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Capcom Reveals Onimusha: Way of the Sword at The Game Awards 2024, Set to Launch in 2026

Today at The Game Awards 2024, Capcom, a leading worldwide developer and publisher of video games, revealed Onimusha: Way of the Sword. The action game is an all-new adventure in the classic Onimusha franchise. The series' first new installment in nearly two decades, Onimusha: Way of the Sword returns to a dark fantasy feudal Japan where samurai clash with the supernatural in cutting-edge combat. Onimusha: Way of the Sword launches worldwide in 2026 for PlayStation 5 (PS5), Xbox Series X/S, and PC via Steam.

Onimusha is rooted in the Sengoku period, Japan's legendary age of warring states. The games infuse history with Japanese folklore to tell tales of warriors who wield the mystical power of the Oni. These heroes are drawn into conflict with the Genma, relentless monsters hellbent on conquering the world. The franchise debuted in 2001 and instantly captivated players with its satisfying sword-based combat and exhilarating "Issen" counterattack mechanics. The series also gained recognition for its spellbinding stories portraying historical figures and real events in a dark fantasy setting. Now, having grown in popularity as one of Capcom's best-selling properties, Onimusha is entering a whole new era.

Co-Op Rogue-Lite Hyper Light Breaker To Launch on January 15 2025 With 3D Solar Ash Aesthetics

Hyper Light Breaker, the sequel to the massively popular indie hit, Hyper Light Drifter, is set to release on Steam on January 15, 2025. The only catch is that the game will release into early access, meaning it will likely change significantly during its first year on the market. At launch, Hyper Light Breaker will cost $29.99.

While Hyper Light Breaker shares a name with and hits a lot of the same aesthetic notes as Hyper Light Drifter, it isn't exactly a sequel in the classical sense. Hyper Light Breaker is set "decades before" the events of Hyper Light Drifter, and the aesthetic looks like an upgraded version of the hyper stylized 3D graphics we saw from Heart Machine in Solar Ash, as opposed to the top-down 2D pixel art of Hyper Light Drifter. Unlike Solar Ash, though, the core gameplay loop will rely on rogue-lite mechanics and hack and slash combat, making it a unique entry in the Hyper Light universe. Additionally, Hyper Light Breaker will be a co-op game, with support for up to three players in a squad.

Keychron Announces K8 QMK V2 TKL Keyboard With Improved Customization and New Switch Options

Keychron, known for its often reasonably priced, customizable mechanical keyboards, has announced the second iteration of the K8 QMK. The new TKL (80%) keyboard sports updated internal materials for added sound dampening. The new K8 QMK is available with the usual selection of mechanical switch types and two different frame designs, catering to different market segments. Compared to the original K8 Wireless, the K8 Wireless V2 has updated Bluetooth connectivity, QMK support, and new, custom Keychron switches.

The new Keychron K8 QMK V2 shares many similarities with its predecessor, including the same $99 starting price, although there are some differences that are likely to make V2 an attractive option for mechanical keyboard enthusiasts. The biggest physical change is the move from shine-through OEM profile ABS keycaps to shine-through double-shot Cherry profile PBT keycaps, which are bound to be a mixed bag in enthusiast communities. On the one hand, many enthusiasts prefer the sound of ABS keycaps, but the Cherry profile is often highly regarded for comfort and ergonomics. While the external physical changes are mostly rather moderate, the internals have been significantly more impressive, with QMK firmware—and Keychron Launcher customization support—being the most important of the functional changes. That QMK support apparently comes at a cost, though, since the new Keychron K8 QMK V2 comes with the same battery capacity but significantly lower battery life when connected wirelessly, despite the move from Bluetooth 5.1 to Bluetooth 5.2. Keychron claims that the K8 QMK V2 can last up to 190 hours on Bluetooth without backlighting and up to 100 hours with the backlighting at its lowest brightness. Meanwhile, the original K8 is capable of up to 240 hours with the backlight off, with RGB backlighting coming in lower than the new K8 QMK V2, at up to 72 hours with the backlight enabled. The K8 QMK V2 also has new inner foam layers for sound dampening, which might not be everyone's cup of tea, but it helps provide more customization options.

