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What are you playing?

Have a look at it, it's not bad. has boobie shake too :p
Need to check it out, though now I'm continuing FFVII Remake :toast:
 
And they lived happily ever after...
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...not!
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Of course this isn't the real ending. The goal of Leisure Suit Larry isn't to get married ;)

I enjoyed this oldie. When first graphic adventure games came out, I had only been born. And so I never experienced these great classics of the 80s. The text driven interface wasn't a deal breaker for me. In fact, testing different word combinations on the game was a joy. And yes, it "knows" all the popular dirty ones! I only had to resort to the hint book once or twice. The game itself is very short if you just follow a walkthrough - and you'll be missing out on the many jokes and innuendos.

Curiously, LSL1 had not one, but two remakes. In 1991 a VGA version came out, followed by an "HD" remake in 2013. It'll be fun to compare the three now :D
 
Still playing Satisfactory, finally getting to laying track for the joy rides..

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I was playing a remake of beta tester but it blew and I quit.
 
braver men have fought and lost

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I stopped playing Anno 1800 because it sucked my hours and now i installed AoE4, i'm doomed. What a great game, solid RTS and the presentation of the battles is superb.
 
Finished Star Wars Fallen Order yesterday, yeah I took my time with it since D3 S25 also happened meanwhile.
Tbh I kinda liked Fallen Order and its been ages since I played any Star Wars game so it was a nice change, played it on the second 'Jedi Knight' difficulty and that was about right for me and still enjoyable.

So now I started House of Ashes + bought a new controller recently and gonna test it with this game. 'I only play slow paced/fighting games with a controller'
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Considering my history with the previous 2 games in the serie, they don't stand a good chance of survival cause I always end up accidentally killing them.:laugh: 'that and I don't have proper muscle memory with the controller since I rarely use it'
 
I stopped playing Anno 1800 because it sucked my hours and now i installed AoE4, i'm doomed. What a great game, solid RTS and the presentation of the battles is superb.
I played Anno 2205 for weeks...
 
Welp, fired up Horizon Zero Dawn yesterday, thinking there's no way I'm gonna delve into it again... it is kind of a lot. It starts a little slow.

And then I played it all day yesterday, and maybe today, too. It really is a great game. Possibly the only other open world game to genuinely give me some of that "Skyrim" feeling. That excitement and wondrous infatuation with the world. It's really just a mix of many good open-world/adventure games. I see bits of Tomb Raider, CDPR, Far Cry... all sorts of stuff. They just dress it up and arrange it in a fresh and original way, with a lot of emphasis on distinctive worldbuilding that also happens to serve the gameplay well. This is how you do it. It's got some soul to it, you know? This game was absolutely ahead of its time. Maybe it brought nothing new, but the understanding is definitely something a little beyond the norm. I think it makes great use of what's available in those genres, the mix of elements it draws on to build the foundation for its open-world experience. QoL touches are generally solid- it's really smooth and flowing. This game really has little to interrupt the experience or keep you hung up in stupid ways, which makes it easy to play for hours and never realize. The combat mechanics are fun and rewarding. Visuals and sonics are onnnnn point. Man, are they. It looks like everything you'd want a 'full-gen-upgrade' Skyrim to look like and the scores are just phenomenal.

My one real gripe with it is using the old compressed files for the dialogue. The ringing artifacts are so strong! They all kind of sound like they're talking through a radio. How that flies, or why we don't get a better audio bitrate for the the dialogue in a game with the latest/greatest that is DLSS. The audio couldn't take that long to recompress from source. Or do they not have it? Give me the HD files and I will make it work lol. I've never been able to fully tune that out.

Eh, I'll play this again. Too good to drop.
 
Played DmC (the non canon one) until yesterday, completed the standard game. Probably gonna try Virgil as well. It's DMc at its core, and it plays well. Emo Dante sucks, but at least the core gameplay is fun.

Started Loop Hero yesterday after EGS gave it for free. It's awesome so far. The concept is great. And I'm a sucker for rogue lites...
 
Farming Simulator 22, such of a pice of shit of a Game i never saw. (Not even 2042 is in therms a similar such a pice of shit)

17 and 19 was great but 22 full of bugs and even, today at 80% of Trophys for the PS4 i deinstall it i dont want use this shit anymore.
If im play the Sim i play the 19 version.
 
Baldur's Gate 3, I've never played this series but I gotta say it's very challenging and fun. It helps that it runs smooth and looks great.
Not so much the epilogue but later it looks gorgeous.
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I also bought Ready or not, and it turns out I'm not yet ready enough. A nerve wrecking game, better with friends :fear: /s
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And lastly trying my luck in H3VR, finding the best all-round gun (currently the FN SCAR-H and/or the HK 416)
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Now this is hella cool. Playing Far Cry 1 with my little brother :toast:
 
Baldur's Gate 3, I've never played this series but I gotta say it's very challenging and fun. It helps that it runs smooth and looks great.
Not so much the epilogue but later it looks gorgeous.
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I also bought Ready or not, and it turns out I'm not yet ready enough. A nerve wrecking game, better with friends :fear: /s
kuCE1PR.jpg


And lastly trying my luck in H3VR, finding the best all-round gun (currently the FN SCAR-H and/or the HK 416)
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I am so desperate for the full release version of Baldur's Gate 3! I played the Early Release when it first came out last year and did everything and explored everywhere in the limited space but have since refused to go back for fear of ruining the full playthrough. Also, the updates tend to kill progress in the Early Release version.
 
Completed Tales of Arise finally..despite the high reviews, I'll give the game 6/10.
The game has black borders on 3440x1440, the game crashed at least 6 times for me overall and the AI are just sponges 95% of each fight.
I will give the game praise for the story and combat is a nice change from previous Tales game but they really need to fix the AI being sponges to attack..almost as if they have 100% poise, you can't really stun the AI at all with normal attacks or with artes. You can stun them for few seconds if you use specific combo breaks but still that isn't enough when you go into boss fights.
If they improve this then I will be happy.
 
I like how in Horizon Zero Dawn, you can just make a wrong turn from the low-level watchers... little raptor things, and around the hillside you always pass will be GIANT DINOSAUR ROBOTS waiting to wreck your low-level life. If you went a different way at the fork a few hundred steps back, that thing would be seeing you right at that same moment. I like how the game will take you just barely past these places during the main quest. You get used to wandering around in the embrace during the whole proving arc and a little after. There are a few tough monsters but with sound strategy, you can net a good bit of stuff very easily. So I meander along the paths, loop around nearby alt paths, drifting into packs of monsters as I pass and then exploring around where they are. You can sweep the whole area like this - knock out all of the quests, round up materials, even buy a weapon or two and upgrade a lot of carry slots.

And then you leave the embrace and you try to do that and get eaten by something that considers you a snack in the sense that you or I might consider one lone gummy bear a snack: so, barely. And the thing is... you can yolo the random high-level challenges dotted across the world beyond the gates. It's not about stats in this game - you aren't going to magically take many more hits or deal much more damage 10 levels later. Sure, maybe you get the right armor with some mods on it, or a weapon with better capabilities. But you can get those things any time. You'll just have lower HP and fewer perks to back you up. You can still win by sizing up the enemy's behavior and weak points, and then use whatever situational means you have to gain the upper hand. The fights are generally lock and key. Certain keys are kept from you until you progress, but there are different ways of 'picking' the locks when you don't have the exact right tool. Use distance and rolls, use evasion to isolate enemies and then use whatever you can use to reduce attack or defense. Approach quietly and roll them through traps. Hell, if you can, place them around the outskirts of the arena as places to retreat to. When you stop to heal after evading a melee attack, they're gonna be ready to jump and you to roll. Hence placing traps where you want to be retreating. Use the blast sling to pull off chunks of hp and armor while moving, exposing weak areas to set up an elemental as well as cause knockback to buy the time. Good for keeping mob enemies back, too. All sorts of little tricks, depending on the enemy and what is around it.

Obviously, that is still tense and burns tons of supplies if you aren't careful. But it's really gratifying when you drop a level 27 behemoth of a monster at level 17. All because you found yourself in the wrong place at the wrong time. I swear, the map markers encourage this intentionally. They're always at least somewhat off from where the markers suggest they will be.

That stuff is all timing and planning, and being opportunistic with your kit and ways of using it. You have temporary invincibility in your dodges. The trade off is that you can get in and out of situations with enemies that can one-shot you. Many enemies can one or two shot you as it is. Aloy's strength is in the ways she knows to turn a situation around. All of this stuff is supposed to be impossible, but Aloy is different, being one of few people in the world actually being forced to comb through the reality of her world alone, without primitive religious dogma (or deep politics and history) dominating her entire understanding of the whole situation - to actually have to look at the world on a fundamental level and try to really figure things out. To her these things aren't monsters, not a curse - they're machines. If humans could make them, she could figure them out. That's what you're doing in the combat.

