i be damn.. was playing a game i had set up.. pretty straightforward.. 1 battalion of soviet t62's and 1 battalion of M60a3's meeting engagement.. environment was pre dusk,ground was wet and there was light rain. well.. it was turn 31 or 31 minutes of shooting each other too pieces and my personal command tank spotted the remnant of a t62 company, a company of mine had liquidated a few turns before .. ohh my american tankers suffered a bit too.. i think my coy lost maybe 6 to 8 tanks out of 14.. in one turn i killed 11 tanks.
well, ANYWAY.... my tank saw the t62 and i was like HEAT UP!!!!.. fire.. the rusky commander probable did the same.. i popped him and he popped me,, boy, i was a bit like whaaaa..ranges on most the shots in the game where mostly ~500 or less.. i think the range was like 200 or so.. had to use heat. my sabot rounds could not be used.. range was too close according to one of my staff officers..well, i died fighting the good fight
RDR2 is best served for story driven players rather than action driven player I feel. Otherwise, the mechanics of the game will bore you to death I basically just wander around now bow hunting which there is slightly something cathartic about it I feel.
I agree with that. It's a great story so far. I would love to be in the game to just look around in VR. It's pretty nice with nvsurround, but it's even better in Bigscreen. It sets my screen size to my triple monitor screen size but as one widescreen then I can enlarge it and then add a curve to it. It's pretty awesome looking at the sky at night. It's really close to feeling like VR setting in the center and just focusing on the game screen. Oh, and I like bow hunting as well.. lol I don't care for the fishing part because it take forever to reel one in.
I agree with that. It's a great story so far. I would love to be in the game to just look around in VR. It's pretty nice with nvsurround, but it's even better in Bigscreen. It sets my screen size to my triple monitor screen size but as one widescreen then I can enlarge it and then add a curve to it. It's pretty awesome looking at the sky at night. It's really close to feeling like VR setting in the center and just focusing on the game screen. Oh, and I like bow hunting as well.. lol I don't care for the fishing part because it take forever to reel one in.
Those screenshots are really cool.
Excuse my ignorance, but I didn't think RDR2 had VR support, so if it doesn't, how does Bigscreen achieve that effect?
I don't have VR, which is why I'm curious.
Got to second half of chapter 3 in yakuza 5. After some practice I got better at timing the idol battles so it wasn't that bad. Story is now picking up pace once again.
Back with Control and although I really don't know what the heck is going on, it sucks you in and chucking huge objects at thugs is a lot of fun. View attachment 165740
Hahaha, it has that effect. I think it was maybe 3-4 playthroughs before I could say I really understood the story. Usually I would chalk that up to a bad story, but in this case I like to think that's what makes it good. Explore everywhere, some kinda big-deal secrets I'm willing to bet the majority of players do not find. The collectibles outline everything. The real juicy stuff is in the outline of the bits of information you DO get... the stuff they don't explicitly tell you. The board talks in code but are legit telling you a lot. There are some other points of dialogue that are also a huge deal, but only if you've found the right collectibles. Not that you actually get new dialogue that way... just that so many things that seem incomprehensible are context dependent. It's on you to learn about the world and make sense of what's happening.
It's all there, but chances are you won't get/piece it together in order in one go. All I can say is... if you've got an explanation that seems straightforwardly logical, you're wrong. Once things click I'd say it's all very easy to understand. The real fun is in the mystery! If you question things, you'll find more answers than you expect. Nearly every strange thing has a deeper answer, and a couple more questions. Never ends. Enjoy your time behind the poster. The real story is in the adventure through the world. Think of it all as one big world-building exercise with the plot points serving that and it starts making more sense.
Those screenshots are really cool.
Excuse my ignorance, but I didn't think RDR2 had VR support, so if it doesn't, how does Bigscreen achieve that effect?
I don't have VR, which is why I'm curious.
No, RDR2 doesn't have VR support. You can play any game in Bigscreen on a virtual monitor in VR. You can add a curve and increase or decrease the size of your screen. you can have a Theater environment or use the environment they call the Void which is just everything blacked out but your screen.
