News Posts matching #Launch

Return to Keyword Browsing

Microsoft Flight Simulator 2024 Dives into Long Loading Times and Negative Reviews

Microsoft's latest Flight Simulator 2024 just launched, and it already appears to be riddled with problems. When internally testing, we ran into some issues regarding long loading times and eventual errors without getting to the game. Additionally, many others confirmed that they were experiencing problems. Launched on 08:00 am PT on November 19, the simulator has faced widespread server infrastructure issues affecting player access. CEO of Asobo, maker of this Flight Simulator franchise, Sebastian Wloch, has released a public statement via video addressing the widespread technical issues that plagued their latest game release. According to Wloch, while pre-launch testing had successfully simulated concurrent player counts of 200,000 users, the actual launch revealed critical weaknesses in the database cache system that weren't apparent during testing.

Additionally, the negative reviews stemming from these issues have piled up. On Steam, the game currently has 2,865 reviews, only 500 of which are positive. The remaining 2,000+ are overwhelmingly negative, with many users not being satisfied with the gameplay and quality of the release. The game's infrastructure is powered by Microsoft's Azure cloud, which is also not good marketing for Microsoft as the Azure platforms should signal better infrastructure scaling and stability. While these issues should be cleared in the long run, the short-term consequences are turning the launch into a colossal failure, as gamers expected more from this release. Lastly, the alpha version of the game was notorious for the massive internet bandwidth hog, causing up to 180 Mbit/s load.

Assassin's Creed Shadows Animus Hub Rumors Quashed As Ubisoft Breaks Silence, Denies Paid Battle Pass Allegations

Assassin's Creed Shadows is seemingly not out of hot water with gamers just yet, although this time, the flak seems to have been mostly unwarranted. Earlier this week, rumors popped up on Reddit claiming to reveal the Assassin's Creed Shadows Animus Hub, which was supposedly the upcoming RPG's dedicated launcher, and a host of in-game season passes and rewards. The leak purports to detail the first free battle pass, which is referred to as "Eye in the Dark" and will consist of 20 reward tiers. Completing the battle pass allegedly rewards 9,050 Isu coins, which can be used to purchase various cosmetics in the form of character, weapon, and mount customization options. Somewhat comically, there appear to be in-game collaborations with the likes of VISA, Red Bull, Intel, BAPE Clothing and Sprecher, although how these will play out in the game is a mystery. This news made quite a stir when it was first announced, since Ubisoft was very clear when it confirmed the game's delay last month that there would be no season passes in Assassin's Creed Shadows.

As it turns out, though, the rumors were kicking up enough speculation about the return of paid subscriptions, battle passes, and season passes that Ubisoft took to its official Discord server to address the rumors directly. Although Ubisoft confirmed that the Animus Hub is a piece of software it has been working on, all the content and rewards offered in the Animus Hub will be free content. Ubisoft was, however, careful with its words, not denying the existence of season passes and battle passes, instead only commenting that those passes will not be paid. Additionally, Ubisoft confirmed that there will be additional in-game content available for free in the Animus Hub.

Solidigm Launches D5-P5336 PCIe Data Center SSDs With 122 TB Capacity

Solidigm, a leading provider of innovative NAND flash memory solutions, announced today the introduction of the world's highest capacity PCIe solid-state drive (SSD): the 122 TB (terabyte) Solidigm D5-P5336 data center SSD. The D5-P5336 doubles the storage space of Solidigm's earlier 61.44 TB version of the drive and is the world's first SSD with unlimited Random Write endurance for five years—offering an ideal solution for AI and data-intensive workloads. Just how much storage is 122.88 TB? Roughly enough for 4K-quality copies of every movie theatrically released in the 1990s, 2.6 times over.

Data storage power, thermal and space constraints are accelerating as AI adoption increases. Power and space-efficient, the new 122 TB D5-P5336 delivers industry-leading storage efficiency from the core data center to the edge. Data center operators can deploy with confidence the 122 TB D5-P5336 from Solidigm, the proven QLC (quad-level cell) density leader with more than 100EB (exabytes) of QLC-based product shipped since 2018.

Sony's PS5 Pro To Launch on November 7 With Over 50 Enhanced Games

Many gamers have been skeptical of the recently announced Sony PS5 Pro since the day it was announced, largely due to the high price and the perceived lack of meaningful improvements. It seemed to many as though the PS5 Pro was simply a meaningless mid-cycle cash-grab with a few extra features tacked onto the top, however, it looks like Sony and its development partners have put in the work to make the PS5 Pro experience fresh and worthwhile. According to a new post on the official PlayStation Blog, the new console will launch with at least 50 confirmed "Enhanced" games.

