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Windblown Early Access Pays Off As Motion Twin Implements Community-Requested Change

Windblown has not even been out in Steam Early Access for a week, and already community feedback is changing the new roguelike. According to an announcement on Steam, Motion Twin will be changing a game mechanic thanks to an overwhelming amount of feedback from the community. The feature in question is Sudden Death, which is somewhat similar to the old Borderlands mechanic, in the sense that it puts players into a downed state when they lose all their health in co-op mode. Except, in Windblown, it's up to the downed player's teammates to revive them by defeating 10 enemies. While Sudden Death isn't usually an issue in standard missions, it becomes problematic during boss fights, when there is only one enemy to defeat. Obviously, this makes it difficult for the remaining players to complete the mission and resuscitate their fallen compatriots.

Fortunately, Motion Twin confirmed in a recent Steam Store news post that it plans to address the difficulty introduced by the feature, although it's not clear that the planned fix will actually solve the problem for everyone who has complaints about it. Motion Twin says it will not remove Sudden Death from Windblown, instead opting to tweak it, admitting that the current state of the feature "feels harsh and maybe even unfair". Motion Twin says that, despite wanting to address the feedback, it wants to maintain the tension and teamwork that Sudden Death brings to the game.

Windblown Early Access Launch: Dead Cells Dev's Co-Op Roguelike Cracks Top 10 Sales in First Hour

Windblown, the latest game release from Motion Twin, the developer of Dead Cells, today released in Early Access on Steam. The new three-player co-op roguelike platformer launched in a surprisingly complete state, debuting with everything from single-player, two-player, and three-player co-op gameplay to a roster of 12 weapons and five biomes for players to explore. Motion Twin is open about the game still being in development, though, and hopes to use gamer feedback during the early access period to add much more content down the line.

The most impressive part of the game's launch is that, barely an hour after it went live, it managed to reach the number eight spot on SteamDB's Steam top seller list, beating out much larger titles, like Monster Hunter Wilds, which made news just yesterday for a new trailer and an open beta announcement. At the time of writing, Windblown has reached a peak of just over 4,800 concurrent players on Steam, with 152 reviews earning the game an 88% positive rating. Time will tell if this positive reception continues, but given that it launched at an odd time on a Thursday afternoon, it wouldn't be surprising to see the game reach much higher sales numbers and player counts over the weekend.

Windblown: New Action-Roguelike From Dead Cells Dev Gets Release Date, Playable Demo

Motion Twin, of Dead Cells fame, has announced the early access release date for its next roguelite, Windblown, which looks to be a much more cheerful affair than the grim-dark Dead Cells, and it's designed for multiplayer, too. Windblown will feature many of the same gameplay elements as Dead Cells, though, including fast-paced hack-and-slash combat, platforming, and permanent death. This time, though, Motion Twin has gone for an isometric perspective, instead of the side-scroller style, and the pixel graphics are swapped out for a cutesy cartoon style and color palette somewhat reminiscent of the likes of Paladins. There also appear to be some nifty bullet-hell-style battles thrown into the mix.

As for the release date and playable demo, Motion Twin has not yet announced when the game will fully release, but a Windblown demo will launch on October 14 during the upcoming Steam Next Fest, and Steam Early Access for the full game arrives on October 24. Motion Twin also says that any progress and unlocks achieved during the playable demo will carry over once the full game launches, which is a nice touch.

Dead Cells Hits Milestone of 10 Million Unit Sales

The developers of the indie hit roguelite Dead Cells - Evil Empire and Motion Twin - announced today that the game has sold more than 10 million copies in the six years since its initial Early Access launch on Steam in 2017. The consecutive launch of the 1.0 version on PC & consoles in 2018, a whopping 34 free updates and later launches on mobile have all helped to drive long-tail success in all major global territories, pushing the game into rarely charted sales territory for an independent title.

Dead Cells' amazing list of free updates include chunky content additions that have provided new ways for fans to play the game, numerous weapon & item additions & enhancements, extra levels, a host of enemies and large crossover events featuring popular characters from other high profile indie games such as Hotline Miami, Shovel Knight and more. Dead Cells' well-received four paid DLCs - including the groundbreaking recent Return to Castlevania DLC, which featured an unprecedented collaboration with Konami - have also continued to drive development on the title.
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