I'm also preloading MS Flight Simulator with Game Pass, all 127GB. That's probably the largest game download I've ever seen.
I'm also wondering whether there's any advantage to put it on SSD over a spinner?
I would say in this instance that yes, there would be an advantage. I can see a lot of disk access when you are flying across the globe although I am not sure how much is streamed from the cloud.
was pretty lit this morning around 2am and listening to music waiting for the next victim and just practicing my accuracy and wallcrawling a bit in avpII.. there was someone that joined and left. he killed me once and i dispatched him 3 times. 1st he tried pred and that didnt go as he expected , so he tried human but only used pistol "cocks head".. i honestly was toying with him and determining his skill level before i started playing in earnest.. this is SOP for me in such situations.. if he has real skills , ill treat him with caution and be more careful with high risk movement but if he is a beginner, ill treat him a bit more lax. probably one of the only ones that tailors his aggressive level to an opponents skill level in an online game
i played a 1 vs 1 vs 1 an d killed this dude.. 1st thing he complained about was my ping.. it was 200.. not great but not super bad either. its workable and is normal for a us player in a european sever for this game.. he was so full of shit though,.. he had no issue the rest of the game.. he wasnt great player but was definitely competent.. his shots missed me alot .. LMAO join the club.. My elusiveness is legendary in avp and more than 1 asked "how are you still alive"..lol. I guess he was used to playing a runner of a lesser skill level.. as i explained " im a veteran runner and have been playing for a very long time..i really am a very skilled alien player with very unique tactics and way of playing. no one players the runner quite like i do. not the best scorer but i actually am the best wall crawler in the game..
This dude left after my last kill.. I used a well rehearsed move. I aimed for the wall behind him at some distance.. pounced, did a 180 on the wall, then took a nano second to acquire him and aimed and pounced.. sometimes i just pounce in the ~approx mental location i suspect an opponent to be at but he made the mistake of staying in the same place for too long.. never advisable against me as i really do draw a mental map of suspected locations of opponents based on sound of footsteps,muzzle flashes and last known location
. my situation awareness in this game is really good.
ohh btw.. that kill was a flawless representation of the skill level he was playing against.. after i did the 180, and pounced.. i never touched the ground.. i killed him with a single pounce and att soom distance too.. it wasnt an easy attack but wasnt hard either.. took him out with a clean kill.. he left after that
uhh, kind laying low on games recently, but...
Last completed: Journey, Rise of Tomb Raider, Bioshock 1 - Remaster
Played recently: Killing Floor 2, Battlefield V, RDR2, GTAV, Cities Skylines, Warframe, and some Car Sim hehe
Ok so Disco Elysium is so good I don't actually want to play it on the desktop. You can play it with only a mouse, and it is almost an interactive book. So much writing, and it is simply put amazing. But sitting on my bad chair by the desktop and just reading is not good, so I need a laptop with a beefier GPU.
I can't recommend the game enough. If you like good writing, that is. It's designed by proper artists, and it really shows. I will say it has better writing than Planescape: Torment, something that is supposed to be impossible.
Just for the hell of it I fired up FO4. Forgot what my mod setup looked like before I put it down. I ran out of things to do other than slather it in post processing. So much banding and I don't even care. It's mostly in the moving skies/fog, so you can't see it much. I don't know what it is about this game. It's terrible and has punished me greatly, but I still get caught up in it sometimes. Nostalgia goes hard for all of the quirky stuff, and the soundtrack. It's still a unique experience, even if it's completely jarring to come from perhaps one of the best recent AAA titles to... this.