What exactly Sony means by Enhanced is rather nebulous, since many of the Enhanced games for the PS5 Pro have a mishmash of different Pro features. For example, Resident Evil Village gets the full 120 FPS treatment, while Horizon Forbidden West only gets a bump up to 4K at 60 FPS. Stellar Blade, on the other hand, only gets an FPS boost to 80 FPS or 50 FPS at 4K. It's likely that, like Stellar Blade, all the titles aiming for higher refresh rates on the PS5 Pro are using some mix of PSSR, dedicated AI acceleration, and traditional rasterization rendering techniques to achieve the increased frame rates. Both The Last of Us Part I and The Last of Us II Remastered will run at 60 FPS on the PS5 Pro, but they will render at 1440p and use PSSR to upscale to 4K output.

The Console Exclusive Era Draws to a Close as Square Enix Joins Ubisoft in Simultaneous Release Strategy

It looks like the single-platform exclusive era that has plagued the gaming industry since the 2010s is coming to an end. The writing has been on the wall for a while, with Square Enix already previously confirming that its games would be launching earlier on both PC and Xbox, but now, the game studio has confirmed that more of its titles will be launching to more platforms simultaneously. This comes after Ubisoft made a similar announcement regarding the launch of Assassin's Creed Shadows after a delay and a bit of controversy.

The news from Square Enix broke in an interview with Japanese outlet 4gamer.net, with Square Enix's Naoki Yoshida confirming that the strategy has proven beneficial in terms of attracting more players to the company's games, further explaining that PC is the largest audience for gaming. The game Yoshida was specifically addressing in the interview was the upcoming Fantasian Neo Dimension—an upcoming CRPG developed by Mistwalker Corporation and published by Square Enix, with a planned multi-platform launch on December 5, 2024—but Yoshida seems to imply that this new policy will apply to more games going forward. It appears that both the announcement by Square Enix and Ubisoft are driven by commercial motivations.

SilverStone Launches the SETA A2, Bridging Workstation Power and Gaming Performance

SilverStone Technology, a leading manufacturer of innovative PC components, is excited to introduce the SETA A2, our latest mid-tower chassis that upgrades the original SETA A1. The SETA A2 builds on the sleek aluminium front panel design, now with full perforation to optimize cold air intake for better cooling performance and system efficiency.

This updated chassis offers significantly enhanced versatility, accommodating motherboards from ATX up to SSI-CEB, making it ideal for various setups—from high-end gaming rigs to professional workstation systems. To meet the demands of today's high-performance components, the SETA A2 is designed with a robust cooling system, supporting up to eleven 140 mm fans and featuring radiator mounts on the front, side, and top for sizes up to 420 mm. These capabilities make it an excellent fit for powerful CPUs and GPUs that require intense cooling.

Active Matter Announced for 2025 Launch

Gaijin Entertainment and Matter Team are happy to announce Active Matter, a new mind-bending tactical hardcore shooter set in a fractured multiverse. The game will be available for purchase on PC (at Steam and Gaijin.Net stores), PlayStation 5 and Xbox Series X|S in 2025. The exact price and release date will be announced later. The Closed Beta Test of Active Matter is planned for 2024 at Gaijin.Net, and players are welcome to sign up at the game's official website to make sure they do not miss this opportunity.

Active Matter players control operators stuck in a time loop, returning, time and again, to the same point after each death. They choose a loadout and enter quantum-unstable zones, rich in active matter - a substance capable of warping and ripping the very fabric of space and time. Rivals from other timelines, physics-breaking anomalies that change gravitational force and ethereal beings stand in the way. Players harvest active matter, collect the loot and extract to a safe area before the whole zone ceases to exist with everything inside it.

Windblown Early Access Launch: Dead Cells Dev's Co-Op Roguelike Cracks Top 10 Sales in First Hour

Windblown, the latest game release from Motion Twin, the developer of Dead Cells, today released in Early Access on Steam. The new three-player co-op roguelike platformer launched in a surprisingly complete state, debuting with everything from single-player, two-player, and three-player co-op gameplay to a roster of 12 weapons and five biomes for players to explore. Motion Twin is open about the game still being in development, though, and hopes to use gamer feedback during the early access period to add much more content down the line.

