I get so bummed with these jpegs. They hate those shadows - really obliterates the. It has a way of making dark places look fuzzier than they actually do. I can see where it degrades them.
This light blinked a little slower and I caught the trailing light still lingering in the 'off' shot. You see it bouncing off of the tiles and the ceiling. An artifact, to be sure, but beneficial more times than it is distracting, IMO.
If you look very closely, the colors are subtly different on the static light in the two shots - it too is flickering very slightly. The flicker includes color shifts. Neat! I mean, peep the detail in the light shroud itself, with seemingly more transparent and opaque spots, a distinct patterning with a concentration of light from the source at the middle. The shape of the rear light's beam more matches the shape of the light inside than the diffuser around it. You can see a composite between the nearer, higher intensity spread and the secondary diffused light reaching further out, creating a very satisfying boundary that grabs the eye from back in the space, immediately pulling depth.
The different facets of lighting behavior in this place are kind of crazy to me. It's all seamless. I really dig that fade, too. I can think back and remember that when I'm in a dark space with a bright light and that light abruptly cuts, I will see an afterglow shrink into a central point like that with my own eyes. Listen, I know I'm not exactly normal for this, but the amount of information there is worth noting! You may not consciously notice that, but your visual processing definitely picks up on it. If I can train myself on it, you can sense it passively. More than anything, that's how it goes. You sense it. And then you find these surprising little chains of details.
That's just one image - or more, one perspective. There is a dynamic I can't show that you internalize as you move and look around. As your vantage point changes, so do these little 'micro' dynamics shift and pop out in different ways. The angle the camera looks from plays a drastic role in what you see. It's a constant barrage of finer visual cues that I can't say I remember detecting so overwhelmingly consistently in any interior I've seen in any game. I'm a firm believer that this stuff is crucial to that top-level experience with atmosphere-heavy games. This is really it for me. When you throw in the soundtrack, everything happening just grabs on in this uncanny way. On a macro level, you can always look to the visual design itself - that's always been strong here, but underneath, this is what I think is the type of stuff (and that really encompasses a considerable range of little aspects) that's really turning the gears. You can coordinate spaces and place things however you want, compose it with the mastery of a greybeard architect but there's no making up for the granularity in light behavior. The brain can't be fooled so easily further down in the onion. It's just another several layers of depth and evocation that simply doesn't come from other things. Other things can add it in other ways. But this is really kind of different to my eyes.
Cool spot.
But the fuckers down there make the spot up above nerve-wracking. All you hear is them stomping around and chowing down in that lower section... but the sound is really confusing. In certain spots it sounds much closer than it is and it's kind of upsetting. With headphones it's just right there, echoing out. I crouch, expecting to turn and find one, not remembering how many enemies are in this zone. The whole thing is just utter butt clenchies, tbh. I mean, right when you enter a nosalis jumps in the light up ahead while you're still in darkness, trying to get bearings. You just went through this access door and crawled up this wood-slatted wormhole to see it as you're getting up. I never reacted to that before. It was right there. Got me. Just letting you know the place is ALL death, immediately. You quickly learn why the boy's father strictly forbade entry into "The Forbidden Zones" of the metro. Right away, you understand he'd just die if he went through that door and crawled ~20 feet from his hideout.
Crazy situation, when you think about it. This kid has been living down here alone for weeks, possibly not even fully aware of the danger just outside, only being spared from being snatched by his undying loyalty to his M.I.A. father. Continuing to respect his wishes, retaining what are no doubt difficult survival routines for an adult, let alone a child to successfully hold in the face of total uncertainty just long enough to by chance get found by people who are not evil assholes. He's kind of a badass in his own right. I'd love to learn about who he might grow up to be.
The lighting is always on-point here.
Also...
Got'em! Artyom is the most gangster motherfucker alive. Stab something in the eye, that's personal. Any time they mess with the face, you just know it's really serious.