ViewSonic Readying a 27-inch 520 Hz OLED Gaming Monitor for CES 2025 Launch

According to the reputable German publication ComputerBase, ViewSonic is preparing to launch an absolute unit of a gaming monitor at CES 2025, which is scheduled to take place in January of next year. The monitor is expected to sport an OLED panel, along with a peak refresh rate of a whopping 520 Hz. The product is also rumored to boast a resolution of 2560 x 1440, which should allow for decent pixel density considering its 27-inch size.

Like many other monitors available currently on the market, yet another unnamed ViewSonic OLED monitor will also boast dual-mode capabilities. Simply put, the monitor will give its user the option to toggle between a high-refresh rate mode with lower resolution, and a high-resolution mode, likely 4K, but with a lower refresh rate. No other details are known at this point, so interested folks will have to wait till next month to know more.

Path of Exile 2 Becomes Victim of Its Own Success As 450,000+ Players Overwhelm Servers

Path of Exile 2 today released in Early Access on Steam and consoles, and, despite the game's $29.99 Early Access pricing, it has already managed to amass a peak player count of over 458,920 players on Steam alone. While this is undoubtedly good news for the developer and publisher, the increased server load has apparently already caused problems, resulting in excessive queue times to get into game sessions. At the time of writing, the game has only been available to play for a little over four hours, and the player count is only beginning to plateau now.

According to the Path of Exile X account, the development team has been hard at work trying to stem the bleeding, as it were. So far, the Path of Exile website has been down several times due to the high traffic, preventing players from claiming their Steam keys. Additionally, and somewhat hilariously, this outage has also affected the "Early Access Live Updates" site that was meant to be a resource for gamers to keep track of work the live service team was doing to try and deal with the high launch-day volumes.

Borderlands 4 Game Awards Trailer Expected To Divulge Details on Returning Characters

The annual Game Awards is just around the corner, with the opening night scheduled for December 12, and gaming industry big-shots have teased that there are big announcements coming. One such announcement is the reveal of the second Borderlands 4 trailer, which is all but confirmed for The Game Awards, thanks to Randy Pitchford, CEO of Gearbox Software. We already know the game is planned for release sometime in 2025, but fans are itching to know more about what's to come from the looter shooter that dominated the early 2010s. Around the same time, Andy Robinson, CEO of Video Game Chronicle, teased that he is "Expecting a VERY big Game Awards next week," going on to hype up his followers with "Fire up the hype train."

Pitchford, who has a reputation for being very active on X, recently posted a not-so-subtle confirmation that Gearbox was working on a new trailer for Borderlands 4. Without revealing much more, Pitchford teased that the next trailer would start where the first left off, suggesting that we may find out more about whom the cybernetic arm at the end of the teaser trailer belongs to. So far, prevailing fan theories and speculation around the owner of said arm propose that it is a hint at the return of Gaige, a playable character, and fan favorite, from Borderlands 2. This is a plausible guess, since the Borderlands franchise is known for bringing back characters from previous games, and it wouldn't be the first time we will have seen a former playable character turn NPC.

Sony Details Marvel Rivals PS5 Pro Enhancements Coming on December 6 Launch

Marvel Rivals is set to launch on PlayStation 5 at the end of this week, Friday, December 6, and Sony has finally revealed some of the technical details that will ship with the upcoming PvP shooter. On the base-model PS5, Marvel Rivals will supposedly run at a stable 60 FPS at 1440p resolution, with UE5 Lumen Global Illumination and Chaos Destruction tech. Meanwhile, High Frame Rate mode will deliver 120 FPS, likely dropping the maximum resolution and quality settings to reach the higher frame rate, although Sony neglects to mention the resolution in this mode.

The PS5 Pro steps things up somewhat, thanks to the improved processing power and AI enhancement features. On PS5 Pro, Marvel Rivals will run at up to 4K and 60 FPS in Pro Mode, with an optional 120 FPS High Frame Rate Mode promising higher frame rates and resolutions than on the base PS5, although again there are no specific resolutions quoted here. The PS5 Pro also adds Lumen Reflections, which is a ray tracing implementation that allows for better, more accurate reflections off of a wide variety of surfaces, theoretically enhancing things like water effects, diffuse reflections, and indoor and outdoor lighting, making all the aforementioned more realistic. In addition to improved visuals and performance, PS5 and PS5 Pro players will get access to two special skins as in-game purchases or PlayStation Plus add-ons, namely Peni Parker's VEN#M skin and a PlayStation-exclusive Scarlet Spider skin for Spider-Man.

