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I was pretty late to the whole serie tbh and mainly picked up Witcher 3 cause a friend of mine kept telling me to play it since he was a fan. 'he read the novels/books too'
Ended up playing Witcher 3 Goty for like 170+ hours during my first playthrough so I guess he was right to bother me with it.:oops:

I kinda wanted to know more about the lore and the serie in general so I picked up both 1 and 2 when it was on a sale on GoG.
Have to say Witcher 1 was difficult to get used to, I mean the playstyle felt really old/dated and I only used Rise of the white wolf mod.
Other than that I'm glad that I played the game, after it picked up slowly and I got used to it I actually had fun with that game.

Witcher 2 didn't feel that old to me and did not have any real issue with it, also only used a ENB mod to improve graphics a bit but no mechanical changes or anything.

Yup pretty much how I ended up with Yenn in 3 cause it felt 'normal' to me w/o playing the previous games.
As for me I pirated Witcher 2 years ago but never finished since I wasn’t into RPGs then. Years later got Witcher 1 and Witcher free from humble bundle and giveaways and such. Started Witcher 1 but felt janky and gave up.
In the meantime got Witcher 3 on a sale but system wasn’t worthy. Years later at late 2019, after getting a new GPU I pushed myself to continue Witcher 1 where I left off. Essential mods list on r/witcher by a mod there helped immensely. Got the fighting mechanics sorted out and enjoyed it immensely. Finished it, Witcher 2 and Witcher 3 thereafter in early 2020.
 
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Stuck on Diablo. The boss himself.

Might have to roll again and try something more punchy than summonmancer seeing as my (pretty stronk) skellies get wasted in seconds, as does the hireling :D
 

FireFox

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Does anyone know or have played these games

American McGee's Alice

Alice: Madness Returns
 
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Does anyone know or have played these games

American McGee's Alice

Alice: Madness Returns

Played and finished Madness Returns a few years ago when I still had my GTX 950 Xtreme so I pushed a bit of physx too since the game has it.
It was a mad game but fun, a bit challenging at times 'for me at least'.

In overall I liked that game, had some cool designs and whatnot and even funny sometimes if you don't mind dark funny.

I thought about playing the first game after but nah, I just couldn't do it. :oops:
 

FireFox

The Power Of Intel
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I have never ever played that kind of game but it seems intriguing/interesting, Madness Returns cost just €9, the first one looking where to buy it.
 
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Just hopped on Valheim. We'll see if it sticks.

EDIT: Oh, and Divinity: Original Sin II
 
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Just beat Castlevania: Harmony of Dissonance and Aria of Sorrow for the first time since I had them on GBA back in the day and had a blast. Great games! (Circle of Moon still blows though, controls are infuriating and combat is meh). Hopefully Konami pulls its head out the ass and rereleases the DS trilogy on Steam too.
 
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I've been going old-school again.. Fester's Quest for the NES.
Title screen;
FestersQuestTitle.jpg

The opening sequence(which for an NES game is awesomely cinematic);
FestersQuestOpenning01.jpgFestersQuestOpenning02.jpgFestersQuestOpenning03.jpgFestersQuestOpenning04.jpg

Overworld, Underworld and inside buildings;
FestersQuestOverWorld01.jpgFestersQuestUnderWorld01.jpgFestersQuestInsideBuildings.jpg

Final Alien boss dead, people returned to the city, Alien ship destroyed and ending screen(again, very cinematic).
FestersQuest01.jpgFestersQuest02.jpgFestersQuest03.jpgFestersQuest04.jpg
(These are my screen shots captured from within the the Nestopia NES emulator.)
 
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Metro Exodus ranger hardcore run. I was gonna do it with NG+. Give myself the advantage of having all of the weapons + kit but also give the game the advantage of bad weather, armored AND nade-spamming human enemies, tougher creatures... all of the difficulty-raising options. But I dialed it back thinking I should start a fresh game for the ultra mode. It's been a while since I played any of those on this difficulty. You still can't manual save.

