Sunday, June 29th 2025

NVIDIA DLSS Transformer Cuts VRAM Usage by 20%
NVIDIA has officially released its DLSS Transformer model as part of the 310.3.0 SDK, combining advanced upscaling with a substantial reduction in video memory requirements. This update directly addresses the needs of gamers running on 8 GB or lower graphics cards by trimming VRAM usage by 20%. Unlike previous DLSS versions that relied on convolutional neural networks to infer missing pixels, the Transformer approach evaluates the relationships among all pixels in a frame and applies that understanding across multiple frames. Despite the increased sophistication of this method, NVIDIA's engineers have refined their memory management routines to maintain lean resource demands and deliver sharper, more consistent visuals.
Tested at regular resolutions, the improvements are striking: running DLSS at 1080p now consumes just 87.8 MB of VRAM, down from 106.9 MB in the prior SDK release, while similar reductions of around 20% apply at 1440p, 4K and even 8K. For those using GPUs with limited memory, these savings translate into smoother performance and the ability to enable richer graphics features without compromising image quality. Game developers and engine partners can expect to integrate the DLSS Transformer model into their titles and tools over the coming months, with early tests already highlighting crisper edges, more stable frame rates and consistently high upscaling performance.
Source:
via VideoCardz
Tested at regular resolutions, the improvements are striking: running DLSS at 1080p now consumes just 87.8 MB of VRAM, down from 106.9 MB in the prior SDK release, while similar reductions of around 20% apply at 1440p, 4K and even 8K. For those using GPUs with limited memory, these savings translate into smoother performance and the ability to enable richer graphics features without compromising image quality. Game developers and engine partners can expect to integrate the DLSS Transformer model into their titles and tools over the coming months, with early tests already highlighting crisper edges, more stable frame rates and consistently high upscaling performance.
97 Comments on NVIDIA DLSS Transformer Cuts VRAM Usage by 20%
My takeaway is that DLSS consumes a lot less VRAM than you'd expect.
how much does it help... hope we can get some sort of benchmark going on
Of course an NV GPU with X GB VRAM will run out of VRAM later than an AMD GPU with the exact same amount because of better overflow handling and overall superior VRAM management (+ higher bandwidth if we compare 9070 VS 5070; 9060 VS 5060) but the difference isn't massive, 10 percent at the very most if we only look at the worst case scenarios for AMD.
3 gigabyte VRAM modules were and still are a must for 5060 series. 12 GB woulda made all the sense in the world... but alas.
In my opinion the worst situation is in laptops, that's where we especially need 24Gbit modules.
That article sounds like more compression. I also experimented with file system compression. 20 % is quite usual rate for low cpu file compression.
Edit: The common thing is the 20% compression. You may check the title for the 20%: NVIDIA DLSS Transformer Cuts VRAM Usage by 20%
That feature will be bought with gpu performance or SYSTEM DRAM and CPU performance. There is no free stuff.
Yes FSR 4 is good but the support is just lacking and nowadays I do use DLSS in pretty much every game that supports it and I will continue to do so cause yeah at this point its like free performance and at least I can get rid of that crappy TAA that most games seems to have.
If that tech is in a handheld then that should be really nice for sure.
Currently I can do PT Cyberpunk with DLSS Transformer Balanced+Ray reconstruction with a mix of high and ultra settings on top and that way its a solid 60+ FPS which is a nice base for framegen if I want to use it and the game plays and looks really damn good. 'Most likely how I'm gonna replay the game with Phantom Liberty once I get to it :laugh: '
Alternatively, buy an AMD card since they seem to be giving away VRAM for free in spades, right?
Life could be so simple but no... here we go with another completely unnecessary whinefest :D .
Lately I don't do DLL swaps and only use the Nvidia App as long as the game is supported there.