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What are you playing?

and Im back with Discovery channel in another game. Even though i wanted more realistic colors on the shark, the story is fun and i love sharks.
Stalking humans for snack, I got it from EGS long time ago and since its sharks im in.

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Trying new frame gen dll see if i can notice it or not in Spooder man since most seem to complain about it in this game specifically..

looks like TPU's latest frame gen dll is a super secret one ;)
Also not sure if those trees are due to this being a framegen frame or just motion blur.

Marvel's Spider-Man_ Miles Morales v2.209.0.0 09-Apr-23 18_49_24.jpgMarvel's Spider-Man_ Miles Morales v2.209.0.0.jpg
 
Marvel's Midnight Sun is well worth the 50% off sale I got it for :D
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All the marvel stuff is cringey AF and there are lots and lots of skippable cut scenes, I skipped them all and still the game require 80h to finish at hardest difficulty

Game has progressive difficulty level throughout so it never get easy, every mission is adequately challenging.
 
Not a bad deal. Looks that it's 126,76EUR :)
That and Company of Heroes 3 is $79.99 Canadian too. So essentially I got the CPU for $110 Canadian.
 
Played the Everspace 2 demo a bit and I think I will skip it. A lot of Steam reviews (and elsewhere, presumably) compare it to Freelancer, but it is absolutely not like Freelancer. The similarities are some gameplay elements and that you fly a spaceship.
  • Freelancer is an arcade space sim. This is a 3rd person shooter in space. That difference alone is massive.
  • In Freelancer you played as a literal Freelancer. Here you do not, and that shows in the way the game is set up (so far anyway). Trent, your character in Freelancer, was a character with a goal (make money, basically). The story pushed you along certain things, but generally you were free to pursue whatever you liked, because the basic motivation for your character was clear, and the game dealt with that very well. Everspace 2 does not do this. You play as a guy and at least the demo hasn't told me anything of him and his goals, as of yet. You start during an ongoing mission, stuff goes down, and you're on the run from some government and an incredibly cartoonish villain, holed up on a hidden base somewhere.
  • It's close to Freelancer in the combat, apart from some UI annoyances (your gun overheats or run out of charge or whatever and the indicator for that is right next to your aim and it's white, and so far many ships have been white so it's not especially visible), and that is arguably the most boring part of Freelancer.

I might buy it at some point but honestly I'm quite turned off from the demo. Again, it's a 3rd person shooter in space, and for some reason that annoys me. I'm not sure why.
 
Got a random itch to play Chrono Trigger last night, but it was beyond too late. Stuck with me when I slept on it, so now I'm playing.

The only thing I can really say right now, is the music is even better than I remember. That's yet another thing that makes this game truly unforgettable to me. During the time when I played it the most, I was also a guitarist of 5 years, with the ability to play many songs and enough skill that I was seeking a deeper understanding of composition, but next to no grasp of music theory. This game is a masterclass in effective use of modal theory. Everything that makes those melodies hit so consistently and sound so melodically rich/deep in spite of not having any singing, fancy instrumentation or complexity to back them up, is because they emphasize and combine all of the right notes in the modes they use, to bring out their essence and highlight it. I can say now, with a concrete understanding of modes that they are much easier to identify in Chrono Trigger than they are in say, a song on the radio, or a sprawling classical piece.

The major scale has 7 modes, different sequences of notes that form, depending on what note in the scale you start with before playing 7 notes in the sequence. Scales are repeating sequences of notes. The last note will lead to an octave, where you arrive back at the starting note, only the next pitch level up. Start on the second note, that's the second mode - that's Dorian. Dorian sounds darker and more adventurous than major (Ionian.) 3rd is Phrygian, which is kind of like a bright and zesty minor. 4th is Lydian, which is very dreamy and ethereal. 5th Mixolydian, which is a more exotic kind of happy sound. 6th is minor (Aeolian,) of a very dark and somber substance. The 7th is Locrian, which is the darkest, most dissonant mode and is unstable with a root chord that sounds like pure dread and tension. All the same scale starting at different parts of itself, all with different matching chords and melodic strengths. Most music you hear in the west is written using only these 7 modes. Each one has its own feel and sound... you can think of them like primary colors, stacked like the bands of a rainbow, each color somewhat relating to the ones closest to it. Every mode has certain notes in it that will bring out that sound and add a lot more emotional coloration to the music. You can make progressions bridging the alignments across them, combine colors. In Chrono Trigger, the compositions are stripped back by technical limitations and it makes these things much more apparent.