Minisforum UM870 Slim Launched with Ryzen 7 8745H APU and an Affordable Price

Minisforum is a brand that is quite well-regarded by folks who are passionate about SFF/Mini PCs. Their latest offering, the UM870 Slim, continues to uphold that tradition, but with a relatively affordable price. With dimensions of 130 mm x 127 mm x 50 mm, the UM870 Slim boasts a volume of just 0.82 liters, staying true to its "Slim" moniker.

The UM870 Slim is powered by a 54 W Ryzen 7 8745H APU rocking 8 Zen 4 cores and 16 threads. This APU is basically a Ryzen 7 8845HS, but without the AI capabilities made possible by the XDNA NPU. The aforementioned 0.82 liter chassis means that the UM870 Slim lacks the luxury of discrete graphics, and relies on the integrated Radeon 780M GPU instead. Unlike some of its competitors, the UM870 Slim misses out on OCuLink support, which would've allowed for significantly faster eGPU connections as compared to USB4.

Intel to Announce Arc Battlemage on December 3rd, With Availability and Reviews Expected on December 12th

According to the latest information from Videocardz, the Intel Arc Battlemage announcement and launch could be closer than expected. The official announcement for two first SKUs, the Arc B580 and the Arc B570, is apparently scheduled for December 3rd, with availability and first reviews coming on December 12th.

Intel is expected to announce and launch two mid-range SKUs, the Arc B580 and the Arc B570, and has yet to give any information on the rest of the lineup, including higher-end as well as entry-level SKUs. The Arc B580 SKU has been leaked recently and is said to feature 20 Xe2-cores with a GPU clock of 2.8 GHz. The board comes with 12 GB of 19 Gbps GDDR6 memory on a 192-bit memory interface and needs two 8-pin power connectors. The price is said to be set at around $250, according to rumors and listings spotted earlier. The second SKU, the Arc B570, is rumored to pack 18 Xe2-cores, while the rest of the information is still unknown.

8BitDo Launches Transparent Xbox Edition Retro Mechanical Keyboard and Retro R8 Gaming Mouse

8BitDo is known for making retro gaming-themed peripherals, and it's now expanded that line-up with two more products in a transparent green color way reminiscent of the original Microsoft Xbox gaming console. The 8BitDo Retro 87 Mechanical Keyboard has received a refresh in classic transparent Xbox colors, and 8BitDo has launched its first gaming mouse, the Retro R8 Mouse in the same color way. The new colorway incorporates the expected transparent green plastic enclosures for the mouse and keyboard and also features bright red, yellow, blue, and green accent colors that, following the traditional ABXY button colors. Both the new Retro 87 Mechanical Keyboard ($199.99) and Retro R8 Mouse ($59.99) are available for pre-order on Amazon, although it looks like the initial batches on the mouse have sold out for now.

While 8BitDo has opted for Kailh Jellyfish X switches, likely for their transparent appearance, the hardware changes to the Retro 87 Mechanical Keyboard are mostly limited to the transparent green case, keycaps, and extra macro buttons. The mouse, on the other hand, bears further inspection, since it's a new product category for 8BitDo. On a surface level, the 8BitDo Retro R8 Mouse looks like a typical ambidextrous gaming mouse, with a claimed eight programmable buttons, USB-C, 2.4 GHz, and Bluetooth LE connectivity, and up to 26,000 DPI resolution. While it's not advertised as a lightweight mouse, it's certainly not heavy for a wireless mouse, coming in at 77 g. The Retro R8 Mouse also comes with a matching charging dock, which 8BitDo says will charge the mouse to 100% in 2.5 hours and acts as a signal extender. 8BitDo claims that the mouse can achieve between 26 and 105 hours of use from its 450 mAh Li-ion battery in wireless mode, depending on the polling rate and connectivity mode.