I forgot I gave it stupid real-ass nights. Sometimes this game makes me nostalgic for nights growing up here. We had some beater trucks we would drive out into the scrubs/mud - a friend's parents had this literal compound with acres just off in the sticks. Buy em, fix em, keep em parked out there. Plenty of ways to get out into the scrubs, running over those little pines and trying not to hit any big palmettos. We'd hit clearings that were somewhat drier with tall grass and the odd oak/lightning-shot-pine cluster, surrounded by rings of swamp you can't see through the trees in the distance - but you can definitely hear their cacophonous life clamoring, like muffled waterfalls. We'd climb up into the beds and into the placid breeze, glowing summer overcast drifting slowly above and it's just... dark. Like this.
Too dark, but it's really peaceful... depending on how scary you find driving into the woods at night. I'm over trying to make this game look 'good'. I don't care if I fuck it up and it's terrible, so long as it has an atmosphere I like. With the ambience and the wind blowing, it takes me somewhere I remember. When it rained it would look kinda like this.
I think I must've left it with mostly foggy weathers lol. NAC lets you choose EVERYTHING.
I think I wanted something more cinematic. Washed-out and gloomy. They cheezed the colors on FO4 so bad. It barely looked like an apocalyptic game. Why are they the most stark, terrible thing ever? Who is responsible for this? Did they just leave everything neutral, toss together some weathers, and fuck off for the rest of the production cycle? They managed to produce some of the flattest, most unengaging imagery I've ever seen. The world design and landscape work aren't terrible considering the engine limitations. The interior blocks, layouts and lighting placement are good to go. It's like they forgot to flip it on or something.
I tried to find a dusty-looking LUT that makes it easier to clip the blacks, drop the contrast. Let the godrays, fog, and bloom pull the rest of the weight. Give it that vague, surreal look. Like... the end of the fucking world.
I need to make a hard copy of this whole deal that I can deploy anywhere I want. Split it up into categories, a handful of 7z files that I can just dump into my game folder or mod manager. That way I can just play. I couldn't figure out how to make half of it work again if I was starting over. My game folder is rigged up like a rube-goldberg apparatus. Chopped and diced like a salad. Never again with the modding of this game. I verified it when I modded Skyrim SE again. That game is a fucking dream to mod compared to this. It really is buggy and primitive. I'm still trying to figure out what was gained for it. The game runs extremely poorly and in the end, modded Skyrim still looks/runs so much better than FO4 could modded to relative perfection. I think I have a rarer perspective on bethesda's progress on the tech end. I think overall they've taken several steps BACKWARDS with their engine starting with FO4. The improvements they DID get made it worse overall.
This is probably the number one thing that concerns me with the next ES game. They keep loading things down only to wind up crippling the flexibility and taking the performance so far back that it can't even handle what it used to. ID gave them better shooting mechanics, but they seemed to put the rest of their efforts into getting more polygons onto the screen (and more dynamic objects.) In the process they made a monster out of their optimization to the point where it breaks easily and things just go haywire. They beefed up their scripting language to add a lot of functionality, but it's still that same cycling, time/framerate bound execution driving it... it's become so inefficient that script lag is back like in the pre-creation-engine days. Like BASIC, it can theoretically do anything... just give it time. How much time? Just time. An indefinite amount. They've already hit a wall with what it can do IMHO. Any further improvements to scripted mechanics will require an actual code overhaul. Meanwhile, things like texture-deployment, AI, lighting, shadows, weather, physics, animations, combat, and so on, remain largely untouched and painfully dated.
At this point, it's more than just being stuck with a rickety old engine. A good team could rock the shit out of their engine. Zero doubts, a game that looks good and plays well is possible. Just not a Bethesda one. I think Bethesda's team just doesn't have the direction. It's almost like the people who would know what to do with the engine and how to use it don't get to choose what's done with it. It's a cliche, but sometimes I think their own modding community could teach them a thing or two. They often seem to work against themselves on the mechanical side. Just a lot of slop for a team that's supposed to have the tools and training to work on it. I think that's the problem, though. All devs have their tools and components they buy/develop. But sometimes I feel like the real reason Bethesda makes their games so 'moddable' is so that they don't need as many skilled people working on them. Anybody can come in and contribute to putting the pieces together, like legos. Maybe they can't fix all of the bugs they inadvertently cause, only knowing their training with the tools, but it's okay because they graciously let other people fix those. ^.^
I don't think it's going to keep working for them. Whoever came up with 76 should be shot... not because it's a bad game, but because thier engine is not only well past the 'sunscreen' window, but passing over 'sunburn cream' territory as well. They have this... infatuation with tacking on more gimmicky stuff while the functional capacity and stability just rot away. It's a trend with them... I want to be optimistic but I think it really could be what ruins them. I can only imagine somebody who doesn't know shit about games is heading up these decisions. Just so much stuff that any dev with pride wouldn't dare try to do. And I mean... just in a strictly mechanical sense. They undermine the engine and gameplay at every turn for the most nonsense, focus-grouped crap possible.
