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since civ4 (could be before that but i cant tell for sure) changing game speed affects research/build times. slower the game required turns go higher. if you dont plan move huge masses of units dont bother with slower then quick speed. at the end if you look at the calendar you will have same techs at about same time but with maraton you will be dead bothered. in late game when you hit about 1800 AD calendar will start changing on 3 mounts so year will be changed after 4 turns.
research is affected by number research buildings and size of the town so if you want faster research you need library in every town. you need to balance everything cause if you go one direction things can go south quite fast either by low happyness or by starvation or by low gold (you will start loosing units if you dont have gold for support quite bad in the mid of war). dont waste on barracks unleass you have nothing else to do.
at start try go production food and culture after first units (i start with warrior if my start unit is scout or with scout if starting is warrior then worker then buildings could add 2nd scout if i have to wait for some tech). go with settlers as soon as you can and build your first 3 cities in locations with high production. try not to overlap thier working arears with more then one circle (in civ5 city working area is 3 concetric circles of hexagones starting with titles next to the city hex) and try to get as much resourses as you can (marble, stones, cattles and horses increase city production iron too but you need tech). scout in circles around your start and try to get as much ruins as you can. useful stuff come fron them (inclucing new tech).
on civics screen there is a show all civics check. use it and have a look on first 2 civic trees. you can get free workers and free setler from them. as soon as you stabilaze prodiction/food of your first cities go for wonders (piramids, oracle, great libirary and great wall but after first 3).

ps dont bother with roads at the beggining you dont need to connect title improvments to cities any more use road to connect only cities. kill barbarians asap (intersept them rather and wait to came in city range archers are good for that) cause they tend to destroy titles and steal workers.

eidt: game is quite cpu heavy (duno why it is used in reviews with fps rather then turn time calculation) so if yout laptop is low class cpu better dont go with too big maps. it becomes worse with game progress when city and unit number goes high
 
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Thing is I get the same feeling when playing at normal speed: it takes ages to do anything. I have never got past the classical era though..
 
try with quick.
remove city states and go with classic style. try settle at least 4-5 cities at start. look for locations with a good food+production output and develop production and city size first then culture. then stabilize gold income and happines. dont forget to build terrain improvements around cities. get bronze working as soon as it is available no matter how many turns it will take. it will let you chop trees for production boost in coresponding cities. also read carfully descriptions of buildings, tech, civics, your civ traits and use em as much as you can in your advantage. if you see nice spot for city dont wait to much before you get it or someone else will outrun you. also dont make too much workers at start. 2-3 (4-5 if area is resource reach) should be enough for 4-5 cities. they also cost gold for support and can make it hard to balance your economy. after you reveal your surroungings with scouts make a plan for expansion and try to follow it as much as you can.
make some units and try to get rid of barbarian encampments close to you so they dont set you back. you will up your troops 2 lvls and you will have something to do while you are waiting. also dont automate workers. managing trrain development will keep you occupied too.
you need a lot of patience till you get use of the game after that you just wont care about slow start. mid game and after you will have plenty to do so time will pass faster.

edit: later today i can give you my settings for map creation so you can try and see if it feel better.


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my settings:
city states: 0 (this is reset if you change map size so dont forget to nullify it)
map type: terra
map size: it's up to you but if you have low cpu dont go far beyond standard
difficulty: warlord (chieftain is good for beginners too)
game pace: quick
game era: ancient
world age: 5 billion years
temperature, rainfall and resources on random
victory conditions: is up to you leave only domination checked.
advance game options: (will list only checked)
-allow policy saving
-allow promotion saving
-disable start bias
-new random seed

i also delete 1 or 2 players from default number that game suggest with map size cause game tends to set up player surrounded by AI civs and you get flooded with war offers before mid game.
 