AOOSTAR N1 Pro Mini PC Launched with Impressively Compact Chassis and Dual 2.5G Ethernet

Right now, all eyes are on the ever-so-compact Mac Mini with the M4 SoC. But that hardly stops other brands from coming out with Mini/SFF PCs with even tinier form factors, and AOOSTAR is no stranger to that trend.

The brand's latest offering, the N1 Pro, rocks a shockingly compact chassis, coming in at just 0.33 liters and weighing just over 300 grams. The system is clearly extremely compact, and can be hauled around pretty easily with very little effort. That said, the system's compactness comes with a major drawback: performance.

Microsoft Flight Simulator 2024 Dives into Long Loading Times and Negative Reviews

Microsoft's latest Flight Simulator 2024 just launched, and it already appears to be riddled with problems. When internally testing, we ran into some issues regarding long loading times and eventual errors without getting to the game. Additionally, many others confirmed that they were experiencing problems. Launched on 08:00 am PT on November 19, the simulator has faced widespread server infrastructure issues affecting player access. CEO of Asobo, maker of this Flight Simulator franchise, Sebastian Wloch, has released a public statement via video addressing the widespread technical issues that plagued their latest game release. According to Wloch, while pre-launch testing had successfully simulated concurrent player counts of 200,000 users, the actual launch revealed critical weaknesses in the database cache system that weren't apparent during testing.

Additionally, the negative reviews stemming from these issues have piled up. On Steam, the game currently has 2,865 reviews, only 500 of which are positive. The remaining 2,000+ are overwhelmingly negative, with many users not being satisfied with the gameplay and quality of the release. The game's infrastructure is powered by Microsoft's Azure cloud, which is also not good marketing for Microsoft as the Azure platforms should signal better infrastructure scaling and stability. While these issues should be cleared in the long run, the short-term consequences are turning the launch into a colossal failure, as gamers expected more from this release. Lastly, the alpha version of the game was notorious for the massive internet bandwidth hog, causing up to 180 Mbit/s load.

Assassin's Creed Shadows Animus Hub Rumors Quashed As Ubisoft Breaks Silence, Denies Paid Battle Pass Allegations

Assassin's Creed Shadows is seemingly not out of hot water with gamers just yet, although this time, the flak seems to have been mostly unwarranted. Earlier this week, rumors popped up on Reddit claiming to reveal the Assassin's Creed Shadows Animus Hub, which was supposedly the upcoming RPG's dedicated launcher, and a host of in-game season passes and rewards. The leak purports to detail the first free battle pass, which is referred to as "Eye in the Dark" and will consist of 20 reward tiers. Completing the battle pass allegedly rewards 9,050 Isu coins, which can be used to purchase various cosmetics in the form of character, weapon, and mount customization options. Somewhat comically, there appear to be in-game collaborations with the likes of VISA, Red Bull, Intel, BAPE Clothing and Sprecher, although how these will play out in the game is a mystery. This news made quite a stir when it was first announced, since Ubisoft was very clear when it confirmed the game's delay last month that there would be no season passes in Assassin's Creed Shadows.

As it turns out, though, the rumors were kicking up enough speculation about the return of paid subscriptions, battle passes, and season passes that Ubisoft took to its official Discord server to address the rumors directly. Although Ubisoft confirmed that the Animus Hub is a piece of software it has been working on, all the content and rewards offered in the Animus Hub will be free content. Ubisoft was, however, careful with its words, not denying the existence of season passes and battle passes, instead only commenting that those passes will not be paid. Additionally, Ubisoft confirmed that there will be additional in-game content available for free in the Animus Hub.

Solidigm Launches D5-P5336 PCIe Data Center SSDs With 122 TB Capacity

Solidigm, a leading provider of innovative NAND flash memory solutions, announced today the introduction of the world's highest capacity PCIe solid-state drive (SSD): the 122 TB (terabyte) Solidigm D5-P5336 data center SSD. The D5-P5336 doubles the storage space of Solidigm's earlier 61.44 TB version of the drive and is the world's first SSD with unlimited Random Write endurance for five years—offering an ideal solution for AI and data-intensive workloads. Just how much storage is 122.88 TB? Roughly enough for 4K-quality copies of every movie theatrically released in the 1990s, 2.6 times over.