The big thing to me is no screen reticle, hit indicators, or hud pop up. You have to stop and manually trigger it to see your ammo at all. The real masochist just uses the friggin magazine window and disables even that. I just ain't him :laugh: The only way to see as little as how much filter time you have is to fully stop and pull out your backpack.

I know the stakes are higher in combat too. Enemies will just waste you, nothing is a trifle in terms of damage. One shot in the wrong spot will easily kill you. Way fewer safehouses and workbenches too. And at the same time your gear degrades much faster.

But still... when you get no feedback on kills, it's really a different feeling. You have to use the lasers for hip fire (if you have it,) be using that to try and aim throwing knives (though IME it is the way to aim them anyway - the path of the knife tracks with weapon sway, which of course is clearly indicated by a mounted laser pointer.) You of course use more ammo to ensure the hits with less accurate weapons, too and to not take the one or two bops that are for sure gonna kill you. In some ways it is easier to get quicker hits because the indicator hides your target from you. You don't know if you're really on a good spot after the first hit. It really shows when they stagger. It really is far easier to hit a moving target when they don't have a hit reticle hiding all of the movement cues from you. Those things make you a dumb shooter, unable to react quickly to change or position subsequent shots precisely. You'll see that you stuck a hit only to have them move, and you miss - because you trusted the reticle, and even if you didn't, you didn't have the needed information on the screen anyway. But on the other hand, that manual confirmation in its absence takes that extra second you might not have, it brings in that hesitation. Also takes some of the dopa-bump from kills... it all feels more shambled and disconnected... in me this sets off an avoidance instinct, I don't want to engage but sometimes I must, and it brings this tension on... like the dumbest little scrap has weight.

Like, a good example comes right in the starting sequence, at the train depot. There are a couple of guys shooting through this thick fog. I couldn't see them at all, but I had an idea of where they were from their tracers so I chose to put ~7 rounds downrange in a slightly spread pattern sort of enveloping the outline traced in the tracers I saw. I got them. But I had no idea if they were dead or not for a moment. It was only after they stopped shooting for a little too long that I realized I had killed them instantly. And in the heat of combat with many monsters it REALLY changes things. Such a small thing, but it's jarring every time. You have to focus more on them, for longer. Not so good when you know for certain that things are moving beyond your FOV. It's either do that, or presume alive while you turn and deal with another threat, maybe move back... essentially counting on the half-spent knockback, which still necessitates the time investment to turn and check back immediately after - better pray that you succeeded either when you first shot them or when you turned because if not, one of those two is killing you there.

It's kinda oldschool in a lot of its base action mechanics but the combat loops are very creative in how they direct you and create opportunities. There's a gestalt that's built up in all of the little details and it's a pretty unique experience. I think it shines most with the ranger hardcore mode. It's like the game is designed for it. It IS significantly harder, but it's not like, say "Nintendo hard" levels of difficulty. It's a fairly robust challenge. But it makes the game significantly more engaging in this very lizard-brained sort of way.

That's the thing in games, when it comes to player agency. Most of them are basically god simulators. When you play as Artyom on ranger hardcore, you're a squishy human using literal junk tools with limited movement capacity due to kit needed to get around out there. Fighting is never, ever good for such beings. You just wanna do your thing, get your stuff, whatever needs to happen with minimal risk. It's a mortal risk every time Artyom engages in combat. No backup out there and plenty of things to go wrong. He might die if he doesn't pay attention and choose carefully. Very rarely does a game instill in me that "you might die" feeling so well. The power fantasy thing is cool, I totally get it. But it's rare for a conflict in a game to NOT be something to look forward to. Even in the story, that's not our guy here. He's just a guy with needs and dreams, and people who will die if he screws anything up. He's not antsy to maybe die in some skirmish out on the wastes. And you kind of get that perspective in the gameplay experience - it drives that into you on either of the two harder difficulties. You see more of what it really feels like to be the hero, taking ridiculous risks and shit :laugh:

It makes you really pay attention. Throws me off every time I've played a metro game like this. It's harder and easier, in significant ways. The way everything plays out is just different.
 