I call this look the "ex-lawyermom" or maybe, "future wasteland queen." The early-game budding menace. That's a face that really says "One day I'm going to indiscriminately murder an entire airship of fascist, technophobe military fetishists and run a raider op out of their airship. One day..." And maybe she's a vampire or something. *Iunno*
Still hate FO4's character creation. I've never managed to make a character that I like, is not terrible/weird, and makes sense. I swear, with all of these options, it's like the hardest thing to do is actually make a character that fits with the game. Anything else is easy.
With the mods available, you have boring 'Fallout enhanced" style, military style, animu, anime, sexy, HORIFICALLY sexy, ironically sexy, illegally sexy, cute white girl, magic (only it's sexy... sexy magic,) abomonation of nature (sexy?) annnnnnnd... ghoul (S-E-X-Y.) Those are the genres. For men, you get scrap-potato and rugged man-meat. You then adjust the dozens of sliders corresponding to different flavors of uncanny valley, and hopefully come out with something looking like an approximation of a human who belongs where they are. Or not. So like, The Sims: Nuclear Edition. The games even share haircuts and outfits!
Hahaha, yeah, I know what you mean. It easily gets repetitive and the game feel doesn't do it any favors there. Gives me a case of the Nietzschean dread. I like it a lot more with mods to help with balancing, quality of life, and atmosphere. Don't wanna be stuck-up but at this point the vanilla experience is... pretty shoddy. The tune-ups I've squeezed out made it worth spending some time on again but it doesn't feel like there's much to dive into, though I can always have some fun playing with the game itself. It's just kinda... over-ripened at this point. Not aging too well compared to others. Clunky and really lacking gameplay depth. Even the exploration is nothing too special. I've gotten over 1000 hours of fun out of it, but it's all the same fun. It's one of those games that's good at getting a steady dopamine flow, but once you sober-up there just isn't much left but its many flaws.
Probably the only reason I still play it is because I can't just uninstall this massive mod setup. I have to back it up somehow before I remove it.
I keep saying I will, but every time I do, I wind up playing it till I'm bored instead. And then when I'm done with it I want nothing to do with it, so the archiving operation gets shelved again. I just know a couple of years later I'd regret not getting a snapshot of this install. That's the other thing... I actually have to take the whole install... or at least the .exe and a few other version-dependent files. If I install a new (if 'new' is adding more cash shop items) version later, many mods will be broken and the whole point is to just be able to play and forget, when the mood strikes. Ugh...
It's a nice palate cleanser, though. Turn your brain off and get into that whole Fallout vibe. It's just that it's about deep as a puddle, and as wide as an ocean. I have always had old games like that, though... games that aren't really great to play anymore, but I still have to fire them up sometimes.
We'd hit clearings that were somewhat drier with tall grass and the odd oak/lightning-shot-pine cluster, surrounded by rings of swamp you can't see through the trees in the distance - but you can definitely hear their cacophonous life clamoring, like muffled waterfalls.
Ok so Disco Elysium is so good I don't actually want to play it on the desktop. You can play it with only a mouse, and it is almost an interactive book. So much writing, and it is simply put amazing. But sitting on my bad chair by the desktop and just reading is not good, so I need a laptop with a beefier GPU.
I can't recommend the game enough. If you like good writing, that is. It's designed by proper artists, and it really shows. I will say it has better writing than Planescape: Torment, something that is supposed to be impossible.
Just for the hell of it I fired up FO4. Forgot what my mod setup looked like before I put it down. I ran out of things to do other than slather it in post processing. So much banding and I don't even care. It's mostly in the moving skies/fog, so you can't see it much. I don't know what it is about this game. It's terrible and has punished me greatly, but I still get caught up in it sometimes. Nostalgia goes hard for all of the quirky stuff, and the soundtrack. It's still a unique experience, even if it's completely jarring to come from perhaps one of the best recent AAA titles to... this.
I forgot I gave it stupid real-ass nights. Sometimes this game makes me nostalgic for nights growing up here. We had some beater trucks we would drive out into the scrubs/mud - a friend's parents had this literal compound with acres just off in the sticks. Buy em, fix em, keep em parked out there. Plenty of ways to get out into the scrubs, running over those little pines and trying not to hit any big palmettos. We'd hit clearings that were somewhat drier with tall grass and the odd oak/lightning-shot-pine cluster, surrounded by rings of swamp you can't see through the trees in the distance - but you can definitely hear their cacophonous life clamoring, like muffled waterfalls. We'd climb up into the beds and into the placid breeze, glowing summer overcast drifting slowly above and it's just... dark. Like this. View attachment 165893
Too dark, but it's really peaceful... depending on how scary you find driving into the woods at night. I'm over trying to make this game look 'good'. I don't care if I fuck it up and it's terrible, so long as it has an atmosphere I like. With the ambience and the wind blowing, it takes me somewhere I remember. When it rained it would look kinda like this. View attachment 165894
I think I must've left it with mostly foggy weathers lol. NAC lets you choose EVERYTHING.
I think I wanted something more cinematic. Washed-out and gloomy. They cheezed the colors on FO4 so bad. It barely looked like an apocalyptic game. Why are they the most stark, terrible thing ever? Who is responsible for this? Did they just leave everything neutral, toss together some weathers, and fuck off for the rest of the production cycle? They managed to produce some of the flattest, most unengaging imagery I've ever seen. The world design and landscape work aren't terrible considering the engine limitations. The interior blocks, layouts and lighting placement are good to go. It's like they forgot to flip it on or something.
I tried to find a dusty-looking LUT that makes it easier to clip the blacks, drop the contrast. Let the godrays, fog, and bloom pull the rest of the weight. Give it that vague, surreal look. Like... the end of the fucking world.
I need to make a hard copy of this whole deal that I can deploy anywhere I want. Split it up into categories, a handful of 7z files that I can just dump into my game folder or mod manager. That way I can just play. I couldn't figure out how to make half of it work again if I was starting over. My game folder is rigged up like a rube-goldberg apparatus. Chopped and diced like a salad. Never again with the modding of this game. I verified it when I modded Skyrim SE again. That game is a fucking dream to mod compared to this. It really is buggy and primitive. I'm still trying to figure out what was gained for it. The game runs extremely poorly and in the end, modded Skyrim still looks/runs so much better than FO4 could modded to relative perfection. I think I have a rarer perspective on bethesda's progress on the tech end. I think overall they've taken several steps BACKWARDS with their engine starting with FO4. The improvements they DID get made it worse overall.
This is probably the number one thing that concerns me with the next ES game. They keep loading things down only to wind up crippling the flexibility and taking the performance so far back that it can't even handle what it used to. ID gave them better shooting mechanics, but they seemed to put the rest of their efforts into getting more polygons onto the screen (and more dynamic objects.) In the process they made a monster out of their optimization to the point where it breaks easily and things just go haywire. They beefed up their scripting language to add a lot of functionality, but it's still that same cycling, time/framerate bound execution driving it... it's become so inefficient that script lag is back like in the pre-creation-engine days. Like BASIC, it can theoretically do anything... just give it time. How much time? Just time. An indefinite amount. They've already hit a wall with what it can do IMHO. Any further improvements to scripted mechanics will require an actual code overhaul. Meanwhile, things like texture-deployment, AI, lighting, shadows, weather, physics, animations, combat, and so on, remain largely untouched and painfully dated.