If you grind a bit and then move on to Meridian, you can pretty easily get some invaluable shadow weapons. The shadow sharpshooter and hunting bows can easily be gotten a little while before going there, even. The hunting bow is great for the beefed-up arrows only it gives you. They don't seem like much but the balanced tear and ballistic damage with handling makes it the AR of fighting animal-like people-eater robots. Those arrows are way cheaper to make than sharpshooter arrows (the wire is a killer to farm - you never get enough back for the kills,) and you get way faster firing with better handling. Takes down groups of watchers before anything can happen past all-eyes-on-you - quick shots to the eyes as they approach. Stack 3 arrows and focus on headshots for sniping. They're quicker and easier to put on specific parts of bosses, too. The handling is just so much better, and the arrows are ready twice as fast. Just make sure the circle closes before focusing. The ropecaster is really helpful, as it pins weaker monsters in one shot and most others in two shots less than the plain one. The shadow war bow gives you corruption arrows, versatile - turn larger monsters on the mobs and pick them off while they weaken the big one. Or get a good condition on the big one to accelerate the damage you'll do when you go for the weak parts. The tripcaster's fire traps devastate a few large enemies with tanks tucked below their bellies, doing big damage and making them vulnerable to flat damage. The explosion might kill nearby enemies.

This stuff is way more important than the outfits. You can get all of it by around level 20. Save the rest of the chips for making ammo and expanding carry capacity. Hunt lots of animals for the parts and meat to make the upgrades. I just grabbed some of the cheaper weapons for strategic purposes, and unlocking ammo capacity upgrading. I got a mid stealth outfit equipped with a rare stealth + melee mod and a mid melee outfit buffed with a rare melee mod, for when I expect to get charged. Everything else is generally manageable till then.

I think it's worth doing this way. At level 20ish I can really go anywhere and I haven't even unlocked half of the map. I can focus on getting outfits that make different situations easier as I go. Start gathering overrides from the cauldrons. Bots who fight for you are great lead-ins. They can do some wicked damage when they are suicidally set on attacking. It actually makes them more likely to win against their own kind.

That mid melee outfit I have gives you two or three extra hits with ~38 defense on it. Saves on the healing pouch and pulls you through those tense final moments spearing a boss. Pairs well with the spear knockdown and low health damage perk. It's one of the few games where I use the 'gravely injured' condition... Paper Mario being the other, oddly enough. It works well in this game for similar reasons to that. Health is in such short supply constantly so you generally aren't tanking hit anyway. Operating at low health is both common and viable as a temporary buff. The armor spares you from death by ramming from a smaller enemy in that vital 10-15 seconds when you're do-or-die with a big guy. I didn't believe until I got the perk and it just started saving me. If you can score a knockdown after getting wailed and nab the easy boosted crit, a large-ish enemy can go from half-health to pile immediately. Being able to quickly stop the attacks of the big monster makes it all so much easier and ultimately saves healing that would've been lost if you had to evade and drag out the fight. Many more chances to need healing and die.

Stealth gear is self-explanatory. Buffed-up, it lets you get close and stealth kill more alert herds. More easily pick them off with arrows, too.

I am pretty much free to save/farm for the heavy elemental armor now. It completely changes the tides of fights with big enemies that blast ranged elemental attacks. The damage they take out of those fights isn't trivial. Each blast can easily kill normally, but you'll take well over half a dozen with strong armor. Being that they're generally countable on one or under very special circumstances, two hands, you can think of a hit as a turn. Each extra turn you have buys you a move you can do, which may indeed be the move that defines the skirmish.

Everything about this game is little strategic things. You learn the importance of different things by playing. It's like a dance where you dress certain ways for certain dances, which come with different moves and effects for different stages and partners. It's hard to really do it mindlessly, no matter how good you are. It has that same zing that Control has, where you have to be flowing across these different combat strategies, making on the fly decisions that depend entirely on your ability to use your tools of perception and form a fairly exact set of tasks that pull it all together. The tasks in the set can vary, so long as you can see the scope of the situation/nature of what you're dealing with and curate/sequence a set of moves that fit. You don't get that free RPG hit as you play, where the same thing just gets better damage, or you have a better defensive option... or some basic status-inflicting thing. You instead get different things, and learn to grow your damage and capitalize on tougher battles more easily, with your character never getting much stronger outside of swapping niche defense options and putting some upgrades on weapons. I like the balance they have between RPG adventure and action adventure because it allows for interesting problems and solutions to appear.

It's a bit a like a typical boss fight, but more dynamic and free-form. There are ways both simple and elaborate, but no 'supposed to' about it. That's the whole game, really. You can always just keep a flow of doing stuff going across different loops that you organically fall in and out of. It's still divided up nicely but everything is rather decentralized.
 
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just finished Guardian of The Galaxy, the game deserves the 8/10 rating it has got, could be 9/10 if the gameplay is more challenging.

Love that RT Reflection is well implemented in the game
 
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