I mean, the composer REALLY emphasizes the colors of the modes used in each passage, relying heavily on their natural strenghts to stick the vibe in unmissable ways... I think just to make sure the music sounded more distinct in leiu of the many other things that would usually come in to do that, if not for being stuck with a handful of synths and limited ability to have concurrent tones. It makes it basically a petri dish for analyzing composition and seeing how the mechanisms really function. It was as simple for me as beginning to pick out 3 note patterns and piecing together the logic of how they align in the game's music to form these gestalts of emotion through stark 16-bit tones. Everything that makes it sound good is in the note selection, and it's obvious. Games these days often use much more subtle compositions that breathe with more uncertainty or ambivalence... again because they have access to things like state of the art electronic tech, and entire orchestras. With out that, you need to be 'clearer' melodically and harmonically, or it just falls flat.

And because of this, breaking down the music on the guitar was hugely insightful and gave me a MAJOR early boost to my understanding of how music comes together, in ways that learning songs from radio and CD's just didn't. I would not understand and appreciate music in the way that I do today, if not for Chrono Trigger. I had been trying to crack modal theory completely unsuccessfuly until that music captivated me in just such a way that I would analyze its inner workings. I owe more than I can repay to Yasunori Mitsuda and Nobuo Uematsu for such great lessons.
 
Current time I am between : Atomic Heart, BF2042 and Saints Row IV remastered
 
Current time, im playing No mans sky as AAA Game.
And 23 real Indies with 1 till 5devs.

No need for an Garbage (G)RTX 4070 for about 799$, Arc 770 16GB cost me 380$ and the rest from the 800$ i did spend on indies :laugh:
(Many of those Indie titels for about 5-20$ make more fun than a stupid Farcry 6xyz, my last one was 5 from empress and i did delete it after 2 hours it was the same like FC3 with different Bullshit Story)
 
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Skipping between Horizon Zero Dawn (still) and Dragon Age 2, only because I seem to play older trilogies back to front :oops: As my first Mass Effect game was 3 (then 2 followed by 1 .......... thank god for a saved game editor) and then I played them in the correct order so now doing exactly the same with Dragon Age :kookoo: as I have only played Inquisition and whilst I made some history via the Dragon Age keep I would rather make my own in game.

Seems these days I do need more than one game on the go otherwise I tend to ditch games too easily.
 
That and Company of Heroes 3 is $79.99 Canadian too. So essentially I got the CPU for $110 Canadian.
Wait a minute.... need to translate... it's about 55EUR :)
 
anyone knows any trainer for A plague tale requiem on epic??
I'm stuck nearly a day...
 
Just starting Subnautica.

It will have a high standard to reach coming from one of the best Wii games to make it out of Japan, Endless Ocean: Blue World. 480i allows perfectly capturing the impeccably serene ocean story world everything builds off of in typical Nintendo polish. 4K is a whole other world graphically and cinematically for losing yourself in the environment (since I don't think there are other characters or a relatable atmosphere).

Hoping it ends up being a good choice based on the few comments/screenshots here that tipped me over the edge. Meaning that it ends up being the rare game on any platform that I actually finish.
It's truly terrifying without it being a horror game. Devs did indeed do a fantastic job.
Whatever it is, it makes some noises and it scared the living daylights out of me and so I turn around, run up the ladder and run to the other end of the level to catch my breath. And that is how deep in the game I was. I didn't alt+F4. I didn't try to fight it. I ran, literally as far as the game allowed me, and when I had gathered my wits I went somewhere else. Stole other things and eventually did the thing I was supposed to do.