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grind grind grind ... happy grinding ... still on Skyforge... since my subscription to FFXIV ended sooner than i expected >.< ... tho i have to say, graphically speaking SF is not bad at all ... dynamic lighting tex physics (tree and plant ... not bewbies ... )
some bug are annoying but in open beta well ... no worries, you report them and pray that they fix it soon :D

lightning ... indeed
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and trees ... on a Hawaiian type island ... fun x) edit: yep ... Hawaii or Tahiti :roll:
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also the only gear you change is weapon 2nd weapon (shield in case of a paladin) 4 rings (at last a mmo that allow more than 2 ring) 1 to 4 talisman (class dependent and also not all unlocked at the same time) and 2 trophy (still not unlocked for me)

so far the level mechanic is interesting ... remind me FF X-2 but in a good way ... ... the Sphere grid ... that is ...
FF X

Class specific Atlas (zoomed in/zoomed out)
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generic Atlas (also used to unlock class, other than the 3 starting one)
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for unlocking stuff in the Atlas ... well grind is the word of the day for me :)

Slayer unlocked ... interesting weapon placement ... tho the fixation on the forearm must be painful... (no strap whatsoever XD )
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tho that outfit plus the fact that my char is a buff ... remind me of someone ...

oh yes ... Blue Mary from King Of Fighter ...
win_mary.png 243319-kof11_blue_mary.jpg
 
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Trine 3. Not liking it. It's real buggy and the new system they employ is hard to control.
 
Hence why I waited to buy them until now (two years after launch).

It's pretty safe to say that if you didn't enjoy Bioshock 1 & 2, you probably won't enjoy Infinite. Unfortunately, I didn't, nope, and no. Fool me once...

I couldn't get into bioshock 1 and 2, but really enjoyed Infinite.
 
I couldn't get into bioshock 1 and 2, but really enjoyed Infinite.

Infinite was their crowning achievement and masterpiece! Hell, PC Gamer does their top 100 games every year, and this last one it was in top 20 or 15 IIRC.
 
Hey thanks for sharing I just heard about Skyforge, looks pretty awesome. But it's not on steam is it? How big is the game, i mean storage size? The character generation reminds me of Black Desert.

Oh, and I'm currently laughing it out playing Besiege. Haha.
 
Currently hooked on Satellite Reign. It's about to get released / get out of beta but you can Early access it and it's quite complete. They just dropped the 1.00 build yesterday.

Syndicate is back from the dead. And it's good. Loving the blade runner vibe.
 
Hey thanks for sharing I just heard about Skyforge, looks pretty awesome. But it's not on steam is it? How big is the game, i mean storage size? The character generation reminds me of Black Desert.

Oh, and I'm currently laughing it out playing Besiege. Haha.
not on steam fortunately you should say ... the size hum ... less than 10gb iirc confirmation yes ... 9,87gb
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the downloader was quite fast to get it
http://sf.my.com/gb

and the installation breezy ...

definitely getting the collector edition as a show of support (well ... personal but still)

ah the dev are Allods team and Obsidian Entertainment ... well Allods i know for the same name MMO f2p (that i don't like at all xD ) but Obsidian .... a quite welcome name for me : PoE SW:KOTOR2 (which explain the general star war'ish look on some places ... )
https://en.wikipedia.org/wiki/Skyforge
i would not thought a Russian mmo would get me like that ...

and another thing ... Skyforge is the only MMO that has a rational explanation for death and resurrection of a char ... and use it in the main plot: you are a God in formation, you are an Immortal...
 
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Alright, @RCoon , What do you think about this one?

http://endless-sky.github.io/

Just saw the news on it today. It's free, so what's not to love? Bare in mind I spent most of my very early teens playing flash games, as such FlashTrek was one of my favourites. If it's anything like that (but better), I could see somebody losing a few too many hours to it :D

Speaking of which, reviews:

3rd Sept - Trine 3
10th - MGS V
17th - Cross of the Dutchman (dependent on key arrival)
24th - Satellite Reign
1st Oct - Mad Max
EDIT: 8th Oct - Soma (maybe)
 
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quite bussy schedule
 
@RCoon, I am especially looking forward to Soma review; it's dead in my sights for a definite purchase...unless it's a bomb.
 
quite bussy schedule

Problem is all the big stuff releases all at once. In November for example there's about three AAA games releasing at the same time. Some games I want to review, but only get chance to when it's too late and nobody's bothered about reading about them.
 