The most impressive part of the game's launch is that, barely an hour after it went live, it managed to reach the number eight spot on SteamDB's Steam top seller list, beating out much larger titles, like Monster Hunter Wilds, which made news just yesterday for a new trailer and an open beta announcement. At the time of writing, Windblown has reached a peak of just over 4,800 concurrent players on Steam, with 152 reviews earning the game an 88% positive rating. Time will tell if this positive reception continues, but given that it launched at an odd time on a Thursday afternoon, it wouldn't be surprising to see the game reach much higher sales numbers and player counts over the weekend.

VANKYO Unveils Performance V700G Google TV Projector - Just in Time for the Holidays

Just in time for the holiday shopping season, VANKYO, a leader in affordable projection technology, is set to revolutionize home entertainment with the release of the VANKYO Performance V700G projector. Launching on October 22nd, 2024, the V700G marks a milestone as the first Google TV projector designed by VANKYO to be sold in brick-and-mortar retail stores across the U.S.

As the holiday season approaches and families look for ways to enhance their home entertainment, the VANKYO Performance V700G provides an all-in-one solution with superior picture quality and immersive audio. It is honored to be listed as the first smart projector brand as part of the Google TV ecosystem expansion. Alongside Hisense and TCL, VANKYO contributes to enhancing the entertainment experience for 270 million monthly active users of Google TV. With no need for external streaming devices, users can enjoy a seamless and simplified viewing experience right out of the box. It offers an ideal solution for creating a premium home theater experience, whether it's for cozy movie nights, streaming holiday classics, or showcasing slideshows of family memories.

Assassin's Creed Shadows Collector's Edition Gets $50 Price Cut Amid Monetization Pivot

Assassin's Creed Shadows has had a bit of a rough time of late, with Ubisoft initially pulling out of the Tokyo Game Show entirely and delaying the launch of Shadows to February 2025, attributing its absence at the show to the buggy, incomplete nature of the 2025 entry into the Assassin's franchise. In the announcement confirming the launch delay and the Tokyo Game Show Absence, Ubisoft also communicated that it would be shaking up the Assassin's Creed launch and monetization strategy significantly. Apparently as part of that monetization switch-up, Ubisoft has also changed the price of the Assassin's Creed Shadows Collector's Edition, cutting it by a whopping $50.

Ubisoft confirmed the price change on Discord in an official Q&A, announcing that, due to dropping the three-day early access that Collector's Edition buyers would originally have received, the Collector's Edition would now cost $229.99 instead of the previous price of $279.99. Meanwhile, the Collector's Edition will still include all the other paraphernalia and real-world loot that it originally bundled. The aforementioned delay and changes to the monetization strategy not only saw the cancellation of the Season Pass model previously used by Ubisoft, but it also meant that all Assassin's Creed Shadows players would also get the game's first expansion for free along with the base game.

Wayfinder 1.0: Troubled indie ARPG Exits Early Access With 10% Discount, New Content, and NVIDIA DLSS

Right on schedule, and as we reported earlier this month, Wayfinder has exited its long, tumultuous Steam Early Access period, and, almost immediately after the full release, the game saw a significant spike in player count—at least compared to its recent player count. Wayfinder released to the general public today, and since its full launch, it has gained at least 100 additional positive reviews. Meanwhile, the initial player count only spiked by around 2,000 concurrent players, and the game's all-time Steam review score barely budged from its overall mixed rating.

Wayfinder's 1.0 release seems to be off to a slow start, especially compared to its 24,000+ peak concurrent player count, which it achieved back when it was still slated to be a free-to-play online MMO released under Warframe developer Digital Extremes's publishing wing. Since then, however, Airship Syndicate has drastically changed the nature of Wayfinder, turning it into a co-op (or single-player) dungeon crawler ARPG that's loud and proud about being microtransaction-free. In the Wayfinder 1.0 update, Airship Syndicate also added a whole new area for players to explore and a new movement mechanic, which should dramatically increase the verticality of the game and the diversity of combat encounters.

