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What are you playing?

Dead or Alive 6. There's no chance that I would use any other character than Christie. :love:

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Ghost Recon Wildlands. I always thought it was Ubisoft Far Cry copy-paste but third person. How wrong I was. I oughta kick myself for not playing it sooner. Bolivia is fucking beautiful. And that's high praise coming from me who still can't finish Shadow of the Tomb Raider because of the muddy poop-color aesthetic that most games based in South America are.

The game's perfect. It's like a devil's playground. Again I wanna kick myself for not playing it sooner.

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I've enjoyed most of GRW and yes, it does look beautiful. However, one or two missions are nauseatingly tricky because the checkpoint system puts you right back at the beginning, losing hours of gameplay if you get killed.
 
Ghost Recon Wildlands. I always thought it was Ubisoft Far Cry copy-paste but third person. How wrong I was. I oughta kick myself for not playing it sooner. Bolivia is fucking beautiful. And that's high praise coming from me who still can't finish Shadow of the Tomb Raider because of the muddy poop-color aesthetic that most games based in South America are.

The game's perfect. It's like a devil's playground. Again I wanna kick myself for not playing it sooner.

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Yep... this is third person Far Cry with a massively overpowered AI buddy team and the best weather simulator in the entire Ubisoft portfolio. But not a complete copy paste indeed :) It does play differently, quite a bit.

Here's some screens I made way back when with Ansel, effectively 4K rendered in 1080p. I still have the game installed... still cruise through Bolivia from time to time to do the odd mission and sightseeing.

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Makes you want to go to Bolivia. In fact, it's only a stone's throw from Salta, Argentina where a mate of mine lives, so the next time I ride up there on my bike...
 
Yep... this is third person Far Cry with a massively overpowered AI buddy team and the best weather simulator in the entire Ubisoft portfolio. But not a complete copy paste indeed :) It does play differently, quite a bit.

Here's some screens I made way back when with Ansel, effectively 4K rendered in 1080p. I still have the game installed... still cruise through Bolivia from time to time to do the odd mission and sightseeing.

Ehh I wouldn't call the AI op. I usually play games in second highest difficulty if there's more than three difficulty levels. Same here. It's been tough to win direct combat. And even in stealth, if you don't plan and co-ordinate your shots you risk being exposed. This game was meant mainly for co-op I think. Idk how many times I've been shot dead from enemy coming up my six. If I played with real players they could've taken care of it.

I've enjoyed most of GRW and yes, it does look beautiful. However, one or two missions are nauseatingly tricky because the checkpoint system puts you right back at the beginning, losing hours of gameplay if you get killed.
Yeah. But I like high stakes tension like that. And since there's no linear structure to the missions, I just start another mission to not get bored.

Most recently I got a boat stuck on a marsh/swamp. With no way to unstuck it, the mission was a fail. And it was a perfectly stealthily executed. At that point I just went to sleep.

Makes you want to go to Bolivia. In fact, it's only a stone's throw from Salta, Argentina where a mate of mine lives, so the next time I ride up there on my bike...
True true. But then as a complete Bolivia noob makes me fear of cartel situation. Kinda makes sense why Bolivian govt. complained to Ubisoft.
 
When the game forces you into conflict

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But all you wanna do is study and immerse yourself into the lore

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30 FPS? Surely you can tweak that a little. I play 3440x1440 at 60-80 FPS on a 1080.
Just to come back to this. It used to run smooth [imgur link] just for some reason not anymore.
No other game runs this poor, except Arma 3
 
even nothing like F2P in the name nor even bullshit and preoder games like GT7 with an Patch nowadays to push the credit earn dowm to force players to invest real money for pixels,
since the Headquater of Sony is USA its garbage there isnt any fanncy stuff, only how to be gender positive and how i milk the cow.


The PS4 is my last one, gofcks sony. :)
Before i spend any 500€ to be censored games like devil may cry 5 cause Headquater is political correctnes in the usa, i spen 1000€ for an gpu an can see the ass of the girl in that game,
buhhhhhh i saw an ass in an game im sure u really want see more personaltys or go to pornhub, redtube vice et versa.

But yeah nipples are bad in the usa, but ripp of a head from the body its ok:)
 
I finally finished Deus Ex after 21 years! :D and it's definitely up there in my top five.
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And these are always a welcome sight!

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Still playing Lost Ark casually, since I had to restart on EU West I'm kinda behind and only reached T2 content recently but I'm in no rush since I'm not playing the rushing min-max game anymore and I actually read the story unlike many ppl.:oops: 'I'm somewhere around ilvl 950 with my gear so not much'
Thats a big dragon, and I thought Vindictus dragons were big.
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I'm not sure how long I'm gonna play it tho, I mean I do like the game but after not playing MMOs for so long I just can't get into the MMO mindset and play with other ppl.
Still don't have a guild and I barely even talk to anyone, pretty much playing it like a singleplayer game.:laugh: 'This wont get me far in this game, harder Raids do require ppl who communicate and such cause of wipe mechanics'


That and Tiny Tina's Wonderlands is relasing in 1 week and I have that pre ordered already. 'I'm not worried about the game, easily put 1000+ hours into Borderlands 3 so I will like this too:)'
 
Apparently massive terrain adjustment caused the poor frames..and of course I couldn't undo that on my world. So I restarted with a new world seed with an older character.
Now the frames are back to 70-100 fps depending where I am in the world.
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cyberpunk 2077vr as of today, im in love it looks and performs fantastic :) at last dreams come true.
 
