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What are you playing?

Finally got some nerve to play Resident Evil Village. Better later than never, I guess. Looks still stunning for a ~2yr old game with high settings @ 4K.
 
cmon!! put more "culture" on that mod !!! :D:D
I could break this forum's rules if I posted more "cultured" stuff :p

Now that I'm brought down to a mere RX550, I had to sacrifice resolutions, graphics settings and also install an FSR upscaler mod so I can play it. Luckily I can still play at above 30+ fps...
 
Sliding into Daylight Saving Time here in the US with Forza Horizon 5

FH5.jpg


And playing with my wand in Hogwarts Legacy

Hogwarts_Legacy.jpg
 
Elden Ring. Man, shit's good
 
Looks were never the problem with this game.
Played for like a hour before (started from the beginning) and there was terrible stuttering because of the DRM previously. Now it runs buttery smoothly.
 
I could break this forum's rules if I posted more "cultured" stuff :p

Now that I'm brought down to a mere RX550, I had to sacrifice resolutions, graphics settings and also install an FSR upscaler mod so I can play it. Luckily I can still play at above 30+ fps...
Yikes! That sounds like the meme of '21! Also what makes me ticked off, is that many game makers are banning people for graphics add-ons, which IMHO, is bull poop!

It's gotten to the level, where some mean game maker, is likely to ban you over FSR! Yes, over FSR! FFS!
 
Currently playing the Final fantasy VII remake—finished the campaign and maybe halfway through the intermission DLC. After that, will put in time with NFS MW, 2012 and Street Fighter V before moving on to the Division 2 hopefully in early April. Steady as she goes through my backlog.
 
Right.

Ya know, one of my biggest pet peeves in this thread - people posting a screenshot and no context. Your screenshot might look incredible, it often does!
The HUD gives it away. Crysis was a very good experience. Hop on GOG, buy it, play it. You'll thank yourself later.
I will continue to blame @lexluthermiester for wasting many of my hours, as I learned about this game from the Failrace channel.
Oh, hell no! You can not blame me for THAT! I only watch(and post about) the GTA5 Survive The Hunt runs. I also watch the BeamNG,Wreakfest shenanigans. I don't watch his RimWorld stuff. :laugh:

But, your welcome??:roll::toast:

Steady as she goes through my backlog.
Many of us feel you on that one.
 
The HUD gives it away. Crysis was a very good experience. Hop on GOG, buy it, play it. You'll thank yourself later.
Yeah, that one was easy. I just mean in general.
Oh, hell no! You can not blame me for THAT! I only watch(and post about) the GTA5 Survive The Hunt runs. I also watch the BeamNG,Wreakfest shenanigans. I don't watch his RimWorld stuff. :laugh:
I can and will blame you, you got me into his channel. Dang it, I am now going back and watching way more of his stuff than I ever intended to.
But, your welcome??:roll::toast:
100%, Alex is pure comedy gold.
 
Elden Ring. Man, shit's good
I'm considering starting a thread just to dump my thoughts on that game into, because every time I try to talk about it, I end up churning up 5 full book pages. A few months after the game had made rounds, there was this sentiment from people that after one playthrough, they couldn't come back because it was too much - they felt 'full' I guess. Never got it, myself. I think that's what made doing only one unsatisfying, that I couldn't take everything good about it in one go. I had to come back and do MORE because it just has so much more to offer than you can get to in one go. It defintely has a way of wriggling inside of your head and never letting you let it go.

There's so much about it for me that's just "This is what gaming is all about!" on just the absolute purest experiential level. Like, it makes me angry at the state of so many other things in gaming by sheer comparison. :laugh:



I'd be playing that right now, but this past week I've been too sick for the planning and thinking side of it, so for the very first time I am playing Halo 3's glorious campaign on PC. I have wanted to experience the campaign again for years, but at the times when the iron was hot, it wasn't available on PC and I didn't have a console system. Another one I should probably revisit is Gears of War. And then maybe Killzone 2, if I can find a way to make it work. Dunno why but I'm getting that itch for shooters I don't have the systems for anymore.
 
Okay, I lied. At last minute I decided to detour and play Halo 2: Anniversary instead. Dang, man. It's good! Like, really good!

I don't know what other long time players think - I know reactions can be varied to this kind of thing. But I haven't experienced any of the problems a few other people seemed to have and for me, it's been so cool to see it redone like this! As someone with this game near and dear to his heart, like a high school girlfriend, I think they have done and amazing job with it. It's actually kind of breathtaking, how much better it is than what I saw when I was 15. And I thought that shit was cool back then. Faithful, and from what I can see, pretty meticulously fine-crafted. I can't walk away from this now. This is too cool. It's like Christmas morning for me. Not only am I playing maybe the best remaster I've ever played, but it happens to be of one of my all-time favorite classic shooters. This is a top-shelf single-player shooter experience. I almost can't believe it's actually this good.

