Agreed. Few games can get past 36 hours without feeling stale or drawn out. The games that are generally the most engaging aren't open world. Open world often kills any sense of urgency and pacing. Most open world games feel like a roller coaster of interesting and mundane parts. Where you can't wait to get back to the highs, but end up spending a lot of time playing the low, boring parts that are just barely interesting enough to string you along. The problem is most games are side content these days. Ideally side content should be 20-33% of all content. But many modern games are 50-60% side content. it also creates some other oddness, like oddly small scale areas or enemies roaming just a 45 second walk away from a "safe" area.
Without a doubt there are some good open world games, but most of them would be better without being open world.
The Microsoft article linked below is a bit odd and contradictory.
The first part in bold is odd. How can a game be coded in a way that only one gender can play or add code to it? I'm not even sure what they are talking about.
As for the second part, being equal in skill/ability isn't quite realistic. On one hand they ask for believable clothing and armor that fits their task. That certainly makes sense for many games with a more serious setting and design. But if you're going for a realistic/authentic game, women will be inferior in skill and ability for many genres. Anything physical will put women at a disadvantage just like in the real world. You can either go the route of games like Final Fantasy where women are excellent fighters, but is entirely unrealistic and likewise the attire of both the men and women aren't realistic or sensible either. Or you can go for a more realistic type of game, but then women should be inferior fighters. Anything infantry, fighting, melee, would put women at a disadvantage. You can't have it both ways. There is of course a place for both types of games and styles.
But when you see some a woman with twig arms talking about beating up a man, in a serious tone, it comes off as unintentionally funny or awkward. Example, from Horizon Forbidden West, this woman talks about sparring and beating up a man:
View attachment 345684
This is the man:
His arms are twice as thick as hers. It would be like having an 8 year old boy beat up a 25 year old body builder in a game that is intended to be serious. It will come off as unintentionally comical or awkward.