you let on the trigger, it just sprays. Very hard to control your fire. And then attachments that get you some damage for your ammo dumpage make it unwieldy, so to even get on point gives enemies sometimes a little to much time, making them harder to track - you get fewer tries and they're really wonky tries. Also, reloads are coming at the worst times. You either have the small magazines, one as small as 10 rounds that goes in a second flat but is quick to swap, albeit frequent, or decent-sized to huge ones with very very inconvenient reload times.
When it sticks, it really sticks. Lock-in a 2-4 round burst just right and it's a stupidly quick exchange, like you cheated time. Really satisfying. But the kill after that is usually a nightmare situation of things stacking against you in rapid succession. It's really best for quick CQB situations, where you have a defensive option. Might be good on the little runners, too. But it really is a bastard. Never dreamed of using it my first couple of playthroughs. From a survival longevity standpoint, it's the least sustainable, versatile, and reliable option available.