Cloud Imperium Games Announces 2026 Launch Window for Squadron 42

Cloud Imperium Games (CIG) surprised fans with a live playthrough of Squadron 42, their upcoming epic single-player narrative space adventure. Revealed onstage at CitizenCon 2954, the live showcase of the opening moments of the game offered attendees the most in-depth look at the visually stunning Squadron 42 yet, demonstrating action-packed space combat, grand cinematic storytelling and incomparable scale and fidelity. Squadron 42 is in the polish phase of production, with developer CIG revealing their intention to launch the game in 2026. Following the conclusion of the presentation, CIG released the full recording of the live playthrough on their YouTube channel.

Squadron 42 is a cinematic, single-player sci-fi adventure set in the universe of Star Citizen. Fight the good fight in an epic and immersive narrative full of action and intrigue; facing off against ruthless enemies in strategic FPS battles on foot and intense space combat from a cockpit. The epic space adventure will be experienced alongside a stunning all-star cast including Mark Hamill, Eleanor Tomlinson, Gary Oldman, John Rhys-Davies, Sophie Wu, Jonathan Bailey, and Henry Cavill.

Indie Dungeon Crawler, Wayfinder, To Exit Early Access With New Map, Grappling Hook, and Playable Character

After recently announcing PS5 and PC cross-play, Airship Syndicate announced that its co-op, indie, ARPG dungeon crawler, Wayfinder, will officially exit early access on October 21. Along with the full version 1.0 release, Wayfinder will introduce both a new playable area, called The Crucible, and a new vertical traversal tool, called a Hookshot, specifically designed to explore the ruins of the ancient city. The announcement comes with gameplay footage (see on the PlayStation Blog) of the overgrown, gloomy mega-mech that was built by the ancients to fight a war but has since been reclaimed by nature. The new map adds an extra degree of verticality to the game, giving the developers an opportunity to expand the player experience and arsenal.

In addition to the new region and extended mobility options, Airship Syndicate is teaming up with Critical Role for a paid DLC that will add The Legend of Vox Machina characters to Wayfinder as playable characters. Although exact pricing of the DLC is unknown both the Critical Role DLC Supporter Pack and The Crucible will be available on October 21. After the update, players will still be able to play in both single-player and co-op modes, just like before.

Assassin's Creed Mirage Gets Steam Deck Compatibility Guarantee at October 17 Steam Launch

After the drama and negative press surrounding the recent Assassin's Creed Shadows delay, fans of the franchise might be happy to hear that, after more than a year on other platforms, Assassin's Creed Mirage has finally received a PC release date. Additionally, Ubisoft guarantees that Assassin's Creed Mirage will be playable on the Steam Deck at launch, even though it won't ship with the "Playable" logo.

According to the announcement, Assassin's Creed Mirage will launch on Steam on October 17, 2024. When the game launches on Steam, it will feature 50 in-game achievements that will "range from completing missions or ranking up, to performing specific actions." Despite having Steam achievements and Steam Deck compatibility at launch, AC Mirage players will still have to install UbiConnect, Ubisoft's first-party game store and launcher—a move that's unlikely to sit well with many gamers.

NVIDIA Tunes GeForce RTX 5080 GDDR7 Memory to 32 Gbps, RTX 5070 Launches at CES

NVIDIA is gearing up for an exciting showcase at CES 2025, where its CEO, Jensen Huang, will take the stage and talk about, hopefully, future "Blackwell" products. According to Wccftech's sources, the anticipated GeForce RTX 5090, RTX 5080, and RTX 5070 graphics cards should arrive at CES 2025 in January. The flagship RTX 5090 is rumored to come equipped with 32 GB of GDDR7 memory running at 28 Gbps. Meanwhile, the RTX 5080 looks very interesting with reports of its impressive 16 GB of GDDR7 memory running at 32 Gbps. This advancement comes after we previously believed that the RTX 5080 model is going to feature 28 Gbps GDDR7 memory. However, the newest rumors suggest that we are in for a surprise, as the massive gap between RTX 5090 and RTX 5080 compute cores will be filled... with a faster memory.

The more budget-friendly RTX 5070 is also set for a CES debut, featuring 12 GB of memory. This card aims to deliver solid performance for gamers who want high-quality graphics without breaking the bank, targeting the mid-range segment. We are very curious about pricing of these models and how they would fit in the current market. As anticipation builds for CES 2025, we are eager to see how these innovations will impact gaming experiences and creative workflows in the coming year. Stay tuned for more updates as the event approaches!

