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What are you playing?

I'm playing The Deadly Tower of Monsters and a little of Darkest Dungeon which is now officially out.

 
one pics say more than a thousand word ... so i will leave that one here O.o
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well at last EU/NA serv seems to be less censored than CN servers ... and lower ping is always welcome :laugh: (i think it class me in "Tokyo Ghouls" manga fans ... it's a "alike but not totally" Touka Kirishima ... i obviously named her Touka O.o )
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and now for a break ... hum ... Armored Warfare GCK AN AN2 RG TWIII or Skyrim ... muh ... hard to decide :laugh:
 
Airfix Dogfighter for now, it's a game set in a house and you fly a toy looking airplanes that are WWII-ish to complete missions for Allies or Axis, You get some cool weapons later in the levels.

Halo: Custom Edition (since Anniversary isn't out for PC T_T, those graphics though), moar TESV:Skyrim and CS:GO.

Backing away from any online RPG's they quite literally aren't what they used to be in their glory days.

Finished Fallout 4 twice now, it's more like Fallout 3.5 as some say. I just wish the story was better, also....

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I've put about 4 or 5 more hours into Dreamfall: Chapters. I'm enjoying it...ALOT.

As most of you know, it's an adventure game that continues Zoe's story from Dreamfall: The longest Journey, so it's not heavy on action. The graphics are excellent, and the screenshots seem to have lost half their fidelity in the making. Although point and click on objects and people for actions and conversations, it is a complete WASD movement game.

The story and plot are deep, and well written and definitely have me hooked! For being a community-funded game, they snagged really good actors; the voice-acting is top-notch!

You switch back and forth between playing Zoe and Kian (The Apostle). Zoe starts out in a coma, from and you need to escape dreamland get her out of the coma. Her portion so far has all played out in her real world, meeting the various people in her life for work and going to Therapy.

Kian's portion has been the most fun and has occupied 2/3 of what I have played so far. He ends up in the resistance, and his portion of the story involves a lot of choices, which will mean consequences in further chapters.

@Ferrum Master: screenies! :D

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The Longest Journey is one of my all time favourites. I have Dreamfall TLJ but havent played it much. I will have to do so at some point, and that includes the episodes.
 
I'm playing The Deadly Tower of Monsters and a little of Darkest Dungeon which is now officially out.


Just started playing with tDToM, the VHS graphics setting is groovy but kinda hurt my eyes.

Also... got a pre-release review key of Bombshell, so next week's review won't publish until game launch time (Friday 29th at 9AM PST).

I've shot emails to Comcept and 2K, so hopefully we'll have release day reviews of XCOM 2 and Mighty No. 9 in the following weeks. Depends how generous people are feeling.
 
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Just started playing with tDToM, the VHS graphics setting is groovy but kinda hurt my eyes.

Also... got a pre-release review key of Bombshell, so next week's review won't publish until game launch time (Friday 29th at 9AM PST).

I've shot emails to Comcept and 2K, so hopefully we'll have release day reviews of XCOM 2 and Mighty No. 9 in the following weeks. Depends how generous people are feeling.

I have only played 20 minutes of The Tower of Deadly Monsters and i'm not really impressed but I like the VHS/DVD setting under sound options :p

I hope you get a review copy but it wouldn't surprise me if they went out weeks ago when Firaxis did their little press tour.
 
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I have only played 20 minutes of The Tower of Deadly Monsters and i'm not really impressed but I like the VHS/DVD setting under sound options

Yeah, it feels a little empty. Great concept, rather amusing too, but the gameplay feels a bit ambiguous at the moment. I don't currently understand what the point in playing is besides getting to the top of the tower. Combat is a little bland too. It looked good on paper.

Not sure if I'll get XCOM 2. The Homeworld devs fobbed me off last week saying "not enough keys", whereas Interceptor are handing out review keys en masse for Bombshell. It varies wildly from publisher to publisher. I mostly try to deal with PR companies like Evolve or Indigo Pearl, easier to talk to.
 
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Yeah, it feels a little empty. Great concept, rather amusing too, but the gameplay feels a bit ambiguous at the moment. I don't currently understand what the point in playing is besides getting to the top of the tower. Combat is a little bland too. It looked good on paper.

Not sure if I'll get XCOM 2. The Homeworld devs fobbed me off last week saying "not enough keys", whereas Interceptor are handing out review keys en masse for Bombshell. It varies wildly from publisher to publisher. I mostly try to deal with PR companies like Evolve or Indigo Pearl, easier to talk to.

controls are a little loose and gameplay a little dull :p
 
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The Homeworld devs fobbed me off last week saying "not enough keys",

Not enough keys? Seriously? I can understand a seller running out of keys temporarily, because they only have so many keys at a time, but how can a dev or publisher not have enough keys? They control it and can make millions in no time?

Sound more like they just don't want to give you one. SMH. That's not a good sign for a game. If you KNOW you have a good game, you want everyone writing a review, don't you?

BTW, you're referring to the upcoming Homeworld set on the desert planet?
 
