- Joined
- Mar 10, 2015
- Messages
- 3,984 (1.11/day)
System Name | Wut? |
---|---|
Processor | 3900X |
Motherboard | ASRock Taichi X570 |
Cooling | Water |
Memory | 32GB GSkill CL16 3600mhz |
Video Card(s) | Vega 56 |
Storage | 2 x AData XPG 8200 Pro 1TB |
Display(s) | 3440 x 1440 |
Case | Thermaltake Tower 900 |
Power Supply | Seasonic Prime Ultra Platinum |
Never thought I'd see someone say that.
It is a pretty slow game. The design overall is pretty dated, too. There's nothing revolutionary there. It looks and plays like an ambitious project by a small studio.
Personally I really enjoy the mechanics, I thought they did a great job of balancing when you have to do the footwork of figuring things out. They don't hold your hand much so you have to pay attention to everything. It has a flow, you have to plan. The way that everything is structured/paced combined with the way that choices in how the map, gui, and general directing was handled give way to this "lost in the wilderness" gestalt that I just love. When I play Exodus, I really feel lost in dangerous and unfamiliar places and it's rare for games to get me on that.
I appreciate the lack of padding and rails a lot in a story-driven game, cutscenes alone are never enough to put me on the journey. Exodus manages to still be linear enough to carry the story, while giving a strong sense of challenge and freedom. All too often I think devs are afraid of players 'missing' things in the story or getting fed-up, and thus play it safe. Metro will let you completely screw yourself at any point in the story. The bulk of it isn't just handed to you. They really make sure you are playing the game, not just hitting beats. It can be very unforgiving of neglecting anything in the core game. You better earn those story beats!
I think I dug the claustrophobic vibe, too. Between the slow pacing and lots of sort of convoluted and confined spaces, I genuinely tensed up about potential or even known threats. There are passages as well as emergent things that can happen in the game that STILL give me that rush of like "...shit. shit. shitshitSHIT" The look and atmosphere definitely helped. Maybe I just have bad taste but I LOVE all of those dark and dingy places. Most of them are packed with detail, pretty intricately arranged, though obviously they're made to look strewn. As I explored I found many satisfying sights.
I dunno, it's a slow burner. But I think the environments (levels, pacing of exploration, and world designs,) the story, and mixture of gameplay elements were great. I also love that clunky feel. I might be one of the few people that enjoys how tedious traversal can be, or how unreliable the wacky and interesting-looking weapons are. It really feels like a struggle to survive with nothing but a heavy ass backpack full of half broken shit and 3 full-size weapons. It's precarious and difficult. Most games just are not real to me, so it's not a big dilemma whether or not to explore a spot. Metro will make me hesitate before confrontations.
I'm really just tryna say I'm sorry you didn't enjoy it! In all fairness it's not the most accessible series of games. Similar to Stalker. Those of us that like it think it's the best thing ever. Everyone else just wonders what the big deal is. Exodus got the RTX bump, so it had a lot of hype. It might've gotten one of the best RTX bumps in the history of RTX. But I don't know that this series is nesseraily ever going to fully compete with mainstream games. I see it as more of a cult thing. It's definitely one of my favorite games ever. But I don't know if I'd recommend it to someone as one of the best games ever, unless I knew they were specifically into the things that game has.
I am absolutely playing this again when I am not mind fucked.