Windblown: New Action-Roguelike From Dead Cells Dev Gets Release Date, Playable Demo

Motion Twin, of Dead Cells fame, has announced the early access release date for its next roguelite, Windblown, which looks to be a much more cheerful affair than the grim-dark Dead Cells, and it's designed for multiplayer, too. Windblown will feature many of the same gameplay elements as Dead Cells, though, including fast-paced hack-and-slash combat, platforming, and permanent death. This time, though, Motion Twin has gone for an isometric perspective, instead of the side-scroller style, and the pixel graphics are swapped out for a cutesy cartoon style and color palette somewhat reminiscent of the likes of Paladins. There also appear to be some nifty bullet-hell-style battles thrown into the mix.

As for the release date and playable demo, Motion Twin has not yet announced when the game will fully release, but a Windblown demo will launch on October 14 during the upcoming Steam Next Fest, and Steam Early Access for the full game arrives on October 24. Motion Twin also says that any progress and unlocks achieved during the playable demo will carry over once the full game launches, which is a nice touch.

Starfield Shattered Space Fails To Impress With 'Mostly Negative' Steam Reviews

Starfield's Shattered Space DLC launched on September 30, and it was meant to address many of the base game's major issues, with a more hand-crafted feel, more intimate encounters, and a more narrative-driven gameplay experience. Instead, Steam gamers and critics alike have lambasted the expansion online for boring and underwhelming, repetitive gameplay, calling it "more Starfield," essentially repeating the story of Starfield's initial launch. At the time of writing, the Shattered Space DLC has 1,601 reviews on Steam, with only just over 34% of those reviews rating the expansion positively—placing it squarely in the "Mostly Negative" category on Steam.

Likely the biggest disappointment when it comes to Shattered Space's poor reception is that the Starfield player base actually seemed quite optimistic about the expansion, thanks to previous gameplay and interviews about the intention behind the expansion. Critically, however, Starfield developer, Bethesda, deliberately didn't send out game keys to the press for review prior to the launch of the game, so there was no real way for players to know whether they would enjoy the $29.99 expansion before buying it.

Shyborg Games Readies "The Art Collector" For Launch on October 22nd

Shyborg Games, an indie developer, is launching its first game—The Art Collector—on Steam on October 22nd. The game places you in the role of an artist tasked with taking over an art gallery to help your mentor. Customize your gallery and home, befriend local artists, help them gain exposure, and master the art of selling fine art in this narrative-driven, capital management, shopkeeper RPG.

Created by a team of two brothers whom I have personally known for most of my life, it is an awesome experience seeing their passion project, which took a monumental amount of effort, reach this point. With other close friends, family, and myself contributing through playtesting and offering feedback, the game has advanced at a remarkable pace. Considering all the effort that has gone into building this unique experience, I wanted to share it with our community. A demo is available on Steam now, with a launch price of $12.99. You can view the full trailer, history, and all the in-game features after the break!

Intel Arrow Lake Leak Confirms October 10 Announcement Date For Core Ultra 200 CPUs

Intel's Arrow Lake Core Ultra 200 series CPUs have appeared in a number of leaks now, and some benchmarks of the new chips have even started appearing on sites like Geekbench, however, there are still some questions surrounding the launch date of the new CPUs. Previous leaks indicated that the original mid-October launch was pushed back to October 24, and new information from VideoCardz sheds more light on the exact specifics of the launch, with October 24 pegged as the day Arrow Lake reviews and sales will be available to the public.

According to the leak, Intel will host a private media briefing for a select few press outlets and influencers on October 7. This will be followed by the official public announcement on October 10 and the review embargo and official retail launch on October 24. The October 7 event will reportedly feature a keynote from both Robert Hallock, Intel's VP and general manager of Client AI and technical marketing, and Roger Chandler, vice president of enthusiast PC and workstation product marketing.

Epic Games Leans Into Indie Games and Social Features at Unreal Fest

At the opening event of the Unreal Fest in Seattle, Tim Sweeney, CEO of Epic Games, addressed the recent commercial failures of ambitious, citing a "generational change" in the gaming landscape as part of the reason for their failures. Epic Games seemingly wants to address this shift in gamer priorities by relying more on in-game social features, although there was also a strong emphasis on getting indie game developers to sign on to use the Unreal Engine and the Epic Games Store.

In the same presentation, Epic Games announced a new collaboration between the Epic Games Store and Unreal Engine that should make it easier and more affordable for small development teams to market and publish their games to Epic Games and other storefronts. The new launch program, called Launch Everywhere with Epic, reduces Epic's revenue cut for any games developed with Unreal Engine and published on the Epic Games Store before or at the same time as any other platforms. Epic also announced new "indie spaces" for indie developers to share knowledge and make industry connections.