Data storage power, thermal and space constraints are accelerating as AI adoption increases. Power and space-efficient, the new 122 TB D5-P5336 delivers industry-leading storage efficiency from the core data center to the edge. Data center operators can deploy with confidence the 122 TB D5-P5336 from Solidigm, the proven QLC (quad-level cell) density leader with more than 100EB (exabytes) of QLC-based product shipped since 2018.

Sony's PS5 Pro To Launch on November 7 With Over 50 Enhanced Games

Many gamers have been skeptical of the recently announced Sony PS5 Pro since the day it was announced, largely due to the high price and the perceived lack of meaningful improvements. It seemed to many as though the PS5 Pro was simply a meaningless mid-cycle cash-grab with a few extra features tacked onto the top, however, it looks like Sony and its development partners have put in the work to make the PS5 Pro experience fresh and worthwhile. According to a new post on the official PlayStation Blog, the new console will launch with at least 50 confirmed "Enhanced" games.

What exactly Sony means by Enhanced is rather nebulous, since many of the Enhanced games for the PS5 Pro have a mishmash of different Pro features. For example, Resident Evil Village gets the full 120 FPS treatment, while Horizon Forbidden West only gets a bump up to 4K at 60 FPS. Stellar Blade, on the other hand, only gets an FPS boost to 80 FPS or 50 FPS at 4K. It's likely that, like Stellar Blade, all the titles aiming for higher refresh rates on the PS5 Pro are using some mix of PSSR, dedicated AI acceleration, and traditional rasterization rendering techniques to achieve the increased frame rates. Both The Last of Us Part I and The Last of Us II Remastered will run at 60 FPS on the PS5 Pro, but they will render at 1440p and use PSSR to upscale to 4K output.

The Console Exclusive Era Draws to a Close as Square Enix Joins Ubisoft in Simultaneous Release Strategy

It looks like the single-platform exclusive era that has plagued the gaming industry since the 2010s is coming to an end. The writing has been on the wall for a while, with Square Enix already previously confirming that its games would be launching earlier on both PC and Xbox, but now, the game studio has confirmed that more of its titles will be launching to more platforms simultaneously. This comes after Ubisoft made a similar announcement regarding the launch of Assassin's Creed Shadows after a delay and a bit of controversy.

The news from Square Enix broke in an interview with Japanese outlet 4gamer.net, with Square Enix's Naoki Yoshida confirming that the strategy has proven beneficial in terms of attracting more players to the company's games, further explaining that PC is the largest audience for gaming. The game Yoshida was specifically addressing in the interview was the upcoming Fantasian Neo Dimension—an upcoming CRPG developed by Mistwalker Corporation and published by Square Enix, with a planned multi-platform launch on December 5, 2024—but Yoshida seems to imply that this new policy will apply to more games going forward. It appears that both the announcement by Square Enix and Ubisoft are driven by commercial motivations.

SilverStone Launches the SETA A2, Bridging Workstation Power and Gaming Performance

SilverStone Technology, a leading manufacturer of innovative PC components, is excited to introduce the SETA A2, our latest mid-tower chassis that upgrades the original SETA A1. The SETA A2 builds on the sleek aluminium front panel design, now with full perforation to optimize cold air intake for better cooling performance and system efficiency.

This updated chassis offers significantly enhanced versatility, accommodating motherboards from ATX up to SSI-CEB, making it ideal for various setups—from high-end gaming rigs to professional workstation systems. To meet the demands of today's high-performance components, the SETA A2 is designed with a robust cooling system, supporting up to eleven 140 mm fans and featuring radiator mounts on the front, side, and top for sizes up to 420 mm. These capabilities make it an excellent fit for powerful CPUs and GPUs that require intense cooling.

Active Matter Announced for 2025 Launch

Gaijin Entertainment and Matter Team are happy to announce Active Matter, a new mind-bending tactical hardcore shooter set in a fractured multiverse. The game will be available for purchase on PC (at Steam and Gaijin.Net stores), PlayStation 5 and Xbox Series X|S in 2025. The exact price and release date will be announced later. The Closed Beta Test of Active Matter is planned for 2024 at Gaijin.Net, and players are welcome to sign up at the game's official website to make sure they do not miss this opportunity.

Active Matter players control operators stuck in a time loop, returning, time and again, to the same point after each death. They choose a loadout and enter quantum-unstable zones, rich in active matter - a substance capable of warping and ripping the very fabric of space and time. Rivals from other timelines, physics-breaking anomalies that change gravitational force and ethereal beings stand in the way. Players harvest active matter, collect the loot and extract to a safe area before the whole zone ceases to exist with everything inside it.

Windblown Early Access Launch: Dead Cells Dev's Co-Op Roguelike Cracks Top 10 Sales in First Hour

Windblown, the latest game release from Motion Twin, the developer of Dead Cells, today released in Early Access on Steam. The new three-player co-op roguelike platformer launched in a surprisingly complete state, debuting with everything from single-player, two-player, and three-player co-op gameplay to a roster of 12 weapons and five biomes for players to explore. Motion Twin is open about the game still being in development, though, and hopes to use gamer feedback during the early access period to add much more content down the line.

The most impressive part of the game's launch is that, barely an hour after it went live, it managed to reach the number eight spot on SteamDB's Steam top seller list, beating out much larger titles, like Monster Hunter Wilds, which made news just yesterday for a new trailer and an open beta announcement. At the time of writing, Windblown has reached a peak of just over 4,800 concurrent players on Steam, with 152 reviews earning the game an 88% positive rating. Time will tell if this positive reception continues, but given that it launched at an odd time on a Thursday afternoon, it wouldn't be surprising to see the game reach much higher sales numbers and player counts over the weekend.

VANKYO Unveils Performance V700G Google TV Projector - Just in Time for the Holidays

Just in time for the holiday shopping season, VANKYO, a leader in affordable projection technology, is set to revolutionize home entertainment with the release of the VANKYO Performance V700G projector. Launching on October 22nd, 2024, the V700G marks a milestone as the first Google TV projector designed by VANKYO to be sold in brick-and-mortar retail stores across the U.S.

As the holiday season approaches and families look for ways to enhance their home entertainment, the VANKYO Performance V700G provides an all-in-one solution with superior picture quality and immersive audio. It is honored to be listed as the first smart projector brand as part of the Google TV ecosystem expansion. Alongside Hisense and TCL, VANKYO contributes to enhancing the entertainment experience for 270 million monthly active users of Google TV. With no need for external streaming devices, users can enjoy a seamless and simplified viewing experience right out of the box. It offers an ideal solution for creating a premium home theater experience, whether it's for cozy movie nights, streaming holiday classics, or showcasing slideshows of family memories.

Assassin's Creed Shadows Collector's Edition Gets $50 Price Cut Amid Monetization Pivot

Assassin's Creed Shadows has had a bit of a rough time of late, with Ubisoft initially pulling out of the Tokyo Game Show entirely and delaying the launch of Shadows to February 2025, attributing its absence at the show to the buggy, incomplete nature of the 2025 entry into the Assassin's franchise. In the announcement confirming the launch delay and the Tokyo Game Show Absence, Ubisoft also communicated that it would be shaking up the Assassin's Creed launch and monetization strategy significantly. Apparently as part of that monetization switch-up, Ubisoft has also changed the price of the Assassin's Creed Shadows Collector's Edition, cutting it by a whopping $50.

Ubisoft confirmed the price change on Discord in an official Q&A, announcing that, due to dropping the three-day early access that Collector's Edition buyers would originally have received, the Collector's Edition would now cost $229.99 instead of the previous price of $279.99. Meanwhile, the Collector's Edition will still include all the other paraphernalia and real-world loot that it originally bundled. The aforementioned delay and changes to the monetization strategy not only saw the cancellation of the Season Pass model previously used by Ubisoft, but it also meant that all Assassin's Creed Shadows players would also get the game's first expansion for free along with the base game.