And that right there is the height of immersion. It had nothing to do with graphics, just writing and sound and design. Subnautica is basically on that level if you go in blind. I had no idea what the game was, and it was absolutely delightful.
 
GW2 was a lot of fun for me but I haven't played it in a decade so I have no idea what it's like now. I put in around 350 hours into it before I got burned out on it. One of the things that I liked a lot about it was that you got rewarded for helping fellow players except of course in PvP.

I did the same - didn't have quite so many hours in it from when it launched, but I let it sit until last fall. I fired it back up, made a new character, and it's been fun. I've never been able to set aside time that's required in a traditional mmorpg - can't do raids, hours a day, that kind of thing. It's really great that you can solo from 1-80 and jump into the events that are spread throughout the game with other players without having to do any type of group/guild at all. Just work together to take out whatever pops up and share the loot and gain the XP as a group.

If you still have your login, all of your characters will still be there and it's free to play so you could check it out again without any cost. Should be lots of loot/bonus stuff from your character's anniversaries waiting too.
 
I did the same - didn't have quite so many hours in it from when it launched, but I let it sit until last fall. I fired it back up, made a new character, and it's been fun. I've never been able to set aside time that's required in a traditional mmorpg - can't do raids, hours a day, that kind of thing. It's really great that you can solo from 1-80 and jump into the events that are spread throughout the game with other players without having to do any type of group/guild at all. Just work together to take out whatever pops up and share the loot and gain the XP as a group.

If you still have your login, all of your characters will still be there and it's free to play so you could check it out again without any cost. Should be lots of loot/bonus stuff from your character's anniversaries waiting too.

I was addicted to the fun of GW2. Believe it or not I put those 350 hours into the game in just a couple of months. Maybe that's why I burned out.

I lost my login info long ago and I don't even have the email account to recover info anymore either. I don't have any motivation to return to it anyway but it truly was a lot of fun back in the day. Met some really cool people in my Guild.
 
Played the Everspace 2 demo a bit and I think I will skip it. A lot of Steam reviews (and elsewhere, presumably) compare it to Freelancer, but it is absolutely not like Freelancer. The similarities are some gameplay elements and that you fly a spaceship.
  • Freelancer is an arcade space sim. This is a 3rd person shooter in space. That difference alone is massive.
  • In Freelancer you played as a literal Freelancer. Here you do not, and that shows in the way the game is set up (so far anyway). Trent, your character in Freelancer, was a character with a goal (make money, basically). The story pushed you along certain things, but generally you were free to pursue whatever you liked, because the basic motivation for your character was clear, and the game dealt with that very well. Everspace 2 does not do this. You play as a guy and at least the demo hasn't told me anything of him and his goals, as of yet. You start during an ongoing mission, stuff goes down, and you're on the run from some government and an incredibly cartoonish villain, holed up on a hidden base somewhere.
  • It's close to Freelancer in the combat, apart from some UI annoyances (your gun overheats or run out of charge or whatever and the indicator for that is right next to your aim and it's white, and so far many ships have been white so it's not especially visible), and that is arguably the most boring part of Freelancer.

I might buy it at some point but honestly I'm quite turned off from the demo. Again, it's a 3rd person shooter in space, and for some reason that annoys me. I'm not sure why.
You are not appreciating what this Game offers. If you want a Freelancer clone play Elite. The only thing this has in common with Freelancer is the freedom of movement. You can travel where you want but there is the fact that you have to do a Mission to open Jump Gates to other systems.

As much as you want to call it a 3rd person shooter you are free to use Cockpit mode. Does that turn it into a First Person Shooter? Does this not have 360 degree motion? The Game that this is similar to in Gameplay and Combat is actually Darkstar One. I have been playing this since early Access and one of the the things I love about is just like Just Cause you are free to do as you please. I have even realized that I am not powerful enough and jumped out of Missions to answer Distress Calls and Missions given to me from Stations to get better Stats and Weapons. Once you get a ship like the Gunship you are Golden. The first Everspace is nothing compared to this.