Amazon's Free-To-Play MMO Throne and Liberty Launches to Massive Audience Despite $40 Early Access Fee

Amazon Games recently launched the long-awaited free-to-play MMORPG, Throne and Liberty, in early access, and the game appears to have gone down quite well with the community. On Thursday, mere moments after the launch, Throne and Liberty already had a peak player count of 53,884—a figure it likely earned during its advanced access period in South East Asia and Korea, where it has been available since as early as December 2023.

Since then, Throne and Liberty has continued its success, rising to as many as 54,720 concurrent players on Saturday, September 28. While this only places it in third place for current top sellers on Steam, this player count is in spite of the free-to-play game's early access pass costing a minimum of $40 on Steam. Throne and Liberty has also garnered its significant following despite only 60% of its Steam user reviews being positive, making its success even more anomalous.

Ubisoft Shakes Up Assassin's Creed Shadows Launch With Day 1 Steam Release and No Season Pass

There have been a slew of changes for the upcoming Assassin's Creed Shadows launch, and the latest announcement out of Ubisoft promises some serious changes to the game's launch strategy. Not only will the game be delayed by almost four months, but it will now launch on PC via Steam at the same time as PS5 and Xbox consoles, and Ubisoft is apparently ditching the season pass model that it previously resorted to for major game launches.

In a previous article, we detailed the delays to Assassin's Creed Shadows, but further information was revealed in a Ubisoft trading update (PDF):
We are departing from the traditional Season Pass model. All players will be able to enjoy the game at the same time on February 14 and those who preorder the game will be granted the first expansion for free.

Ubisoft Delays Assassin's Creed Shadows to February 2025 After Cancelling Tokyo Game Show Appearance and Press Previews

Ubisoft and the Assassin's Creed game franchise have had a bit of a rough time of late, with recent installments to the franchise largely having received a lukewarm or even negative reception. Now, just two months ahead of the official launch of Assassin's Creed Shadows—which is slated to revive much of the allure of some of the older Assassin's Creed games—Ubisoft is reportedly pulling out of the Tokyo Game Show and cancelling early media previews of the game.

Ubisoft Japan broke the news via a post to the company's official X account, although it doesn't reveal why it cancelled the September 26 broadcast, citing only "various circumstances" for the cancelled appearance. Alongside the cancelled Tokyo Game Show showcase, Ubisoft has also reportedly cancelled the subsequent Assassin's Creed press previews, which were scheduled for next week. The cancellation of both of these events has led fans to speculate about potential launch delays for the next Assassin's Creed game.

Bethesda to Launch $29.99 Starfield: Shattered Space Expansion Without Early Reviews

Starfield's next DLC will be called Shattered Space, and it is set to launch on 30 September 2024 at $29.99 on PC, and Xbox. However, if you're a gamer that wants to know more about what you're getting into before you spend your money, you will seemingly need to wait, since gaming media won't have access to the expansion ahead of its launch.

The news was revealed by IGN journalist Dan Stapleton in a post on Bluesky that reads: "Aw dang, I'm told no Starfield: Shattered Space review copies are going out ahead of launch. We'll have something up on it ASAP but I imagine that's gonna be a few days at least." Stapleton doesn't seem to have been told why Bethesda won't be sending out review samples, but he does note that it will make reviewing the expansion while it is relevant more challenging.

Frostpunk 2 Sells 350,000 Copies in 3 Days

After much anticipation, Frostpunk 2 launched last week to near-universal praise. The strategic city-builder's success is underlined by the fact that the game has seemingly even exceeded its developer's expectations, with game sales for PC and macOS alone already surpassing the game's development and marketing cost just three days after launch.

In a post to the official Frostpunk 2 account on X, the developer celebrated that the game had officially sold over 350,000 copies. At $44.99 in the US, the new game costs $15 more than the original, which launched in 2018 and has generated an estimated total revenue of $53 million—since its launch. In contrast, Frostpunk 2 has supposedly already earned an estimated revenue of $3.5 million, according to Game-Stats.com, although estimates from Gamalytic put that closer to $10 million.
Frostpunk 2 player counts
Return to Keyword Browsing
Nov 21st, 2024 21:20 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts