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EA Introduces Star Wars Zero Company, More Details Coming This Weekend

Recruit an unconventional team of operatives and deploy them on missions unlike any other in the galaxy far, far away in Star Wars Zero Company! The newly announced single-player turn-based tactics game, developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, will share the first details about the game currently in development with attendees at Star Wars Celebration Japan. Here's your exclusive first look at Star Wars Zero Company and just a few members of the elite squad under your command. The upcoming turn-based tactics game puts you in command during the Clone Wars.

Bit Reactor Developer Panel featuring Respawn Entertainment and Lucasfilm Games
Join Bit Reactor, along with Respawn Entertainment and Lucasfilm Games, for a first look at a new Star Wars turn-based tactics game. Tune into the Star Wars Celebration on April 19, Live on the Galaxy Stage—4:30PM - 5:30PM—for a first look at STAR WARS Zero Company, a single-player turn-based tactics game coming to PC, PlayStation 5, and Xbox Series X|S.

EA Sports Dives Deep into F1 25's Revamped My Team & Driver Career Modes

Introducing My Team 2.0: as mentioned as part of our Reveal, My Team is having its biggest overhaul since it was introduced in F1 2020. If you've played My Team in one of our previous F1 games, you'll be familiar with taking on the role of driver/owner, a single character that not only runs the day-to-day activities behind the scenes, but also jumps into the cockpit for the on-track action. For F1 25 however, we're shaking things up, as My Team 2.0 sees you take on a more authentic, management-focused role in that of a team owner.

In addition to handling day-to-day running of the critical facilities that make an F1 team tick such as Engineering, Personnel and Corporate, you'll be responsible for recruiting and managing a pair of drivers to represent your team. Then, during race weekends, you'll be given the choice as to which driver you'd like to take to the track. By managing the competing concerns of two drivers instead of just a single teammate, you'll discover what kind of owner you'd like to be. We believe this refreshed approach allows you to craft a My Team story that's unique to you, unlocking new avenues of decision-making for you to explore.

"Titanfall 3" Tipped for Reveal at TGA 2025, Data Miner Predicts 2026 Launch

Early last month, video game industry watchdogs posited that Respawn Entertainment's reportedly canceled "unannounced incubation project" was some type of Titanfall IP. Certain insiders believed that the recently scrapped project was a "smaller-scale" multiplayer-focused game, rather than a full sequel to 2016's franchise entry. The long dormant first-person shooter sci-fi series has attracted a cult following, but Respawn pivoted with the IP's universe into producing Apex Legends—an extremely popular free-to-play online shooter. Hopes for a third Titanfall title have been revived once more; courtesy of two notorious Apex Legend data miners—YOROTSUKI and Osvaldatore. Earlier today, the latter figure uploaded a cryptic "Titanfall 3" logo to social media. In a more elaborate follow-up post, YOROTSUKI leaked some alleged "inner circle" info.

They dismissed comments about their collaborator simply playing a prank—too late for April Fool's day. They referred back to December, when they openly discussed Respawn's "development of a secret game." These past Discord conversations are now linked forward to an alleged still alive "Titanfall 3" project. YOROTSUKI predicts an unveiling to the public during The Game Awards 2025—so December, at the earliest. An official launch window is allegedly on the EA release calendar for 2026. As interpreted by MP1st, this new leak should be absorbed with maybe more than one grain of salt—the online publication has spent time sniffing out a Respawn Entertainment-adjacent property. Allegedly "Project Bruno" is Bit Reactor's "Star Wars turn-based tactics game," due for an official reveal later this month.

Alleged Old Build Screenshots of Bit Reactor's "Star Wars Turn-Based Tactics Game" Leaked

Over three years ago, Bit Reactor was announced as the lead development partner on a mysterious "Star Wars strategy game." According to an early 2022 press release, Respawn Entertainment would collaborate on this new IP project. As disclosed in a recent Star Wars Celebration LIVE! schedule, company representatives will present a "first look at a new Star Wars turn-based tactics" title on Saturday, April 19. MP1st has somewhat spoiled this upcoming public reveal, by publishing an article that contains an impressive collection of "sneak peek" screenshots from project "Bruno." This alleged internal codename was uncovered when the online publication "procured" images from an unnamed Bit Reactor artist's portfolio. MP1st claims that the leaked images are: "dated to mid-2023, indicating that they belong to an early build of the game...The gameplay screenshots showcase elements common to the turn-based genre, like an isometric view and a party of characters."

