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Wolfenstein: Youngblood Benchmark Test & Performance Analysis

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"Rapid Packed Math" is just another AMD marketing name for their FP16 capabilities.
The point stands that both current AMD and nVidia GPUs can run FP16 at double rate compare to FP32, there is no trickery in the benchmark.
My point is against your implied CUDA FP32 core lacking double rate FP16 since you argued for Tensor FP16.

The facts, Turing CUDA FP32 core has double rate FP16 feature regardless of Tensor cores. There's more FP16 TFLOPS with Turing RTX GPUs.
 
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My point is against your implied CUDA FP32 core lacking double rate FP16 since you argued for Tensor FP16.

The facts, Turing CUDA FP32 core has double rate FP16 feature regardless of Tensor cores. There's more FP16 TFLOPS with Turing RTX GPUs.
The fact is the Tensor Cores of RTX turing and fixed function FP16 cores on GTX Turing are part of the SM themselves.
"CUDA cores" has always been just a marketing name for of "ALUs in the SMs.
 
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@rtwjunkie re: Exodus. I think it's something with the graphics that just doesn't work for me, I noticed it in the demo vids when they came out too, it has a feel like all the objects are drawn on pieces of cardboard sticking up from the landscape and I lose my sense of immersion. I didn't notice this with 2033. Indoor areas in exodus seem a little better in this respect.
 
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The fact is the Tensor Cores of RTX turing and fixed function FP16 cores on GTX Turing are part of the SM themselves.
"CUDA cores" has always been just a marketing name for of "ALUs in the SMs.
Facts
1. Tensor cores are the fix function FP16 matrix with FP32 result math processor.

2. CUDA FP core's double rate FP16 feature is programmable similar to GeForce FX's programmable FP16 pixel shader math.
 

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@rtwjunkie re: Exodus. I think it's something with the graphics that just doesn't work for me, I noticed it in the demo vids when they came out too, it has a feel like all the objects are drawn on pieces of cardboard sticking up from the landscape and I lose my sense of immersion. I didn't notice this with 2033. Indoor areas in exodus seem a little better in this respect.
I can understand your point, although I liked the look. Perhaps since you noticed it, others have too. Maybe that game engine has trouble with wide open spaces?
 
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I wish people would still use the Radeon Frontier Ed for testing.
 
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The shared life concept would have been tolerable, were it not for the game's save system, which is non-existent. There is no checkpoints and once you've used up all your three lives, you're right at the start of the level, with all enemies respawned and objectives undone. This is extremely annoying during boss fights, particularly at higher difficulties, because it'll take you almost an hour to reach the boss, a route which you have to repeat in case you die. It also makes short gaming sessions impossible, because quitting the game puts you right back at level start."

Everything I hate about today's shooters - multiplied. I've bought two of the recent Wolfensteins and would have gotten this too, but not now.

I get it that 99% of gamers enjoy being forced to replay most or all of a level at every death. But I don't; in fact I loathe it. No time, no energy, no interest in immediately doing it all again. I want to save progress and get through a game on my own terms.

Thanks for a good review that addresses these issues. Most reviewers ignore quicksave & checkpoints, but they're more important to me than graphics differences.
 
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I hate replays with a vengeance. I can't even watch a movie twice within about 10 years, unless I want to see someone elese's reactions to it.

Bring back instant F5 quick save please!
 

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Everything I hate about today's shooters - multiplied. I've bought two of the recent Wolfensteins and would have gotten this too, but not now.

I get it that 99% of gamers enjoy being forced to replay most or all of a level at every death. But I don't; in fact I loathe it. No time, no energy, no interest in immediately doing it all again. I want to save progress and get through a game on my own terms.

Thanks for a good review that addresses these issues. Most reviewers ignore quicksave & checkpoints, but they're more important to me than graphics differences.
That “feature” they implemented isn’t that bad. Only once have I been sent back to the beginning of the level. The rest have all been a shared life reused and i appear right where I was. Dieing just once is a huge clue to you that “what you are doing is not working, so change how you conduct this fight.” Also improving your health stance when reincarnating is a good thing to put your character points into because they increasingly give you a safe period from damage when you come back to life.

There are alot of things which could be alot better in this game, but this 3 shared life feature makes a bad situation of no checkpoints much better. And this coming from a guy who uninstalled Ghost Recon: Wildlands because of having to replay entire missions.
 
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You'd thing with a title like "Youngblood" they'd make them look younger than 60 in the promo art....
 