Problem is all the big stuff releases all at once. In November for example there's about three AAA games releasing at the same time. Some games I want to review, but only get chance to when it's too late and nobody's bothered about reading about them.
ya there are so many games i want to play but too little time to actually play
 
I've been trying to get into Civ V, but it's ... I dunno, I just don't like it. It's so slow. I'm playing at Marathon game lenght, I'm at 2000 BC something and I just built my second city. It feels like I don't have anything to do really, it takes such a long time to build anything all I ever do is hit Next turn and waiting for the barbarians to run around a bit. It's actually boring. When playing on normal speed it's even worse as the millenia just fly by and you've hardly mastered road building.

Or am I missing something essential? In the city screen you can change production, yes I've done that and it still takes like 20 turns to build a worker even if I set it so I have as much production as possible. Can you speed up research with money or is it just to build those damned research buildings that takes forever to build anyway?

The only other Civ I've played in greater quantities is Civ III, and Civ V feels like a much smaller game. Is the focus really that much smaller? What do I do with the game time when everything takes such a long time?

Then there's the tiny lag everything has. I'm playing it on a HD4000 equipped laptop with everything set to low and a low res so it's smooth and snappy, but things just feels sluggish anyway. Unit movement/combat animations are off, but for some reason it takes a couple of seconds for combat to "end". The combat ends instantly, but if that unit is the last to move it still takes a couple of seconds for the Next turn thing to appear. And the city screen is sort of annoying too, everything is several clicks away.

It almost sounds like you are not using Workers, focusing on production while doing so, and you also need to leverage the early game speed bonuses that you get from Wonders and Ideologies. It's been a while since my last Civ V game, but the first and second ideologies are very good for a quick start because they accelerate growth and Wonder construction, or allow you to crush barbarians much quicker. You also get free buildings in your first X cities if you complete that first tree, very useful. Exploration is key at the beginning, because ruins can provide population, culture and the necessary gold to buy your first Settler. (I always buyout the first Settler because producing one negates pop growth in that city). Civ V is pretty well paced. On normal pace, with a relatively OK start position, I generally keep my research in a historically accurate pace with relative ease; so you get cannons around 1600-1800 or so, and artillery not much later. In my better games I finish the tech tree before the year 1900, but that's with a bit of luck and careful planning plus focusing on research more than anything else.

A very effective strategy to jump ahead of the NPC opponents is to focus on the best Wonders. This gives you enough boosts to surpass the cheating AI at higher difficulties, and really speeds up growth early on. Pyramids for example provide 4 free workers, which is huge. The positioning of your first city is also vital, and you could opt starting in the second age instead of the very first (ancient), it provides much better pacing and skips the boring earliest phase of the game.

TLDR: Early growth bonuses allow you to put all your workers on production, which in turn allows you to be the first to place your Wonders (that further accelerate growth) and meanwhile your workers scramble to make the most of surrounding tiles production wise. That is really the only way to have a good start. Another thing if you have the expansions: USE TRADE ROUTES and be early with a religion. They bring nice bonuses that scale up as you play. Work on your luxury resources first, so you have positive happiness and your first Golden Age comes around fast.
 
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Gothic 3 and Divinity 2 for now with some racing titles occasionally.
 
Car Mechanic Simulator 2015 for me.


I have to admit, GreiverBlade's posts are making me curious about Skyforge but not enough yet to make me try to get into the beta.

I'm switching computers soon so I'm trying to not start new stuff incase I lose it all.
 
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Black Ops III : fun to play, but with a lot of lag spikes. Maybe is it a feature.

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How detailed is it? I mean technically.
More than 2014. You can get all the way down to the pistons and crankshaft in 2015 where 2014 stopped at the gearbox and heads.

Still, the game doesn't let you fail. It shows you what parts you need to remove/add. It's not on the same level of technicality as, say, World of Guns. You really don't have to have technical knowledge of cars to succeed in the game.
 
My two of the most played games...

Crusader Kings 2 ... 1951 hours
Football Manager 2015 ... 315 hours. I probably have more hours than CK2 if I combine FM 2012, 2013, and 2014. :D
 

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Oh, hell, I surely do. This is A LOT of hours.

FM 2011 ... 472 hours
FM 2012 ... 1470 hours
FM 2013 ... 650 hours
FM 2014 ... 784 hours
 

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