Familiar Star Wars faction designs and technologies are showcased in captures of this older "Bruno" build. Gameplay and user interface concepts seemingly demonstrate where Bit Reactor's collective expertise lies. The Baltimore metropolitan area-based studio is headed by Greg Foerstch (formerly of Firaxis Games); a tenured artistic director of multiple turn-based strategy favorites. His indie outfit describes how members have (previously): "developed some of the most successful games you've heard of, such as XCOM, Civilization, Gears of War, and Elders Scrolls Online. We learned from the best and reached the pinnacle with the highest accolades, including Game of the Year and BAFTA." As interpreted by MP1st, the leaked early interface mock-ups suggest a multi-platform release—with "controller button" prompts spotted on several shots.

EA Joins Amazon Luna As Game Streaming Platform Expands to 4 EU Countries

Amazon Luna, the online game streaming service, has officially announced that it will be expanding further into Europe, introducing availability in Belgium, Luxembourg, Portugal, and Sweden. The launch includes both the free-to-play games available via Amazon Prime Gaming and the standalone Luna+ subscription service. Along with that announcement, it was also revealed that Amazon Luna has entered into a multi-year partnership with EA to bring some of the game studio's AAA hits to Luna+ members. EA joins GOG, Ubisoft, and Jackbox Games as publishers and game studios whose games are now available on Luna.

Kicking off the EA partnership are Star Ward: Jedi Survivor, Star Wars: Jedi Fallen Order, and Dead Space. Unlike the Ubisoft and Jackbox games, which require an additional subscription tier to access, EA's games are available in the basic Luna+ subscription. Amazon says that more EA games will be coming to Luna soon, specifically mentioning the EA Sports portfolio, although it did not specify which games or say when they would be coming to the platform. With Luna's expansion into more European countries, Amazon is also increasing the availability of the Luna controller, which connects directly to the cloud game streaming servers for reduced latency. The Luna controller will now be available in Belgium, Luxembourg, and Sweden for €69.99 MSRP or 799.99 SEK, with introductory sales bringing prices down to €44.99 and 519.99 SEK, respectively. The Luna controller is not yet available in Portugal, but it will launch there later this year. Luna+ subscribers can play on a variety of devices, including Mac, Windows, iOS/iPadOS, Android, and ChromeOS devices (via Chrome or Safari web browsers), as well as Amazon Fire tablets and TVs and Samsung and LG TVs.

EA Sports & Codemasters Reveal F1 25, Launching May 30 on PC & Consoles

Take center stage in EA SPORTS F1 25, releasing worldwide on May 30 for PlayStation 5, Xbox Series X|S, and PC. As Formula 1 celebrates its 75th anniversary, F1 25 reflects the real-world sport's biggest driver line-up change in years, featuring six rookie drivers and the landmark move of seven-time World Champion Lewis Hamilton, who makes the unprecedented switch from Mercedes to Ferrari. As the F1 25 Iconic Edition cover star, fans of Lewis and Ferrari will be able to show their support with a number of in-game perks tied to that edition of the game. With new stars trying to make a name for themselves, established drivers challenging for podiums, and drivers aiming for a World Championship on a new team, F1 25 lets you re-create every breathtaking moment through single-player and new collaborative options.

Blockbuster Action at Every Turn
Take the spotlight and experience the latest instalment of the fan-favorite story mode, Braking Point, with Konnersport taking the fight to the biggest names on the grid. Hot off the heels of the 2023 season and under new ownership, the familiar faces of Callie Mayer, Aiden Jackson, and of course, Devon Butler, make their return. However, with a dramatic event threatening to derail their title aspirations, will you have what it takes to steer the team to championship glory? Featuring rebalanced difficulty options that cater to new and veteran players, decisions you make will have an impact on how this thrilling chapter unfolds.

EA Presented AI-enriched Development Tools at GDC 2025

Technology and its impact on interactive entertainment experiences is nothing short of remarkable. AI and machine learning are allowing our creators to explore new ways to test games, build worlds, and create deeper, more immersive experiences at a faster rate without sacrificing quality. Our artists are empowered to create more realistic, dynamic animations and visuals at a greater scale, delivering more cinematic moments that draw us in and leave us stunned. Or completely immersed in the most enthralling environments possible, surrounded by and interacting with authentic, high-fidelity characters.

