Thursday, June 19th 2025

Microsoft Partners with AMD for Next-gen Xbox Hardware
Microsoft has confirmed it's developing a next-gen Xbox console with AMD as Xbox president Sarah Bond shared this news in a 60-second YouTube video promising to offer "an Xbox experience not tied to one store or limited to a single device." Bond announced Microsoft is teaming up with AMD for a "strategic multi-year partnership." This collaboration will involve co-engineering silicon "across a range of devices, including our next-generation Xbox consoles for your living room and your hands." The two companies will also join forces to build the next generation of Xbox Cloud Gaming. Microsoft is making it crystal clear that its next-gen Xbox platform will focus on multiple devices and won't be tied to its own store for games.
"This is all about creating a gaming platform that stays with you so you can enjoy the games you like on different devices wherever you want—giving you an Xbox experience not restricted to one store or linked to a single device," Bond explains. "That's why we're working with the Windows team to make sure Windows becomes the top platform for gaming". This comes right after Microsoft announcement of its partnership with ASUS to roll out two Xbox Ally handhelds in the coming months. These devices will feature a new full-screen Xbox interface running on Windows allowing Xbox Ally devices to access other platforms like Steam.Update Jun 19th: AMD comments on Microsoft partnership (YouTube video included)
Complete statement of Sarah Bond, Xbox president on Microsoft's next-gen Xbox hardware:
AMD CEO Dr. Lisa Su says in a newly released YouTube video that the new Microsoft partnership advances a "bold shared vision" for gaming with "seamless gameplay across any screen." AMD will move beyond just building Xbox chips to creating a "full roadmap of gaming optimized chips" combining Ryzen and Radeon for consoles, handhelds, PCs, and cloud gaming. The ecosystem will feature full backwards compatibility and use AI to improve rendering and graphics. Su emphasized that AMD and Microsoft are "building the future of immersive gaming" to bring this technology to gamers everywhere.
Here's the full video:
Sources:
Windows Central, Xbox on X, Insider Gaming
"This is all about creating a gaming platform that stays with you so you can enjoy the games you like on different devices wherever you want—giving you an Xbox experience not restricted to one store or linked to a single device," Bond explains. "That's why we're working with the Windows team to make sure Windows becomes the top platform for gaming". This comes right after Microsoft announcement of its partnership with ASUS to roll out two Xbox Ally handhelds in the coming months. These devices will feature a new full-screen Xbox interface running on Windows allowing Xbox Ally devices to access other platforms like Steam.Update Jun 19th: AMD comments on Microsoft partnership (YouTube video included)
Complete statement of Sarah Bond, Xbox president on Microsoft's next-gen Xbox hardware:
At Xbox our vision is for you to play the games you want with the people you want, anywhere you want. That's why we're investing in our next-generation hardware lineup, across console, handheld, PC, cloud, and accessories. I'm thrilled to share we've established a strategic multi-year partnership with AMD to co-engineer silicon across a portfolio of devices, including our next-generation Xbox consoles in your living room and in your hands. Together with AMD we're advancing the state of art in gaming silicon to deliver the next generation of graphics innovation, to unlock a deeper level of visual quality and immersive gameplay and player experiences enhanced with the power of AI. All while maintaining compatibility with your existing library of Xbox games. This is all about building you a gaming platform that's always with you, so you can play the games you want across devices anywhere you want, delivering you an Xbox experience not locked to a single store or tied to one device. That's why we're working closely with the Windows team to ensure that Windows is the number one platform for gaming. The next-generation of Xbox is coming to life and this is just the beginning, we can't wait to show you what's next.
AMD CEO Dr. Lisa Su says in a newly released YouTube video that the new Microsoft partnership advances a "bold shared vision" for gaming with "seamless gameplay across any screen." AMD will move beyond just building Xbox chips to creating a "full roadmap of gaming optimized chips" combining Ryzen and Radeon for consoles, handhelds, PCs, and cloud gaming. The ecosystem will feature full backwards compatibility and use AI to improve rendering and graphics. Su emphasized that AMD and Microsoft are "building the future of immersive gaming" to bring this technology to gamers everywhere.
Here's the full video:
105 Comments on Microsoft Partners with AMD for Next-gen Xbox Hardware
I wonder if Nintendo has an exclusivity deal for Nvidia consoles, or if AMD's
desperatenessability to deliver value at a low cost for stakeholders was the deciding factor.Switch only works becuase Nintendo can use very low end hardware that is nearly a half decade old the soc was literally ready in 2022 and on a samsung process nobody is using.