At this point, it's more than just being stuck with a rickety old engine. A good team could rock the shit out of their engine. Zero doubts, a game that looks good and plays well is possible. Just not a Bethesda one. I think Bethesda's team just doesn't have the direction. It's almost like the people who would know what to do with the engine and how to use it don't get to choose what's done with it. It's a cliche, but sometimes I think their own modding community could teach them a thing or two. They often seem to work against themselves on the mechanical side. Just a lot of slop for a team that's supposed to have the tools and training to work on it. I think that's the problem, though. All devs have their tools and components they buy/develop. But sometimes I feel like the real reason Bethesda makes their games so 'moddable' is so that they don't need as many skilled people working on them. Anybody can come in and contribute to putting the pieces together, like legos. Maybe they can't fix all of the bugs they inadvertently cause, only knowing their training with the tools, but it's okay because they graciously let other people fix those. ^.^
I don't think it's going to keep working for them. Whoever came up with 76 should be shot... not because it's a bad game, but because thier engine is not only well past the 'sunscreen' window, but passing over 'sunburn cream' territory as well. They have this... infatuation with tacking on more gimmicky stuff while the functional capacity and stability just rot away. It's a trend with them... I want to be optimistic but I think it really could be what ruins them. I can only imagine somebody who doesn't know shit about games is heading up these decisions. Just so much stuff that any dev with pride wouldn't dare try to do. And I mean... just in a strictly mechanical sense. They undermine the engine and gameplay at every turn for the most nonsense, focus-grouped crap possible.
I call this look the "ex-lawyermom" or maybe, "future wasteland queen." The early-game budding menace. That's a face that really says "One day I'm going to indiscriminately murder an entire airship of fascist, technophobe military fetishists and run a raider op out of their airship. One day..." And maybe she's a vampire or something. *Iunno* View attachment 165900View attachment 165901
Still hate FO4's character creation. I've never managed to make a character that I like, is not terrible/weird, and makes sense. I swear, with all of these options, it's like the hardest thing to do is actually make a character that fits with the game. Anything else is easy.
With the mods available, you have boring 'Fallout enhanced" style, military style, animu, anime, sexy, HORIFICALLY sexy, ironically sexy, illegally sexy, cute white girl, magic (only it's sexy... sexy magic,) abomonation of nature (sexy?) annnnnnnd... ghoul (S-E-X-Y.) Those are the genres. For men, you get scrap-potato and rugged man-meat. You then adjust the dozens of sliders corresponding to different flavors of uncanny valley, and hopefully come out with something looking like an approximation of a human who belongs where they are. Or not. So like, The Sims: Nuclear Edition. The games even share haircuts and outfits!
Honestly, unless Bethesda provides a major revamp of the whole concept of their open-world Fallout and TES franchises, with completely new mechanics, skill trees, animation and engine, it will be dead by next release. Another touch up of this ancient turd won't turn out well, it already didn't with FO4 and FO76. People are going to find themselves much more invested in say, Skyrim than a new installment if its more of the same.
The paradox of that however is that a complete overhaul will also upset many a modder because they'll be stuck learning a new environment and workflow. If they even get allowed to do so, because let's face it, you won't be modding successfully for the first year post release of anything Bethesda makes that is actually new. 'There will be bugs'... and most likely so many that FO76 will feel like a perfect game.
Bethesda and most notably Todd himself has managed to dig a hole he can barely crawl out of.
As far as your description of the character creation... lol. Rugged dude? I haven't seen a single one in all of my years in Fallout, except for Super Mutants perhaps. What I did see was an entire population struggling with bipedal movement and pulling a face with that like it was the most regular thing in the world A bit like my FO76 shot with the old dude by the campfire. They all look like that. Rugged? No... bored shitless. I guess on females it could be considered a sexy look