Not enough keys? Seriously? I can understand a seller running out of keys temporarily, because they only have so many keys at a time, but how can a dev or publisher not have enough keys? They control it and can make millions in no time?

Sound more like they just don't want to give you one. SMH. That's not a good sign for a game. If you KNOW you have a good game, you want everyone writing a review, don't you?

Hey well, there are only 27 letters and 10 numbers and when they are gone the ARE GONE.
 
Hey well, there are only 27 letters and 10 numbers and when they are gone the ARE GONE.

Ok....I'm confused then, how do they get enough combinations for games that sell millions? Scratching my head because it's still foggy and too early here to do math.
 
how can a dev or publisher not have enough keys? They control it and can make millions in no time?

I don't fully understand how game key generation works, however I get the impression that publishers have to declare when a digital copy of a game is distributed to anyone, that includes reviewers. Technically they are distributing a product to a customer, so I wonder if they have to claim review keys in their sales figures. By that speculation, review keys may technically cost them money to generate.

Either that or its total nonsense and they can generate a near infinite number of keys for free if they wanted to. I've honestly no idea how it works. Maybe they have to pay for every key generated, or maybe they just didn't want a small website to cover it. I do link prior reviews when I email publishers to show the work I do. Perhaps they've seen some of my more negative approaches.
 
it's almost here :P

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Perhaps they've seen some of my more negative approaches

This is probably it. And that tells me alot: They don't have supreme confidence in the product they made.
 
Hey well, there are only 27 letters and 10 numbers and when they are gone the ARE GONE.

Using the 26 letters of the alphabet and the numbers 0-9 with even a 10 character code there are 36^10 possible combinations or around 3,656 quadrillion possible combinations.
 
This is probably it. And that tells me alot: They don't have supreme confidence in the priduct they made.

To be fair I don't expect CAPCOM to ever send me a review key after today.
 
I don't think Capcom will be around for long if they have to cut co-marketing deals with Sony to put out Street Fighter V :p
 
Using the 26 letters of the alphabet and the numbers 0-9 with even a 10 character code there are 36^10 possible combinations or around 3,656 quadrillion possible combinations.

That's much more along the line of what I thought.
 
The hardest difficulty in Act of War: Direct Action plays like the easiest difficulty in Act of War: High Treason. High Treason is brutal because it seems like you're always fighting on multiple fronts. When you feel like you have one front secured, you notice another front has collapsed. Then when you try to push an advantage, the AI always has something to counter it (most recent example was tanks getting bombarded to death by artillery, airspace covered by a plethora of turrets, and a constant stream of aircraft harassing everything on the ground). I resorted to MRLS to take out their artillery, then suicide mission with Abrams to spearhead a path in with Avenger AA trucks with them to provide cover. It worked but I lost dozens of vehicles and cleared out about the first half of the base but it was at a stand still because of the air cover and turrets. Not to mention, the AI was rebuilding as fast as I was destroying. I sent 6 B2s on a suicide run to level the headquarters...and that just barely worked. Glad I finished the game...


I think I'm going to play some Fortress Craft Evolved and try to get caught up on some recorded TV. Then I'm tearing into Witcher 3 either later today or tomorrow.


I don't fully understand how game key generation works, however I get the impression that publishers have to declare when a digital copy of a game is distributed to anyone, that includes reviewers. Technically they are distributing a product to a customer, so I wonder if they have to claim review keys in their sales figures. By that speculation, review keys may technically cost them money to generate.

Either that or its total nonsense and they can generate a near infinite number of keys for free if they wanted to. I've honestly no idea how it works. Maybe they have to pay for every key generated, or maybe they just didn't want a small website to cover it. I do link prior reviews when I email publishers to show the work I do. Perhaps they've seen some of my more negative approaches.
The declared value of each key is $0. It's the subscription to use that you pay for. If you contacted the developer and the developer says no more keys, that's because the publisher (whom generates the keys) cut the developer off. The publisher telling you no more keys either means they're bullshitting you or that they allotted X number of keys for press review and those have been consumed--they're not giving anymore away for review.
 
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This one screenshot below of Ark: Survival evolved sums up my motivation to continue to survive day to day on this crazy island. Seems they finally optimized this game so it actually runs smoothly..... although still very GPU demnanding... My GTX 970 sits at 98% usage the entire time in game.


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If they have fixed performance I may go back to it...I hated playing at low settings and barely getting 30fps.
 
That was my biggest issue with the game. I haven't really played since September and I even host a dedicated server with 2 bases on the island. I hated the fact that a Titan X would get me 45fps max but the minute I started flying I would get drops into the single digits when loading another grid. I probably will not play it again until they've completely straightened the performance out. (To be fair I have put over 100 hours into it with low res and lowest settings which IMO is ridiculous).

So I picked up Phantom Pain finally and I've been enjoying it. 4 hours in and have only completely the first real mission. Ironically I've done more real gaming on my temp AMD setup than I did the past 4 months on my main rig.
 
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