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Metro Exodus ranger hardcore run. I was gonna do it with NG+. Give myself the advantage of having all of the weapons + kit but also give the game the advantage of bad weather, armored AND nade-spamming human enemies, tougher creatures... all of the difficulty-raising options. But I dialed it back thinking I should start a fresh game for the ultra mode. It's been a while since I played any of those on this difficulty. You still can't manual save.

The big thing to me is no screen reticle, hit indicators, or hud pop up. You have to stop and manually trigger it to see your ammo at all. The real masochist just uses the friggin magazine window and disables even that. I just ain't him :laugh: The only way to see as little as how much filter time you have is to fully stop and pull out your backpack.

I know the stakes are higher in combat too. Enemies will just waste you, nothing is a trifle in terms of damage. One shot in the wrong spot will easily kill you. Way fewer safehouses and workbenches too. And at the same time your gear degrades much faster.

But still... when you get no feedback on kills, it's really a different feeling. You have to use the lasers for hip fire (if you have it,) be using that to try and aim throwing knives (though IME it is the way to aim them anyway - the path of the knife tracks with weapon sway, which of course is clearly indicated by a mounted laser pointer.) You of course use more ammo to ensure the hits with less accurate weapons, too and to not take the one or two bops that are for sure gonna kill you. In some ways it is easier to get quicker hits because the indicator hides your target from you. You don't know if you're really on a good spot after the first hit. It really shows when they stagger. It really is far easier to hit a moving target when they don't have a hit reticle hiding all of the movement cues from you. Those things make you a dumb shooter, unable to react quickly to change or position subsequent shots precisely. You'll see that you stuck a hit only to have them move, and you miss - because you trusted the reticle, and even if you didn't, you didn't have the needed information on the screen anyway. But on the other hand, that manual confirmation in its absence takes that extra second you might not have, it brings in that hesitation. Also takes some of the dopa-bump from kills... it all feels more shambled and disconnected... in me this sets off an avoidance instinct, I don't want to engage but sometimes I must, and it brings this tension on... like the dumbest little scrap has weight.

Like, a good example comes right in the starting sequence, at the train depot. There are a couple of guys shooting through this thick fog. I couldn't see them at all, but I had an idea of where they were from their tracers so I chose to put ~7 rounds downrange in a slightly spread pattern sort of enveloping the outline traced in the tracers I saw. I got them. But I had no idea if they were dead or not for a moment. It was only after they stopped shooting for a little too long that I realized I had killed them instantly. And in the heat of combat with many monsters it REALLY changes things. Such a small thing, but it's jarring every time. You have to focus more on them, for longer. Not so good when you know for certain that things are moving beyond your FOV. It's either do that, or presume alive while you turn and deal with another threat, maybe move back... essentially counting on the half-spent knockback, which still necessitates the time investment to turn and check back immediately after - better pray that you succeeded either when you first shot them or when you turned because if not, one of those two is killing you there.

It's kinda oldschool in a lot of its base action mechanics but the combat loops are very creative in how they direct you and create opportunities. There's a gestalt that's built up in all of the little details and it's a pretty unique experience. I think it shines most with the ranger hardcore mode. It's like the game is designed for it. It IS significantly harder, but it's not like, say "Nintendo hard" levels of difficulty. It's a fairly robust challenge. But it makes the game significantly more engaging in this very lizard-brained sort of way.