See, this is the stuff I like about a game like FO4. Check it out.

For those who've played the game, you know that on the quest to capture Kellogg, you follow dogmeat, a doggie friend you can have as a companion, to the suspected hideout, Fort Hagen. I don't know if he always does this, but if you have brought a companion, dogmeat just stays outside of the front of Fort Hagen. I know this because after I first made it there there, I fast traveled out to gear-up and he was still there when I came back, in a non-interactable idle state.

That ends up being interesting, because the region spawns several types of roaming enemies. They could be all the way at the far boundary of the area, working their way towards you in the front, or go completely in a perpendicular direction. I'm not actually sure how deep the calculations go... if this is insular RNG or something continuously updated across the whole worldspace and based off of a random index, but the front of Fort Hagen is a spot where you can meet roamers occasionally, they spawn north and often head south down a circling road that descends to the front of the area. It just lines up that way. Though all of the roamers will straight up just fork into grass or even abandoned buildings at any time. I think there's really just a start and endpoint determined and then pathfinding ends up dragging them in different directions... combined with havoc physics, there is 'slop' in their positioning and tracking data that leads to variable pathfinding outcomes naturally. Compromises to AI must be made when said AI must constantly interact with and accept the output of a script system that is linked to frametime. You don't always get to have that level of accuracy, though they can add heuristics within reason without having actors snagging too much (though theirs still do because it really is that weak and inaccurate lol - hence why NPCs are super antsy to fail-out and teleport nearby.)

It just so happens that one of those came in the form of 3 super mutants and a hound, I guess they must've been on their way because by the time I got back to the fort from my spawn point, they were pretty much on me. I was dawdling outside, too. A few seconds slower to reach it and they'd have seen me in the street out front. I just heard the beeping of a suicider with his mini-nuke tucked under his arm close by and ducked further in to the little fortified-off entryway beneath the alcove. When I popped out and saw the red blinky of the nuke, I went to switch to my combat rifle when I realized dogmeat was honed-in already. I shouted, "NOOOOOO, DOGMEAT!" as he charged the band of mutants. The suicider detonated, blowing them all to bits instantly...

It's that stuff. The magic in these games, as much as it is bittersweet, is that Bethesda just sets a few parameters and then just lets everything happen. That whole 'letting things happen' thing is something I wish all game designers just understood implicitly. It's the thing almost every other game is missing out on in some way. Some of them are like, morally committed to just never allowing anything organic to ever occur. Bethesda doesn't even have *good* tech to throw at the principles, they are limited on how much they can execute on by the capabilities of their engine. Pretty much just enough to get it done, though perhaps they have more than most in certain areas. Try to imagine what could actually be possible for emergent gameplay right now, if there was a team out there with fully modern tech chops and a willingness to explore that sort of thing... just having more to work with in terms of technical complexity possible. The thing is, I think you still have to compromise on certain fancy things. But instead you get a uniquely organic and hopefully heavily curiosity-inspiring experience that does not fade the way that planned things fade, but instead expands over time. Know what I mean?

Man... I really do feel like it's a dying school of thought in mainstream games, and that bums me out, because for me it never really hit the peak I envisioned it could. I don't think anybody right now who makes any kind of open world games actually understands why people like the Bethesda games that they arguably do take after in at least some key ways. I just don't see that in the way they are constructed or the experiences they seek to offer, or especially in the way they present them to the player. That last one's the clincher. It's this obsession with specificized presentation of everything in the game. No mystery or surprise. And yet this game can still provide me that after 2000 hours. It's such a crazy rift to me. Sometimes I wonder if Bethesda themselves ever understood it, or if it's all just a happy accident beyond the realm of present understanding of games and game experiences.

In other news, it's a great night to crash a fort.
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yea bud Fallout4 a darn fine game endless with mods, far harbor is just stunning in vr well to be truthful the whole game is. as you can see ive played a few hours :) .
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still playing sid meir starships on my end, its a lot of fun... they just fired two torpedoes at me... thing is, I been doubling down all my science on torpedo and flee strategy... so I launched a barrage back at them and told my starships to flee as soon as i fired them, cause they don't have many shields... my torpedoes go much bigger bang than theirs do though hehehe

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yea bud Fallout4 a darn fine game endless with mods, far harbor is just stunning in vr well to be truthful the whole game is. as you can see ive played a few hours :) .
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One day, I gotta get in on the VR. The idea of stepping into my own mod setup in that way sounds awesome. You're telling me I can build my world, make it look how I want, and then play in it? Sign me up, dude. Where's the list? :D

I see some good stuff in there. Still using NMM? if so, how is it these days? I see MO2... respect. I use Vortex but I have to capitulate that MO2 is still the most versatile and capable. It takes more mastery but I still have a Skyrim setup in there that I'm not sure I could easily duplicate in Vortex.