Above all, these advancements connect and offer millions of EA's players and fans around the globe new ways to play, create, watch, and connect in and beyond our games like never before. At the recently concluded Game Developers Conference (GDC), EA's brilliant minds showcased some of these technological innovations, highlighting how they empower our developers to craft extraordinary interactive entertainment experiences. Their talks provided insight into the cutting-edge tools and techniques driving the future of game development at EA, and the positive impact this will have on our developers, players and fans across the globe.

GTA VI Launch May Result in Slew of Delayed Games As Publishers Fear Being Overshadowed

The launch of Grand Theft Auto VI is such a hotly anticipated game launch that Corsair seems to think the game's PC launch will have a noticeable effect on the sales of gaming hardware and peripherals. Some fans have even speculated that 2K was planning the launch of Borderlands 4—itself a sequel to a massively popular franchise—around the expected launch of GTA VI. While this was previously mere speculation, comments from publishers lend credence to this theory. According to The Game Business, as many as three major game publishers have said that they are preparing to shift their game launches so that they don't get completely overshadowed by the launch of GTA VI.

The unnamed studios specifically called out GTA VI in their comments, with concerns ranging from gamers spending all their time and money on GTA VI to the new GTA title simply dominating the news cycle and making other games fall through the cracks. Several live-service game developers also commented that they would be delaying any updates to their games, with one suggesting a three-to-four week window would be the expected safe zone for most developers. It should be noted that this "safe zone" is both before and after the expected release of GTA VI, so there may be a wave of games and updates just before and just after GTA VI. While GTA VI wasn't directly mentioned, EA CEO, Andrew Wilson, has previously stated that "some things happening in the year that may cause us to think differently about our launch timing," specifically talking about the launch of Battlefield 6, which is currently slated for release before the end of Q1 2026.

MySims: Cozy Bundle Available Now on PC, Maxis Working on Steam Deck Compatibility

Pick up MySims: Cozy Bundle and rediscover the charm of two classic MySims games. Use your imagination to rebuild a town in MySims and help a cute magical land become an even better place in MySims Kingdom. There are stories to uncover, locations to explore, and lots of characters with big personalities to have fun with. Meet funny, friendly characters filled with personality! Some will be with you the whole time, and others you'll meet as you play and explore. Help them, give them gifts, and become friends (or even BEST friends!) as they inspire you to get even more creative. You're not only building houses, you're building communities of memorable, adorable townies!

Sul Sul, MySimmers! MySims is now available on Steam! We have loved bringing this game to you on Switch, so we're excited that PC gamers now get to enjoy the same levels of cozy customization. But we aren't done *just* yet. We have also been working hard on a couple new additions that will be coming to PC soon…. Stay tuned for more updates…

Respawn Entertainment & Bit Reactor to Showcase "Star Wars Turn-based Tactics Game" on April 19

Back in January 2022, Electronic Arts and Lucasfilm Games announced a new "Star Wars strategy game." Press material revealed a production collaboration between Respawn Entertainment and Bit Reactor. The latter party was described as a: "newly formed studio, helmed by games industry veteran Greg Foerstch (ex-Firaxis Games). Respawn will produce the new Star Wars strategy game while Bit Reactor leads on the development of the title." EA's PR piece did not go into major detail, given the very early nature of the generically monikered strategy project. In the interim, Bit Reactor has spent just over three years of production time on their mystery title. Last Friday, the official Star Wars website published a schedule for next month's Celebration LIVE! Japan event.

Eagle-eyed journos and fans soon noticed an intriguing entry, titled: "Bit Reactor Developer Panel featuring Respawn Entertainment and Lucasfilm Games." The April 19 early Saturday evening slot—4:30PM to 5:30PM, Live on the Galaxy Stage—will be dedicated to a "first look at a new Star Wars turn-based tactics game." According to reports from last summer, Greg Foerstch and fourteen other former Firaxis team members are involved in the making of the EA/Lucasfilm's unnamed Star Wars turn-based IP. Interestingly, a Bit Reactor 2024 blog post goes to great lengths in explaining that there is more to their internal makeup than being mere "XCOM" veterans. The scope of Respawn Entertainment's involvement is not clear, but Vince Zampella's studio is primarily working on an untitled Star Wars Jedi: Survivor sequel. Earlier on in March, an ex-employee leak indicated the unfortunate cancelation of an unannounced first-person shooter game. Industry watchdogs believe that the now dissolved Respawn "new game incubation team" was tasked with the creation of a Titanfall multiplayer prototype.

Split Fiction Proves Massively Popular During Launch Week, Sells Over 2 Million Copies On Steam

EA's latest RPG, Split Fiction, launched to much fanfare from critics and gamers alike, with its unorthodox gameplay style and a focus on co-op setting it apart from other recent game releases. It seems as though this early launch success has carried over to financial success for EA and the game's developer, beating out even the massively popular It Takes Two, which also came from Hazelight Studios. As of the time of writing, SteamDB reports that Split Fiction has garnered a peak concurrent player count of 259,003 players.

Hazelight Studios today also announced that it had sold over 2 million copies of Split Fiction in the game's first week. For comparison, this is twice as many sales as the recently cancelled Price of Persia: The Lost Crown managed in the year since it released. Hazelight's previous co-op hit, It Takes Two, peaked at just over 70,000 concurrent players nearly three years after its initial launch. Compared to other Steam games, Split Fiction currently sits in 51st place when it comes to peak concurrent player counts, just behind Rust but ahead of The Finals. It's worth mentioning that Split Fiction is also a full price game, coming in at $49.99 on Steam, while the majority of the other games in the top 50 ranking are free-to-play.

Respawn Entertainment Reportedly Cancels Unannounced First-person Shooter Project

A former Respawn Entertainment employee has revealed the recent cancellation of an "unannounced incubation project." The ex-team member's LinkedIn profile post/job-seeking alert (now removed) was widely reported on by games media outlets; leading to speculation regarding the mystery title's origins and identity. The Los Angeles, California-based company created a "new game incubation team" not too long ago—recruitment information from last year pointed to a role description that demanded: "significant professional experience designing multiplayer FPS experiences." Respawn Entertainment operates as a multi-team and multi-location development studio—with branches working on Apex Legends, Star Wars and mystery IPs. The Electronic Arts-owned firm is masterminded by Vince Zampella; a veteran developer of popular first-person shooter franchises. Based on recent official account disclosures, the EA executive is currently tasked with the challenging revival of Battlefield's fortunes.

In 2023, Zampella indicated that he was open to revisiting Respawn's long-dormant Titanfall intellectual property. The second entry in the series underperformed sales-wise when it first launched back in October 2016. Despite a fantastic critical reception and vocal support from Titanfall 2's audience, EA leadership decided to put the franchise on ice. Last March, insiders started to make speculative noise about a revival—Steve Fukuda was mentioned in leaks. His CV lists the helming of development on both Titanfall 1 and 2; as game director. The latest talk of a canceled project was soon linked back to Respawn's rumored "unannounced Titanfall IP" prototype. Respawn's website still advertises the existence of their "new game incubation team," but links lead to recruitment posts for other "active" projects. EA officially announced the shelving of the studio's "Star Wars FPS Action game" around early 2024. Respawn and EA are likely focusing on core franchises for the foreseeable future; their Star Wars Jedi: Survivor sequel seems to be a safe bet.

Hazelight's Josef Fares Discusses Creation of Split Fiction

Josef Fares is a passionate creator, innovator, and a bold leader. These qualities have long served him well as the Director of Hazelight Studios, where he's built a reputation for delivering emotionally charged and deeply immersive interactive entertainment experiences. Known for his unique style and knack for blending humor, heart, and innovative gameplay, Fares has captivated the gaming world with his work on titles like A Way Out and critical darling It Takes Two. And now, after years of anticipation and dedication, Josef is back with Hazelight's latest creation: Split Fiction.

We sat down with Josef prior to launch (available March 6 on PC, PlayStation 5, Xbox Series X/S, and through the EA app) for an exclusive Q&A to dive into the creative process behind Split Fiction, the challenges of bringing such a complex vision to life, and one level in particular that he believes is something that has never been seen before in video games. Let's dive in!

Split Fiction is Available Now, Hazelight Studios Reiterates Game's Message: "Friendship"

Embrace the power of friendship and explore sci-fi and fantasy worlds with your co-op buddy today! A message from Hazelight Studios—every game we've released has embraced a key word. In "A Way Out" it was "Trust" and in "It Takes Two" it was "Collaboration." With Split Fiction, it's all about "Friendship." That is also the heart of the experience we hope you will have as you play the game. Whether it is strengthening your bond with a partner or immersing yourself in the journey with an old friend.

We created Split Fiction by putting passion, creativity and a big love of video games first. This is a game that was built collaboratively by everyone at Hazelight and we haven't shied away from putting not only our best but also wildest ideas into it. We hope you will enjoy playing our game as much as we did making it. We are so eager to let you and other players around the world finally dive into our latest co-op adventure. To say that we're proud of it is an understatement! We also hope you will make those lasting memories in Split Fiction that only come from sharing an experience with someone else - that's what it's all about in the end.

GeForce NOW Adds Monster Hunter Wilds & Split Fiction

Time for a roaring-good time with Capcom's hit Monster Hunter Wilds. GeForce NOW members can hunt even the largest, most daunting monsters with the sharpest clarity, armed with a GeForce RTX 4080-class gaming rig in the cloud. Plus, jump into mind-bending adventures with Split Fiction from Hazelight Studios, an action-adventure experience that will keep players on the edges of their seats with plenty of unexpected twists. It's all part of the eight games available to stream in the cloud this week.

The Hunt Begins
Happy hunting in the cloud. The unbridled force of nature runs wild and relentless in Monster Hunter Wilds, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality. Members can fulfill their duties as a Hunter by tracking and defeating powerful monsters and forging strong, new weapons and armor from materials harvested from the hunt, all while uncovering the connection between the people of the Forbidden Lands and the locales they inhabit.

EA and Hazelight Introduce Split Fiction: Friend Edition

Today is a great day to be a gamer, as EA and Hazelight Studios unveiled Split Fiction: Friend Edition - a very special edition of the anticipated co-op adventure from the team behind the 2021 Game of the Year winner, It Takes Two. This limited edition of Split Fiction comes with all the essentials for you to jump straight into amazing co-op gaming - a copy of the game, a second controller, and for the first (and maybe only) time ever, a real friend shipped straight to your door. Get ready, because Split Fiction: Friend Edition is coming soon to a couch near you.

"As a gamer, being part of an epic special edition like this is awesome! I'm honored to be the first ever real-life friend to come with a game," said Greg, a companion that players can unbox by ordering Split Fiction: Friend Edition. "It was a little scary when Josef Fares told me to go into the packaging, but it's roomier and comfier than it looks. I'm excited to travel the world and make a new friend. I've got snacks to share and high fives to hand out as soon as I'm unboxed."

EA Details How ML & AI Bolstered Development of Latest Madden & College Football Titles

On June 1, 1988, the very first Madden video game was released to the world. Players needed to load up either a Commodore 64/Commodore 128, Apple II, or MS-DOS to launch the game. When they did, they were greeted with 8-bit animations of the NFL's most popular teams and found themselves controlling their favorite players to try and win themselves a Super Bowl. And at that time, it was amazing. Thirty-seven years later and EA SPORTS hasn't stopped advancing Madden and our American Football games.

Most recently, we launched EA SPORTS Madden NFL 25 and College Football 25, which are tentpoles of our beloved American Football Ecosystem. Yet our football games are no longer blocky pixels and four-directional controls. They're among the most realistic sports simulation titles on the planet. We even celebrated the recent Super Bowl weekend with these titles and our very own Madden Bowl, featuring championship games and incredible music all in the heart of New Orleans. This is in no small part due to the incredible teams and their mission to make our games better every single year. And technology plays a critical role in making this happen.

EA Makes Command & Conquer Source Code Public

EA has released the source code for four legacy Command & Conquer titles under the GPL license, making them freely available to the public on Github. This includes the original source code for Command & Conquer and Red Alert, as well as the SAGE-powered Command & Conquer: Renegade and Command & Conquer: Generals. While fan projects such as OpenRA and OpenSAGE have developed their own versions of these games' code, access to the original source code is a big plus for video game preservation and future development.

The restoration and release of the source code were made possible through the efforts of EA technical director Brian Barnes, Respawn producer Jim Vessella, and Luke Feenan, a long-time member of the Command & Conquer community. To accompany this announcement, EA has also released a 35-minute video featuring alpha gameplay and previously unseen archival footage from Command & Conquer: Generals and Renegade.

GeForce NOW Previews Upcoming Spring Additions

GeForce NOW is blooming further with an array of 14 new titles in March. A garden of gaming delights will have members marching straight into action and adventure this spring, with Ubisoft's Assassin's Creed Shadows, Tripwire Interactive's Killing Floor 3 and Hazelight Studio's Split Fiction coming to the cloud next week at launch. Start off with six games coming to the cloud this week, including Halo: The Master Chief Collection. And don't miss out on the latest update for miHoYo's hit game Honkai: Star Rail. GeForce NOW one-month and six-month Performance and Ultimate memberships are available for new members to purchase again in the US, Canada and Europe, as well as the free tier. Stay tuned for updates as more membership options become available.

Split Adventure
Hazelight Studios, creators of the acclaimed It Takes Two, are returning with a new and imaginative co-op game: Split Fiction. The narrative-driven adventure follows Mio, a writer of science fiction, and Zoe, a fantasy author, who find themselves trapped in a simulation stealing their stories. Adventure across wildly shifting worlds, ranging from the dazzling, neon-drenched landscapes of futuristic cyberpunk cities to the enchanted, dragon-populated depths of ancient forests.

EA Introduces Split Fiction's Co-op Protagonists: Mio and Zoe

If you've played a Hazelight Studios game before, you know that the characters they create for you and your co-op partner come with unique personalities, backgrounds, and motivations that produce unforgettable moments as their stories unfold. Hazelight Studios is keeping that trend up as they introduce two new player characters in Split Fiction, which is launching on March 6. Take control of two unpublished authors, Mio and Zoe, who you will quickly find are worlds apart! When you first meet Mio and Zoe, they have been lured into Rader Publishing Headquarters with the promise of a potential publishing deal which goes horribly wrong, trapping them inside a simulation of their stories which you have to help them escape. In this blog, we're diving deeper into their characters so that you can confidently pick your favorite when you get your hands on the game!

Mio Hudson—Science Fiction author
Reserved. Decisive. Realist. Introvert. Raised in the city with her father, Mio has barely scraped by for the last couple of years. She isn't looking for fame or recognition as an author, she's just in it for the money. Her love for all things sci-fi is reflected in her literary works, taking place in neon-lit cyberpunk cities, harsh futuristic weapon plants, and even in the coldness of outer space. Expect to see her love for sci-fi shine through in the abilities she gains inside the simulations, where she may become a gravity-defying ninja equipped with a lethally sharp energy sword, wear an advanced exosuit that grants remote control of drones, or dual-wield laser blasters in futuristic combat armor.

The Sims at 25 - Veteran Developer Discusses Franchise History

25 years ago, The Sims made history with the first instalment of a legendary series that would go on to be one of the best-selling of all time. Few simulation games have enjoyed the success and longevity of The Sims—and the freedom and creativity to play with life however you want has afforded the series near-unrivalled appeal in the years since. This week, Electronic Arts is celebrating this milestone and the history of the series in a big way, which includes a huge The Sims 4 Free Content Update containing new Create a Sim options, clothing, Build/Buy Items and much more. The festivities will also include the limited-time Blast From The Past Event, which lets players earn revamped versions of iconic items from the original The Sims game via in-game goals.

We had the opportunity to chat with Kevin Gibson, Production Director for The Sims at EA. Gibson has been working in production roles across the franchise since 2003, and has first-hand experience of how the series has evolved in that time. The studio is abuzz with excitement about the franchise's birthday, and Gibson shares that digging deep into the series' past to rediscover nostalgic highlights has been extremely rewarding. "Our incredible players have shown us that no one does life like The Sims, and we wanted to celebrate this journey we have been on together," Gibson says. "25 years ago there was a game with an idea that made big a splash at E3, and look where we are today! We've been part of multiple generations and touched millions of lives.

Criterion Completely Focused on Next Battlefield, EA Boss Foresees Revival of Need for Speed Series

During yesterday's "Battlefield Labs" announcement, Electronic Arts revealed the full extent of its international multi-team development setup—dubbed "Battlefield Studios." According to their recent presentation, franchise originator—DICE (Stockholm)—is working alongside Ripple Effect (formerly DICE Los Angeles), Motive (Montreal) and Criterion (Guildford). EA's British studio is best known for its past work—most notably (going back nearly twenty-five years ago) the Burnout series and newer Need for Speed titles. The Surrey-based outfit appears to be completely devoted to working on the next Battlefield entry's single-player component—older press releases hinted about a new Need for Speed project. Around autumn 2023, Vince Zampella (Battlefield franchise overseer) announced that the majority of Criterion's team had shifted over to working on a next-gen Battlefield title, while a smaller "core group" would: "continue on what's next for Need for Speed."

Almost a year ago, Criterion and EA celebrated the Need for Speed franchise's thirtieth anniversary—a press release focused mainly on roadmapped content for Need for Speed Unbound (2022). The game was updated with a final chunk of post-release content last November. Eurogamer took it upon themselves to investigate Criterion's current internal formation, given that support duties have concluded on the NFS Unbound project. The online publication received a response from EA's top-most Battlefield developer. Zampella said in a statement to Eurogamer: "the Need for Speed team at Criterion are joining their colleagues working on Battlefield...As a company, it was important to us to take the last year to listen to our Need for Speed community and use their feedback to create content for Unbound...With an increased understanding of what our players want in a Need for Speed experience, we plan to bring the franchise back in new and interesting ways."

EA DICE Announces Battlefield Labs

Today, the storied Battlefield franchise known for uncompromising all-out warfare and world-class gameplay for over two decades, announced the most ambitious community testing program in franchise history - Battlefield Labs. The work on the next Battlefield experience is entering a critical phase in development that will benefit from collaboration with the community like never before.

Sign Up for Battlefield Labs Are Now Open
The first phase of Battlefield Labs testing will go live in the coming weeks, and sign up to players is available now at battlefield.com/labs. Initial tests will include an invited group of players and servers located in Europe and North America ahead of plans to expand invitees and server locations in the future.

Electronic Arts Reveals "The Sims 25th Birthday Bundle"

It's hard to believe that it has been 25 years since The Sims made its debut, but we're so grateful to have shared this incredible journey with so many of you. No one does life like The Sims, and as we gear up for next week's celebrations, what better way to kick things off than with a cultural comeback? That's right—we're taking it back to where it all began with the launch of The Sims 25th Birthday Bundle! You've been asking for it, and we're thrilled to finally return to the days when we first reimagined the ways people play with life.

To celebrate our legacy and honor the incredible fans that have been with us along the way, we're re-releasing two fan-favorite titles that contain familiar neighborhoods and beloved characters - such as the sneaky burglar, unpredictable genie, and Sunny the Tragic Clown—that started it all. Rediscover the nostalgia and magic of the classics that welcomed so many of you into our amazing community. The Sims 25th Birthday Bundle includes The Sims and The Sims 2, featuring all the iconic characters, music, and gameplay you know and love, plus bonus content! You can also purchase The Sims: Legacy Collection and The Sims 2: Legacy Collection separately. We're so excited for you to play, create, and relive the fun across re-releases of these beloved games, rolling out globally on Windows 10 and 11 beginning on January 31, 2025.

BioWare Reshuffles Staff - Dragon Age: The Veilguard Team Dispersed Across EA Studio Network

Hello Everyone. We are turning towards the future and preparing for the next chapter in BioWare's story. As we announced in August 2023, we are changing how we build games to meet the needs of our upcoming projects and hold ourselves to the highest quality standards. Now that Dragon Age: The Veilguard has been released, a core team at BioWare is developing the next Mass Effect game under the leadership of veterans from the original trilogy, including Mike Gamble, Preston Watamaniuk, Derek Watts, Parrish Ley, and others.

In keeping with our fierce commitment to innovating during the development and delivery of Mass Effect, we have challenged ourselves to think deeply about delivering the best experience to our fans. We are taking this opportunity between full development cycles to reimagine how we work at BioWare. Given this stage of development, we don't require support from the full studio. We have incredible talent here at BioWare, and so we have worked diligently over the past few months to match many of our colleagues with other teams at EA that had open roles that were a strong fit. Today's news will see BioWare become a more agile, focused studio that produces unforgettable RPGs. We appreciate your support as we build a new future for BioWare. Gary McKay—General Manager, BioWare
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