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- Apr 24, 2020
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ActionMan -- An RTS based on APM as an explicit tactic rather than a hand-stance / finger dexterity practice that Starcraft / Starcraft2 typically becomes.
ActionMen (in ActionMan) are APM-limited. A 10-Action man is limited to 10-commands per minute. This means that severe clicking (arrow dodging in AoE2, PsiStorm dodging in SC / SC2, etc. etc.) will be penalized as your ActionMen run out of actions.
Ummmm... beyond that I haven't though it through too much. I think that a degree of automation should be included (Stellaris's chips / AIs are interesting. "Artillery Chip" in Stellaris auto-kites enemy armies for example). But such "programs" will necessarily eat up the precious resource of "actions" of your army.
Still: the goal is to have a game where the bottom-level decisions are made by the computer (rather than finger / keyboard dexterity).
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Note: a real game exists called "Armored Brigade", wherein your commands are latency-limited. It takes between 1-minute to 20-minutes (depending on radio conditions) for any unit to receive a command from the player. Because of this, rapid-pace clicking / APM wars are impossible in Armored Brigade. And I do think that higher-levels of strategic thought come out as a result.
ActionMen (in ActionMan) are APM-limited. A 10-Action man is limited to 10-commands per minute. This means that severe clicking (arrow dodging in AoE2, PsiStorm dodging in SC / SC2, etc. etc.) will be penalized as your ActionMen run out of actions.
Ummmm... beyond that I haven't though it through too much. I think that a degree of automation should be included (Stellaris's chips / AIs are interesting. "Artillery Chip" in Stellaris auto-kites enemy armies for example). But such "programs" will necessarily eat up the precious resource of "actions" of your army.
Still: the goal is to have a game where the bottom-level decisions are made by the computer (rather than finger / keyboard dexterity).
-----------
Note: a real game exists called "Armored Brigade", wherein your commands are latency-limited. It takes between 1-minute to 20-minutes (depending on radio conditions) for any unit to receive a command from the player. Because of this, rapid-pace clicking / APM wars are impossible in Armored Brigade. And I do think that higher-levels of strategic thought come out as a result.