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On Ubisoft's Aim to End Finite Gaming Experiences

Lionel Rainaud, Executive Vice President of Creative for Ubisoft's Canadian studios, shared via a blog post an interesting, albeit not novel idea, for games. The aim is to end the disparaging of resources that is the finite game experience: as in, the game that you experience once or twice, but that once you've seen the campaign's completion and finished all the end content, goes back on the shelf never to see the light of your interest again: all the development time (measured in years) and effort (and dollars) for what amounts to an 8-hour experience (or less). The goal, then, seems to be to take online experiences to a whole new level, where a game's content can be constantly updated so as to keep the credits from rolling.
"(...) the will to not give finite experiences. The idea was that you have this conflict, and the resolution, and then it's finished - you've killed the bad guy, for instance. We build a strong nemesis, and the goal of the game is to kill him or free the country, we've done that a few times in our games. But when you succeed, you have to leave the game, because there is nothing else to do. So the goal was to break this, and say that you will be the hero of a region or population many times, not just once. And if you get rid of a dictator or an oppressor, something else is going to happen in the world, and you will have a new goal.

AMD Releases Radeon Software Crimson Edition 16.2 Beta Drivers

AMD released its monthly major update to Radeon Software Crimson Edition, its software suite that provides drivers and system software for AMD Radeon discrete and integrated graphics processors. Version 16.2 Beta comes with game-specific optimization for "Ashes of the Singularity" Benchmark 2.0, including support for features such as DirectX 12 multi-GPU and asynchronous compute shaders. Performance improvements are added for "Rise of the Tomb Raider," and CrossFire profiles are added for "Tom Clancy's The Division" and XCOM 2. A number of bugs related to "Rise of the Tomb Raider" and "Fallout 4" were fixed.
DOWNLOAD: AMD Radeon Software Crimson Edition 16.2 Beta for Windows 10/8.1/7 64-bit | Windows 10/8.1/7 32-bit

The change-log follows.

AMD Releases Catalyst 15.7 WHQL Software

AMD released the Catalyst 15.7 WHQL driver suite, its first WHQL-signed Catalyst driver in 212 days (since 14.12 Omega). These drivers add official support for all the new AMD Radeon R9 300 series and R9 Fury series graphics processors launched in the past two months, and comes with a ship load of new features and game optimizations. They also include WDDM 2.0 support, letting you use them with Windows 10.

To begin with, Catalyst 15.7 WHQL adds support for AMD FreeSync in CrossFire setups, on DirectX 10 and higher 3D applications. Features such as VSR (virtual super-resolution) and FRTC (frame-rate target control) are now official. CrossFire profiles have been added/improved for over a dozen games since 14.12 Omega. Frame-rates have been increased for Far Cry 4 and Tomb Raider.

DOWNLOAD: AMD Catalyst 15.7 WHQL for Windows 8.1/10 64-bit | Windows 8.1/10 32-bit | Windows 7 64-bit | Windows 7 32-bit

TechPowerUp and MSI Announce Far Cry 4 Giveaway

TechPowerUp and MSI are back with another interesting giveaway, this time celebrating Far Cry 4, the open-world shooter adventure in a Himalayan setting. Simply fill up a short form (or have Facebook do it for you), and five lucky winners stand to win UPlay keys to Far Cry 4; one lucky winner gets an MSI X99S Gaming 7 socket LGA2011v3 motherboard, which is armed to the teeth with every feature a serious gamer can possibly need! For more information, and to participate, visit this page.
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