It is Arcade and that is where it is similar to Starfox. The Arcade is done right though as you are not going to enjoy fighting some of the enemies at later stages. There is also a strong RPG element with secrets you can discover. To keep it fresh every system has a different Musical score but when you are in Combat the music accentuates it like an Action Movie.

The only Space Game I like more is Spacebourne 2 but the Combat in that Game is circa Wing Commander.

I do enjoy Space Sims and was happy with the announcement of Star Citizen. I bought Elite and all the X games but had a career and did not have days to get into those. I bought a VR Headset from China a few years ago and that turned me onto the first Everspace but was of a tech demo than a Game. Squadrons was fun but too short so when I saw this on Early Access on Steam I got it and it scratched my Star Citizen itch to the point where I have already basically finished Everspace 2 and Spacebourne 2 is the Game i wanted out of Star Citizen and am currently playing. I wish they would talk the studio that makes Everspace 2 and ask them to put that Combat model in Spacebourne 2 and it might even take me away from my RTS addiction.
 
Subnautica is great. Dredge is similar to it, btw and just came out

Nooooooooo, not another casual open world game!!! :fear:Afraid to count how many of them are being rotated between. At least five in the last few months.

I'll take a look at Dredge after I satisfy an itch for racing or something else highly active and unusual.
 
Final Fantasy II on my HTPC.

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Final Fantasy II on my HTPC.

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Now I have the last dungeon to go, after that I'll start FF VIII as I play that once in an year :)
 
Finished the 3 chapters of Shining Force CD (on the Sega Megadrive / Genesis 2 mini)
I love the Shining Force series (except the 3rd in Saturn)
They're fun, simple, and light hearted : the total contrary of Fire Emblem !

I've started The Story of Thor / Beyond Oasis (on the Sega Megadrive / Genesis 1 mini) , as never really played it back then ...
Well, 1st impression is that it's not the killer game I was expecting ... Landstalker is still above ...

And still on NFS : Heat (PC) : it's just ok, but with some fun and good graphics / sounds (yes sounds, i've disabled the music !)
For the 1st time of playing a "driving" game, I'm using US Cars only. :)
 
Have now restarted Subnautica four separate times. Each one it was like a completely different game.
With this level of refinement taking place. I've hardly left the immediate starting area other than to travel directly towards and back from completing a story element.

I felt rather dumb having to cheat a bit to find out you could catch fish. Wow, that makes things so much easier.

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Played the Everspace 2 demo a bit and I think I will skip it. A lot of Steam reviews (and elsewhere, presumably) compare it to Freelancer, but it is absolutely not like Freelancer. The similarities are some gameplay elements and that you fly a spaceship.
  • Freelancer is an arcade space sim. This is a 3rd person shooter in space. That difference alone is massive.
  • In Freelancer you played as a literal Freelancer. Here you do not, and that shows in the way the game is set up (so far anyway). Trent, your character in Freelancer, was a character with a goal (make money, basically). The story pushed you along certain things, but generally you were free to pursue whatever you liked, because the basic motivation for your character was clear, and the game dealt with that very well. Everspace 2 does not do this. You play as a guy and at least the demo hasn't told me anything of him and his goals, as of yet. You start during an ongoing mission, stuff goes down, and you're on the run from some government and an incredibly cartoonish villain, holed up on a hidden base somewhere.
  • It's close to Freelancer in the combat, apart from some UI annoyances (your gun overheats or run out of charge or whatever and the indicator for that is right next to your aim and it's white, and so far many ships have been white so it's not especially visible), and that is arguably the most boring part of Freelancer.

I might buy it at some point but honestly I'm quite turned off from the demo. Again, it's a 3rd person shooter in space, and for some reason that annoys me. I'm not sure why.
Has the game fixed what I think is the biggest mistake of the first Everspace? Namely, that you have to jump from area to area, look for loot, rinse and repeat. There were 3 or 4 types of areas, but all basically looked the same, which made the game quite boring in the long run in my opinion. Lazy level design.
 
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