Wayfinder 1.0: Troubled indie ARPG Exits Early Access With 10% Discount, New Content, and NVIDIA DLSS

Right on schedule, and as we reported earlier this month, Wayfinder has exited its long, tumultuous Steam Early Access period, and, almost immediately after the full release, the game saw a significant spike in player count—at least compared to its recent player count. Wayfinder released to the general public today, and since its full launch, it has gained at least 100 additional positive reviews. Meanwhile, the initial player count only spiked by around 2,000 concurrent players, and the game's all-time Steam review score barely budged from its overall mixed rating.

Wayfinder's 1.0 release seems to be off to a slow start, especially compared to its 24,000+ peak concurrent player count, which it achieved back when it was still slated to be a free-to-play online MMO released under Warframe developer Digital Extremes's publishing wing. Since then, however, Airship Syndicate has drastically changed the nature of Wayfinder, turning it into a co-op (or single-player) dungeon crawler ARPG that's loud and proud about being microtransaction-free. In the Wayfinder 1.0 update, Airship Syndicate also added a whole new area for players to explore and a new movement mechanic, which should dramatically increase the verticality of the game and the diversity of combat encounters.

Cloud Imperium Games Announces 2026 Launch Window for Squadron 42

Cloud Imperium Games (CIG) surprised fans with a live playthrough of Squadron 42, their upcoming epic single-player narrative space adventure. Revealed onstage at CitizenCon 2954, the live showcase of the opening moments of the game offered attendees the most in-depth look at the visually stunning Squadron 42 yet, demonstrating action-packed space combat, grand cinematic storytelling and incomparable scale and fidelity. Squadron 42 is in the polish phase of production, with developer CIG revealing their intention to launch the game in 2026. Following the conclusion of the presentation, CIG released the full recording of the live playthrough on their YouTube channel.

Squadron 42 is a cinematic, single-player sci-fi adventure set in the universe of Star Citizen. Fight the good fight in an epic and immersive narrative full of action and intrigue; facing off against ruthless enemies in strategic FPS battles on foot and intense space combat from a cockpit. The epic space adventure will be experienced alongside a stunning all-star cast including Mark Hamill, Eleanor Tomlinson, Gary Oldman, John Rhys-Davies, Sophie Wu, Jonathan Bailey, and Henry Cavill.

Indie Dungeon Crawler, Wayfinder, To Exit Early Access With New Map, Grappling Hook, and Playable Character

After recently announcing PS5 and PC cross-play, Airship Syndicate announced that its co-op, indie, ARPG dungeon crawler, Wayfinder, will officially exit early access on October 21. Along with the full version 1.0 release, Wayfinder will introduce both a new playable area, called The Crucible, and a new vertical traversal tool, called a Hookshot, specifically designed to explore the ruins of the ancient city. The announcement comes with gameplay footage (see on the PlayStation Blog) of the overgrown, gloomy mega-mech that was built by the ancients to fight a war but has since been reclaimed by nature. The new map adds an extra degree of verticality to the game, giving the developers an opportunity to expand the player experience and arsenal.

In addition to the new region and extended mobility options, Airship Syndicate is teaming up with Critical Role for a paid DLC that will add The Legend of Vox Machina characters to Wayfinder as playable characters. Although exact pricing of the DLC is unknown both the Critical Role DLC Supporter Pack and The Crucible will be available on October 21. After the update, players will still be able to play in both single-player and co-op modes, just like before.

Assassin's Creed Mirage Gets Steam Deck Compatibility Guarantee at October 17 Steam Launch

After the drama and negative press surrounding the recent Assassin's Creed Shadows delay, fans of the franchise might be happy to hear that, after more than a year on other platforms, Assassin's Creed Mirage has finally received a PC release date. Additionally, Ubisoft guarantees that Assassin's Creed Mirage will be playable on the Steam Deck at launch, even though it won't ship with the "Playable" logo.

According to the announcement, Assassin's Creed Mirage will launch on Steam on October 17, 2024. When the game launches on Steam, it will feature 50 in-game achievements that will "range from completing missions or ranking up, to performing specific actions." Despite having Steam achievements and Steam Deck compatibility at launch, AC Mirage players will still have to install UbiConnect, Ubisoft's first-party game store and launcher—a move that's unlikely to sit well with many gamers.
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