Sorry for the "MIA" status, y'all . . . numerous issues that aren't worth going over. Anyhow . . .
are the creative/win7 problems fixed?? I used to use a duaghter card from a MSI motherboard great sound from it but when I switched to win7 it got all screwed up and havenet used it since I really want to again I just found it and said man I miss the crisp sound from this card.
The card it's self looks almost exactly like the Soudblaster Xfi Xtreme PCI-EXPRESS card just wouthout one of the optical outputs, and mine has a few more capacitors and the pcb is black otherwise the cards are identical
What issues?
Literally, aside from the problems that are inherent to the Vista/OS7 kernel (of which, other audio brands are running into as well), there haven't been any major problems that I'm aware of. The majority of problems arise with hardware and software conflicts.
hv43082 - purchasing a different audio card will not 100% guarantee to address the issue. It sounds like some form of hardware conflict going on. Have you made sure to completely disable your onboard audio? Make sure it's not only turned off in BIOS, but that you've also disabled the hardware in WIN Device Manager (if it's still present). If you own newer ATI cards, also make sure their audio devices are disabled, too. If there's a .cfg or .ini file that is generated by the game at first launch, make a backup of it then delete the original and let the game re-generate it. Occasionally (depending on the game) you may have to un-install then re-install. If the game queried WIN during installation or initial launch for your audio hardware, and WIN reported back or showed something different - the game will try to use that instead. You might not have any sound at all, or you might go
x amount of time before it cuts out. As well, if you have any drivers or software left over, nix it from WIN booted into Safe Mode (DriverSweeper works wonders for this).
As well - make sure you've installed the latest version of OpenAL. At this point, with Vista/OS7, OAL is a nearly "critical" API to have installed. Many games make use of it for conversing with WIN properly (as WIN's APIs are a little gestapo), even if they make use of their own audio implimentation (instead of OAL/EAX). Also, if there are any patches available for a title, make sure to stay updated. It's not unusual for a fault to actually be with the game itself instead of with your audio hardware/drivers (as much a many people like to make it out that it always is).