The visuals are so on-point and the upgraded sounds are perfect. It's crazy to see all of these cutscenes in such high quality, and they did a great job bumping them up a few gens. I like the Sarge especially, they did him so solid - it's perfect. Cortana and Keyes, too. They all look so cool and true-to-character. The Arbiter's armor is sick. They've actually got me re-watching these cutscenes - they're quite movie-like at times. The detail and atmosphere is astounding. I love the story of Halo 2 as well, so it's great to see that the cutscenes are just pure art. I think I like the story in Halo 2 the best of all of them. I'm also finding little cutscene terminals that show you new cutscenes that flesh out the events more and visually fit pretty well.

And then transitioning back to the game is almost seamless, not too much of a downgrade at all, really. It keeps like 90% of the atmosphere. The only thing it could really do with is some better AA, though honestly I think in this case the 'crispness' of the original wouldn't go well here anyway. It does look like it has some kind of SSIL, SSAO, better particle effects overall, bloom and emittance on glowing items/projectiles (shields, sticky grenades, explosions and plasma projectiles illuminate nearby surfaces more dynamically, even casting shadows.) The hi-res textures make all of the weapons, armors, and enemies look fantastic. The textures and materials also take advantage of different kinds of stacked surface-mapping techniques now possible, so you can have surfaces with multiple normal bump maps, specular maps, different kinds of transparency/diffraction qualities, even depth-buffer-activated post-processing.

All of the old shiny and metallic surfaces benefit most notably from this. They're actually super-pleasing to look at now, much more natural. I think the fake global illumination adds a lot as well, you get that slight color shift in the little occlusion and detail shadows, and the color of the light on surfaces is more relative to things around it rather than just corresponding to flat-baked global lighting values for each tile. The lighting makes much better sense across contrasting combinations of multiple different surfaces with more of those small detail shadows and varied light across surfaces. Glowing translucent objects also make a huge jump up in appearance, things seen on some armors, as well as things like the beam sword and the shields. Much more plausible and natural with pleasant glowey characteristics.

You've got more granular lods for more detailed large spaces. No need for the "chaser" gradient fog, it gets a more natural kind of volumetric fog. I think it might even have a godray system - the kind with that angle-activated bloom they sometimes include that casts a slight glow on things lit by angular lights at certain times. It all gives everything much more depth. The lighting varies as you move through spaces with a range of finer qualities that make it all pop and blend nicely. There's a constant feel of progression and tension with the ever-shifting atmospheres - the flashlight still comes in handy. Also lots of nice decals to add different kinds of grit and 'spark' on top of the textures: things like dirt, rust/watermarks, dents, etc. Everything is much more ornate. The lighting, and more detailed materials responding to lighting in more dynamic ways add a lot to the atmosphere when you're going in and out of buildings and there's flickering lights and things like that. Obviously we've got lots more polygons too. Just a lot of nicely done touches.

I've had a chuckle at how much more immersive it is than I remember. It's almost like playing it for the first time, when I was a kid with way less knowledge of shooters, or what they would become after that. There's something about the whole experience of this game that still feels kind of un-replicated to me. It feels so different from modern shooters in terms of gameplay and atmosphere. The gameplay is no nonsense, no superfluous things being shoved in your face. Just brisk challenges in engrossing environments with killer atmosphere thanks to a soundtrack that is almost oddly tranquil in this beautifully ethereal way, yet fits oddly well. The battles are truly larger than life. You're just kinda going from badass thing to badass thing. They really wanted to make it fast paced and epic, and they definitely succeeded.

But it will catch you slipping up. This is from a time when shooter campaigns were really king, and this was a thoroughly well-crafted one in terms of the challenges, flow, and theming. Like, you can tell they wanted you to get fully into it in every way. It was meant to blow your mind and make you wanna get really good at it, and then challenge all of your friends. This game was to basically plant a big flag for Xbox. I thing that's why it still holds up in spite of actually being pretty simple. It was made with lots of care. I gotta say, on just Heroic difficulty, this game's campaign wastes no time throwing you into tons of shit. By the start of the second level you're fighting of a long gauntlet wave of enemies. I think there are at least two "flying-bugs-with-needlers" passages sandwiched in with the waves, too. That only ends when the two sentient worm things that are fast, tanky, and can only be damaged from a couple of small areas arrive with their big lunging attacks and green death cannons. Finish those and you can begin a CQB slalom across an old-world-looking sprawling slum, dancing around in sniper alley, to emerge into fast paced vehicle combat against even bigger multi-enemy platoons. Whole bunch of crazy stuff after that, coalescing in you taking a tank over a rampage on a bridge and destroying entire fleets of various enemy craft, ending in you battling 4 tanks and a bunch of banshees. It just never lets up lmao. And it's never looked so good.

It's been a pretty good challenge, but I've also had to laugh at how immediate it's been for me - I just kinda got the feel right away and got sucked into the gameplay. Everything about it just feels great. It's one of those games where everything about it just makes sense, there are these crazy flow states you get into - everything is so quick and smooth. It's just like, "BAM!" you're smack-dab in the shit and havin' a blast. There are really a lot of different ways to traverse and clear the field, things you can switch around on the fly for leverage, too. It's kinda all about chaining quick decisions and being opportunistic with different weapons. These enemies are smart - I swear they are smarter than enemies in most modern shooters at times. There are ways to beat all of them reasonably but they don't often let you off easy with overly dumb moves. Toy with them and they'll toy with you. You can gain strategic advantages, play art-of-war tactics and control the battlefield. But when you face them directly it's no holds barred and they really do just about everything to both kill you and STAY ALIVE.

I mean, the major enemies are all pretty good at actively maintaining their own relative safety, and they do know how to apply steady pressure. They too have read Sun Tzu, it seems. They will actively try to put you in the lowest success probability category as they can get you while elevating themselves on the battlefield. You find yourself dancing your way in and out of situations with different enemy types and their tactics, working the terrain and countering their reactions to you, taking the right opportunities. The enemies will mock you like big bro slapping your head for underestimating any of them. "GAH!!" They just HIT you and it can be an overwhelming and comprehensive loss. These hoards systematically destroy you and are deceptively well-coordinated.

All that said, I do think they might've slowed it down slightly, and made it a little easier overall. It's hard to say if that's down to how it looks, higher frame rates, or engine differences. The feel is on-point, though. One thing I really notice is that sword lunge doesn't feel as floaty. It doesn't have as much 'timing jello' in the start and has a bit more weighty of a trajectory. What the combat does still have is the fantastic hit detection that makes long-range and strafing combat an absolute joy.

It's been running a pretty smooth 60FPS, too. I'm just finishing the first flood level. They added this crazy metal song to the part when you dogfight in the banshee, running defense for the ship carrying your mates. It was actually pretty sick, really better music than you could ask for in a game. It's got these tastefully ambient little post rock sections as you transition through combat passages - the whole thing really fits with the pacing of the flying combat. It legit could do well on a modern progressive metal album, lots super-solid riffs and key changes, seriously competing with stuff coming out today. Reminded me a lot of the band Periphery.

It's cool when you remember that the game originally featured Steve Vai, a popular shredder virtuoso at the time - there's some sick guitar work from him at key moments. So now they add some really epic and technical modern metal to it. I just wish it was a little longer, because it ran out early, and I fought the last 15 seconds in silence :laugh: Still, it all looks, feels, and sounds so damned good - very cinematic with the music. I was having a real anime moment zippin', boostin', twistin', loopin', gunnin', and bombin' the other banshees out of the sky while this soaring dogfight metal was groovin' on along. It was one of those moments that was so well-done that it knocked me off my game and I accidentally jumped out and unalived myself. I was a bit taken aback.

This flood level looks amazing too. The lighting and materials are so much better for the horror atmosphere. These flood levels were always so unsettling and foreboding and with more to work with, they've done a great job of taking that aspect to the next level. I think it's all very accurate in terms of all of the details and mood it adds, as someone who played the crap out of this from his teen years into his 20s. The flood levels were always my favorite back in the day, and it looks like I'll be in good hands with them here. So far it all looks like the projection the original game made in my imagination, like how they actually might've wanted it to look back then if they were remotely able to.

I think they got the assignment. As long as it doesn't bug out. I think you canactually uncap, but it's one of those 'unreccomended' things in the menu. I may try it. Either way, stoked to keep playing.

This is, I guess a bit of a benchmark game for me just due to the impact it had on me at the point in my life when it came out. Games were way more locally social then, too. So to be able to run legendary campaigns meant you went and played with more people in person, to take them through it when they couldn't quite cut it. People actually wanted the glory of beating this campaign on legendary even though the game was bullshit hard on legendary. I played it with at least 20 different kids. A ton of us across different groups around town played multiplayer. I got to know a ton of people in town through that game. As fun as live could be (we'd get together there too and harass the public,) split screen competitive play was often way more fun, in away. This game was such a great pastime. Now, I just appreciate how lucky we all were, and better understand how well-made this game actually was. It's only that much better for the improvements to visuals, sound, atmosphere, and weapon feel. When the fidelity of everything is closer to something modern, it almost highlights to me how good the foundation of the game actually is.
 
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Playing medieval Bohemian peasant simulator, aka Kingdom Come Deliverance
Love that game, it manages to be a wholly unique experience. It's a slow burn, though, so be warned that you won't make progress fast. The opening chapter itself lasts for hours before the game's title finally appears and the story starts in earnest. The combat is supremely tough at first, and you'll have to actually practice in a ring to understand the gist. Otherwise, you'll get your a$$ whopped again and again. But, it's all so, so rewarding in the end. The writing is also superb and each character is believable and well flesh out.
 
Finally got some nerve to play Resident Evil Village. Better later than never, I guess. Looks still stunning for a ~2yr old game with high settings @ 4K.
I gave up on RE Village because my survival rate was nil up against that towering, Amazonian woman with the massive boobies. I just couldn't put her down, not to mention her daughters from hell and that horrible fat man that sells stuff.
I just found the game to be thoroughly unpleasant. Mind you, the mods are very entertaining.
 
I gave up on RE Village because my survival rate was nil up against that towering, Amazonian woman with the massive boobies. I just couldn't put her down, not to mention her daughters from hell and that horrible fat man that sells stuff.
I just found the game to be thoroughly unpleasant. Mind you, the mods are very entertaining.
Just put only the first boob lady's daughter down.
 
I've completed the final installment of the original Leisure Suit Larry series. Love for Sail! (aka LSL 7) from 1996 is the pinnacle of Sierra's classic point-and-click adventures. It is also the company's last 2d graphic adventure game. It looks and plays like an interactive cartoon with beautiful hand-drawn characters and animations:

1.jpg2.jpg3.jpg

It has all the makings of a Larry game -- adult humor, witty dialogue packed with innuendos, fourth wall jokes, superb voice acting and great music. And of course the naughty bits! But it also introduced a number of unique features. The first edition included a CyberSNIFF 2000 card with nine distinct smells. At specific points the game would prompt you to scratch one of the squares and whiff the related scent. Another innovation was CyberSCAN 2000 which let you insert your own photo into the game to replace a minor character. And CyberVOX 2000 even enabled you to record that person's lines:

4.jpg5.jpg6.jpg
 
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RE - Village
I'm sure I got one of those daughters in the chamber where the suits of armour are stored.
Clearly this lady does not like me.
re-village.jpg
 
Elden Ring... It has consumed me. Ok back to Elden Ring!
Why it is so hard?
Jumped in the middle of 4 wolves and I'm dead with 2 bites. What the hell :eek:

Not enjoyable at all. Died a million times. what the hell it is
Elden Ring. Like someone else said a while back... it has consumed me.
How can you like it? the enemies are big as cow and they don't die
Elden Ring. Man, shit's good
Is there a cheat code to make myself undieable (immortal)?

This game gives me more stress that life does.

College Basketball Sport GIF by NCAA March Madness
 
Why it is so hard?
Jumped in the middle of 4 wolves and I'm dead with 2 bites. What the hell :eek:

Not enjoyable at all. Died a million times. what the hell it is

How can you like it? the enemies are big as cow and they don't die

Is there a cheat code to make myself undieable (immortal)?

This game gives me more stress that life does.

College Basketball Sport GIF by NCAA March Madness

someone people get hard ons by learning repetition patterns in enemy movements, and then slowly over time being able to counter those movements. I find it boring personally, but they call it skill, so meh to each their own
 
someone people get hard ons by learning repetition patterns in enemy movements, and then slowly over time being able to counter those movements. I find it boring personally, but they call it skill, so meh to each their own
Yep, boring.
If it wasn't because of George RR Martin, I wouldn't even install it.
It looked like League of Legends to me, those small headed big-bodied swordmen pushed me off, but because of involvement of author of Game of Thrones I gave it a try and am fully disappointed.

So Hogwarts Legacy is trying to top the sales of Elden Ring?!!!!!! What comparison could be more wrong :confused:
 
Is there a cheat code to make myself undieable (immortal)?


Kind of defeats the intended purpose of games like this (to git gud) but I think as long as you're having fun, who is anybody else to say what you should or should not do?
 
Not Wemod, it installs an app, just use trainer, or just train to fight, mmh no, you don't like game :

 
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