Space Lynx
Astronaut
- Joined
- Oct 17, 2014
- Messages
- 17,425 (4.69/day)
- Location
- Kepler-186f
Processor | 7800X3D -25 all core |
---|---|
Motherboard | B650 Steel Legend |
Cooling | Frost Commander 140 |
Video Card(s) | Merc 310 7900 XT @3100 core -.75v |
Display(s) | Agon 27" QD-OLED Glossy 240hz 1440p |
Case | NZXT H710 (Red/Black) |
Audio Device(s) | Asgard 2, Modi 3, HD58X |
Power Supply | Corsair RM850x Gold |
Can confirm, playing on Officer in Frostpunk 2 and I've reached 70k pops now but there was literally not a single moment I didn't have a resource deficit and wasn't fighting for my life in one way or another. Efficiency is everything. If you grow too large, there's no going back and you will find yourself fighting one deficit after another. I tend to lean towards the Adaptation tree but a lot of the buildings for example seem great (great resource/yield ratio) but they all cost more workforce and often add a bit of disease. The disease is easy to counteract but you'll still be building more hospitals, which take workforce too. Add those together and you'll find yourself far too keen on getting more population in, because otherwise you can't use all those shiny buildings... and then you find yourself struggling for every resource imaginable, including housing, which in turn costs 200+ Workforce just to house... more pops... that eat more resources...
That's how I'm stuck now. I can keep things under control but even an entire separate food colony shipping 900 food every week isn't enough to satisfy the demand now, and similarly, six fully upgraded industrial districts to produce Goods isn't cutting it either. And that's just when there's no whiteout... The only resource you can keep up easily is ironically heating. And then I researched and passed Apex Workers... a major production efficiency boost to everything... and all was fixed for about 40 weeks, until it spiralled out control again. Growing way too fast
I think the key is keeping your city and your people just out of their comfort zone, if you're stockpiling resources, you've got room not to grow, but to actually disable or reduce some production, and in the meantime you focus on securing more and more resources in the Frostland instead - because that's the only way to get resource income growth without population growth (and workforce cost); it actually does the opposite: new colonies will drain your main city of their pops, relaxing your needs.
I haven't launched Frostpunk 2 from PC game pass, but I may just uninstall it now, honestly all of that sounds like it will cause my anxiety, not fun lol