That's the thing in games, when it comes to player agency. Most of them are basically god simulators. When you play as Artyom on ranger hardcore, you're a squishy human using literal junk tools with limited movement capacity due to kit needed to get around out there. Fighting is never, ever good for such beings. You just wanna do your thing, get your stuff, whatever needs to happen with minimal risk. It's a mortal risk every time Artyom engages in combat. No backup out there and plenty of things to go wrong. He might die if he doesn't pay attention and choose carefully. Very rarely does a game instill in me that "you might die" feeling so well. The power fantasy thing is cool, I totally get it. But it's rare for a conflict in a game to NOT be something to look forward to. Even in the story, that's not our guy here. He's just a guy with needs and dreams, and people who will die if he screws anything up. He's not antsy to maybe die in some skirmish out on the wastes. And you kind of get that perspective in the gameplay experience - it drives that into you on either of the two harder difficulties. You see more of what it really feels like to be the hero, taking ridiculous risks and shit :laugh:

It makes you really pay attention. Throws me off every time I've played a metro game like this. It's harder and easier, in significant ways. The way everything plays out is just different.
That is my problem, I am fully capable of playing games on extreme difficulty but I MUST have the screen reticle, hit indicators, or hud. Because that is how it is in real life. Just picture you are wearing a digital glasses or something & you can see a digital overlay. Where you manage your ammo, health indicators & armour.
 
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Because that is how it is in real life.
Um, no it's not. Would have been nice if it had been. But even today's military forces do not have that kind of HUD. Ammo, ok, that is technologically feasible. But how would you do armour & health indications? We're not there, the tech doesn't exist..
 
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Warzone can be whatever you wanted to be.

Usually, it's a sad lonely thing, mostly hiding in abandoned warehouses with bloody hands and strangely colorful childish weapons

warzone.jpg
 
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That is my problem, I am fully capable of playing games on extreme difficulty but I MUST have the screen reticle, hit indicators, or hud. Because that is how it is in real life. Just picture you are wearing a digital glasses or something & you can see a digital overlay. Where you manage your ammo, health indicators & armour.
Dang, I only got that when I ate a bad mushroom. Is it a firmware update? Last time I did one of those the red and green channels got switched. Most expensive series of traffic tickets Ive ever gotten. It was really too bad about that cyclist...
 
D

Deleted member 24505

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Generation Zero, keep going back to it. Not my pic, just an idea of how it looks.
GZ.jpg
 
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It's been a while since I have been on this forum. How is everyone doing?
It started with Outriders which became Project Cars 3 then Everspace 2, lately it has been the Ascent.
 
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Ive been playing a bunch of forza horizon 4
grinding those toyotas
Got the MR2 2 Celicas Supra Gt and Supra RZ
Also the Lexus V10
imho its not as good as motosport 7 but its pretty good
 

Frick

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Does anyone know or have played these games

American McGee's Alice

Alice: Madness Returns

You rang?

20211006_083605.jpg


The first game was excellent. I haven't played it in years, have been thinking about playing again. Iffy platformer maybe, but superb ambiance and story, and I liked the music so much I actually bought the soundtrack. Did play the second game, but never made it through. I didn't think hard about what was lacking compared to the first game (which had me hooked), but I've been thinking about looking into it.

Great video btw. That music, that design... It's marvelous, and while I never found it scary as such it is unnerving and horrific in many ways and it really spoke to me at a fundemental level.
 
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Some horizon 4 screenshots
 

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Dang, I only got that when I ate a bad mushroom. Is it a firmware update? Last time I did one of those the red and green channels got switched. Most expensive series of traffic tickets Ive ever gotten. It was really too bad about that cyclist...

The update is labeled 'Will you run Crysis'
 

Frick

Fishfaced Nincompoop
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Turns out American McGee's Alice is free.


And there's an HD mod.

That is my problem, I am fully capable of playing games on extreme difficulty but I MUST have the screen reticle, hit indicators, or hud. Because that is how it is in real life. Just picture you are wearing a digital glasses or something & you can see a digital overlay. Where you manage your ammo, health indicators & armour.

I tried Crysis several times, and played the multiplayer demo a bunch, and it didn't really click for me, until I played it on the hardest setting and suddenly the game came alive, and it was basically because of the lack of a crosshair and anything that would have made it easier (including the enemies not speaking english anymore). On easier settings it was basically a fancy shooter - something I'm not a big fan of - but on the highest settings it was a really immersive experience.
 
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No BF2042 beta testers?
 
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