Also can't help but notice that one of the few other games on your desktop is MEE. I see you over there... I think your desktop has about everything I need.

I gotcha wayy beat in straight Fallout 4, though you have more achievements than me. To be fair, my game literally stopped tracking them 3 years ago and you can see, I'm not an avid steam-user :laugh:
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Hehehe :D

Also, it's hilarious to me that you've got "Taking Independence" as the most recent achievement tracked. That such a quest came so late in playing for you tells me you've been making good use of those 800+ hours, heh.
 
yea mate been building my world, i have compleated the main story many times on my other account unmodded, thats my balls to the walls 150ish mods account. ive nearly a 1000 hours in skyrim VR modded game too and about 450ish in no mans sky vr but thats been broken since the last update im just waiting for them to fix it ive lost my hands.
yes you should get into VR the headsets even the rift s are come on loads in the last 18 months or so with nice sharp images gone is the old soft looking view and there quite cheap too. VR takes us from watching us play the game to being in the game but i still play a lot of flat games but lean more to VR as time gos by. yes you sure beat me in fallout 4 playtime but thats the great thing with mods thay make fallout and skyrim never ending.
 
yea mate been building my world, i have compleated the main story many times on my other account unmodded, thats my balls to the walls 150ish mods account. ive nearly a 1000 hours in skyrim VR modded game too and about 450ish in no mans sky vr but thats been broken since the last update im just waiting for them to fix it ive lost my hands.
yes you should get into VR the headsets even the rift s are come on loads in the last 18 months or so with nice sharp images gone is the old soft looking view and there quite cheap too. VR takes us from watching us play the game to being in the game but i still play a lot of flat games but lean more to VR as time gos by. yes you sure beat me in fallout 4 playtime but thats the great thing with mods thay make fallout and skyrim never ending.
Bahaha, I don't consider it a competition or anything - just saying, I get you fully and I appreciate it. That's what it's all about. Continual emergent experiences, born of an attitude towards making games that nobody else in the industry has or understands at all, and this mindset of not cutting the player off from not only seeing, but altering all of the inner workings of the game. I truly believe there's nothing in it that can't be altered completely, and it all comes down to the depth of effort you can put to it. I think Bethesda actually respects players' intelligence and curiosity more than any other developer out there when it comes to those aspects of these games. The fact that they give you a console that is as versatile within the game as a linux console is in an OS kernel says as much. That console can actually do, in real-time, more than half of what any mod that could be made can do for the game short of injecting things directly to code via memory manipulation. Right there, you've got massive control. And you can learn it by using it, if you've ever used DOS or anything unix based. It has those reference commands for probing what it can do and what information serves what purpose, how command strings are syntaxed. Figure that out, and actually making mods is a tiny step away.

With that No Man's Sky thing... Bethesda updates have taught me that some people understand how to trick the server into giving you a previous version as an update. I did it once or twice a couple years back when F4SE stumbled on something and the FO4 exe tried to launch instead, which made Steam want to update an install that had been static for over a year. It just turns out that an archive of those old exe's exists over on Steam's side. People got on this quick wayyy back when people first saw the auto-updates breaking mod setups. You could go to play one day and suddenly there just is not a working Script Extension version to go with your game, right? Because somebody in the group developing them actually has to go back into it and modify it. Bye, bye Saturday gaming. Within hours people would find the old version through Steam itself, as a workaround until the script extension libraries got the matching memory addresses.
 
That's what it's all about.
i totally agree bud, all the best games let us mod and just about anything is posable with time and effort. i started another play through lastnight of FO4 with no mods just to try to get the Achievements "you inspired me" and guess what they have updated the game to run at 3440x1440 which looks fantastic but the frame cap is still there.
 
I played 5 hours of Sid Meir's Pirates tonight, what a fantastic game, really aged well. I had a blast playing it. Going back to Sid Meir's Starships now, man I used to just think the Civ 2/3/4 games were genius, now I understand so much better...

Would like to Starships and Pirates re-mastered by Sid himself someday... and updated... they are truly lost gems.
 
It really has.

To be fair, Starships is only 2015..

I did not know this... for 2015 it seems really outdated graphics lol

I actually just got done playing pirates again, I have lost every time, but had fun so meh. my only issue is the wind stopping me from where i want to go sometimes, can be a bit annoying

loading up starships now... ^^
 
@robot zombie Ah Fallout 4. Been playing on an ... unusual device.
As for Fallout 4 VR, it's not that great an experience without some modding. And Bethesda did their best to mess it up by orphaning the VR release. No DLC, and the actual game version is *way* behind flatworld FO4. If you can stand swords and sorcery, Skyrim VR is a much better experience. If you're willing to mod it, or even easier use a Wabbajack loadout, it can be excellent.
 
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