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Turing has rapid pack math feature with normal CUDA FP/INT cores not just from Tensor cores.
Read https://en.wikipedia.org/wiki/GeForce_20_series
Tensor's TFLOPS are seperated from normal CUDA core's TFLOPS.
Facts
1. Tensor cores are the fix function FP16 matrix with FP32 result math processor.

2. CUDA FP core's double rate FP16 feature is programmable similar to GeForce FX's programmable FP16 pixel shader math.
Your source for this being the fact for Turing? That Wikipedia page you mentioned says nothing about how Turing handles FP16 internally.
So who should I believe? A Wikipedia page that didn't prove your point, or a reviewer who has contacts with nVidia and got a response?
https://www.anandtech.com/show/13973/nvidia-gtx-1660-ti-review-feat-evga-xc-gaming/2
127953
 
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I wonder can they still use the "normal" CUs to do FP16 still as well, should something need more FP16 than the tensor/dedicated cores can do (assuming there is still free utilisaion for anything else that needs to be done)?

One would imagine so, unless they hard-coded the driver to only use tensor/dedicated silicon.
 

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Everything I hate about today's shooters - multiplied. I've bought two of the recent Wolfensteins and would have gotten this too, but not now.

I get it that 99% of gamers enjoy being forced to replay most or all of a level at every death. But I don't; in fact I loathe it. No time, no energy, no interest in immediately doing it all again. I want to save progress and get through a game on my own terms.

Thanks for a good review that addresses these issues. Most reviewers ignore quicksave & checkpoints, but they're more important to me than graphics differences.

Some Developers are too lazy to add a quicksave feature to the game but this moving away from even having checkpoints is disturbing. What this does is force you to either continue playing when you are ready to or need to quit or have to start over at the beginning of the level when you play again. That is BS imo. Reading in the review that losing to a boss would send you back to replay an hour of what you just played through to get to the boss is not cool. I play on normal setting and I expect challenges and even getting killed sometimes but sending the player back 1 hour is punishing. That's not my idea of fun.
 
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What I've been doing for many years now is wait until the game has been out for a couple of years and then pick it up on a really good sale for $10 or $15 (I will probably make an exception on Cyberpunk 2077 and Squadron 42 and pay full price).

This game is releasing at $30 so you can probably get it for $7.50 or maybe even $5 doing it that way. Also you will gain the benefit of playing the game after it's been patched and polished for the best gaming experience. If a game supports mods then there should be plenty to pick from at that time as well.

Aye, I started New Colossus this weekend after picking it up at 75% discount in the last sale. At this point it's flawlessly polished, fully-patched, and bug-free. I have a free code for Youngblood but will probably wait until RTX support is added to see what all the fuss is about because a year after launch the only game worth using RTX in so far has been Quake II!
 

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That “feature” they implemented isn’t that bad. Only once have I been sent back to the beginning of the level. The rest have all been a shared life reused and i appear right where I was. Dieing just once is a huge clue to you that “what you are doing is not working, so change how you conduct this fight.” Also improving your health stance when reincarnating is a good thing to put your character points into because they increasingly give you a safe period from damage when you come back to life.

There are alot of things which could be alot better in this game, but this 3 shared life feature makes a bad situation of no checkpoints much better. And this coming from a guy who uninstalled Ghost Recon: Wildlands because of having to replay entire missions.
Some Developers are too lazy to add a quicksave feature to the game but this moving away from even having checkpoints is disturbing. What this does is force you to either continue playing when you are ready to or need to quit or have to start over at the beginning of the level when you play again. That is BS imo. Reading in the review that losing to a boss would send you back to replay an hour of what you just played through to get to the boss is not cool. I play on normal setting and I expect challenges and even getting killed sometimes but sending the player back 1 hour is punishing. That's not my idea of fun.
See me quoting myself above. It isn’t that bad.
 

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See me quoting myself above. It isn’t that bad.

I will give the game a shot one day but I do wish Developers would use the quicksave feature more so that I can quit when I want to or need to or at least put in a checkpoint somewhere close to a boss fight.
 

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I will give the game a shot one day but I do wish Developers would use the quicksave feature more so that I can quit when I want to or need to or at least put in a checkpoint somewhere close to a boss fight.
Totally agree!!
 
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Just bought this game. Though I haven't played it just yet. Trying to clear Dying Light 1st.
Really enjoyed Woldenstein The New Colossus, Old Blood and New Order. Keep them coming,
 
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