And they were words better than the tablet pos cores the previous generation got.
And given Ryzen's strong performance value and the cheaper, open-source options from Radeon bringing close parity in most everything except raytracing, plus AMD's strong semi-custom division that has been quietly working away in the background, it's not really a surprise that MS and Sony would end up going with all AMD again.
Now if only MS would bring the Xbox Ally's semi-custom OS as a "Windows 11 Gamer Edition" setting for Windows, which cuts down the bloat and allows for a streamlined interface, it could be a tempting rival to Steam OS, given how seemingly smooth, efficient, and responsive it is in early sample reviews.
The Switch 2's Nvidia CPU is unimpressive as hell. Qualcomm put out better offerings in midrange phones, at half the power draw, too. Don't get me wrong, the Switch 2 will be incredibly successful but that's despite Nvidia, not because of them.
I'm not versed on why Nintendo chose another Nvidia design, but presumably a big part of the decision was compatibility with the Switch 1's architecture to allow Switch 2 to play Switch 1 games. Without that requirement, just about anything else would be cheaper and better.
Nvidia's last public presentation, alongside the whack job that RTX 5000 is, should be enough to tell you that the crocodile leather jacket's company doesn't care about gamers anymore.
It's a 2022 era GPU design with an even older cpu architecture on an "8nm" process that is essentially a 10nm node (and not a good one). Nintendo has always put massively outdated hardware because it sells anyway. There's no reason they couldn't have gone with something much newer from NVIDIA, like one of the car APUs etc, besides cost, and Nintendo still would have made bank from $80 games and joy con replacements. No surprises there's some issues with battery life etc.
Are you complaining about the 2025 "Z2" ASUS "Xbox" handhelds using Steam deck AMD hardware that was obsolete anemic trash even on release years ago? Ironically the area where FSR 4 would have mattered most (underpowered handhelds that struggle with native 720p or having more than a hour of battery life) is where AMD sticks with RDNA 2/3.5 designs, because, like NVIDIA, their clients don't want to cough up the cash for a newer more expensive design.
Doesn't matter though, because it's still the best selling console in history, and the kids and manchildren are still having tons of fun even without the OLED screen it should have had.
Nvidia aren't interested in mobile gaming, end of discussion. The fact that $2500+ RTX 5070 laptops are still bottlenecked by 128-bit GPUs capped at 8GB is yet more fuel for the discussion, if the Switch 2 isn't enough of an example to make a case for why Nvidia aren't playing in this space any more. Well duh, that's why I said this:
ARM's primary efficiency advantage is low performance and idle scenarios. Above 20w, the difference basically vanishes, at least when comparing to AMD's mobile single CCD offerings.
I really don't need to see price increases as a result of Nvidia demanding huge margins either. We've already got that in the GPU market, ya don't need that in the console market.
Switch 2's Tegra is the best Nvidia have to offer, it's relevant to my point, but it's not my entire point.
Reading comprehension, that's your job at TPU, isn't it?
Speaking of learning to read:
en.m.wikipedia.org/wiki/Tegra look at Thor, which I mentioned. Thor uses Blackwell GPU, much newer CPU cores, and released this year.
Well, my conclusion is that Nintendo called up their vendors, asked "what's the technology that you guys will be twilighting in three years," and then built a system around technology that is basically as cheap as they can get without having to pay extra to keep lines running...but will be hugely faster than their previous offerings because those are basically a decade behind everything given they made the same bargain to be profitable on day one. No "software sales push us from the red into the black" like most console developers.
If it isn't clear, I think their console design is less about what can be and more about how much profit can be coaxed from their system. That is admittedly built upon the absolute bangers of first party IP they horde, but Nintendo without their 5 or 6 core games is nothing. Xbox is trying to diversify away from that, and now even Sony is sharing the exclusives with PC. We'll see how much longer the big N can exist without becoming a software house...
Seriously though. AMD and MS to make a new suite of interconnected things. I would be absolutely stoked to get a Steam Deck style of console with a Windows OS that had to be gutted of bloat to work properly...but I'd be surprised that MS is even considering it.
Plus the "8nm" (10 nm) Samsung node not being used for anything else means high volume cheap production. It's literally all about cheap, because their market is cornered and it will sell anyway.
Ofc any manufacturer could do same thing with "modern" consoles, but profit from day 1 comes first.