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Creative Assembly North Opened in Newcastle, New UK Studio Set to Assist on Unannounced Project

The Creative Assembly Ltd., part of SEGA Europe Ltd., today announced a third development location in Newcastle, UK. This new studio sits alongside the studio's headquarters in Sussex, UK and their European studio in Sofia, Bulgaria, across which there are over 850 permanent employees.

The newly established Creative Assembly (CA) North is home to a growing flexible working team developing a project in collaboration with the studio's Sussex team. While the project is yet to be announced it promises to give players an unforgettable experience. CA North is also home to a newly formed team focused on continuous improvement. This team is dedicated to collaborating across Creative Assembly with the goal of sustained continuous improvement in tools, workflows and development experience.

IO Interactive Establishes New Studio in Istanbul, Initiates Recruitment Drive in Türkiye

We are excited to announce the opening of our fourth IOI studio in Istanbul, Türkiye. Uniquely positioned in the pan-continental gateway to Europe and Asia, IOI Istanbul is a crucial part in the continued growth and success of IO Interactive.

With a thriving tech and mobile development scene, we identified Istanbul as a region filled with talent that is furiously passionate, development-focused and technically creative. Istanbul is also a city rich in history, offering a strong cultural presence, historic architecture, astonishing Bosphorus views and vibrant and varied culture.

Gigabyte AERO 2023 Laptops Now Available for Creatives

GIGABYTE AERO 16 OLED and AERO 14 OLED are now available for purchase. These next-generation creator laptops are designed for both content creators and creative pros, with the latest 13th-gen Intel Core processors and NVIDIA GeForce RTX 40 Series Laptop GPUs that reduce 3D rendering time from 2.5 hours to just 10 minutes. They also feature a stunning display with exceptional color accuracy and creation-focused designs, all in a slim and portable package for an optimized creative experience anytime, anywhere.

The outstanding display is what sets AERO apart from the vast array of creator laptops. The displays on the AERO 16 OLED and AERO 14 OLED are factory-calibrated with X-Rite 2.0 and validated by Pantone for precise colors right out of the box. With a Delta E value of less than 1, these laptops feature the smallest color difference and offer the most color-accurate displays among others. The AERO 16 OLED comes in a stunning 4K UHD+ resolution, while the AERO 14 OLED boasts 2.8K QHD+ resolution, both with a 16:10 aspect ratio that provides ample screen space for improved productivity. Both laptops have been certified by TÜV Rheinland Eyesafe and feature low blue light certification, allowing creative professionals to work comfortably for extended periods while maintaining color accuracy.

A New Era Begins at Firaxis Games

2K today announced that industry veteran and Firaxis Games Chief Operating Officer, Heather Hazen, has been promoted to Studio Head, ushering in a new era of development at the legendary interactive entertainment studio behind Sid Meier's Civilization, XCOM, and the recently-released and critically-acclaimed Marvel's Midnight Suns.

As Studio Head, Hazen will manage Firaxis Games' development teams and lead its mission to build the best strategy games on the planet. With 22 years of experience in gaming and entertainment, Hazen joined Firaxis Games in 2020 as the studio's Chief Operating Officer. Prior to Firaxis Games, she was an Executive Producer on Fortnite at Epic Games, as well as Plants vs. Zombies and Bejeweled while at PopCap Games. Hazen's promotion comes as longtime Firaxis Studio Head, Steve Martin, will be leaving the studio after more than 25 years with the organization.

Alleged Apple M2 Max Performance Figures Show Almost 20% Single-Core Improvement

Apple's ongoing pursuit of leading performance in custom silicon packages continues with each new generation of Apple Silicon. Today, we have alleged Geekbench performance figures of the upcoming M2 Max chip, designed for the upcoming Mac devices. Featuring the same configuration with two E-cores and eight P-cores, the chip is rumored to utilize TSMC's 3 nm design. However, that is yet to be confirmed by Apple, so we don't have the exact information. In the GB5 single-thread test, the CPU set a single-core performance target of 1899 points, while the multi-core score was 8737. While last year's M1 Max chips can reach 1787 single-core and 12826 multi-core scores, these configurations are benchmarked in a Mac Studio, which has better cooling and allows for higher clocks to be achieved.

Apples to apples (pun intended) comparison with the M1 Max chip inside of a MacBook Pro version with presumably the same cooling capacity, which gets 1497 single-core and 11506 multi-core score, the new M2 Max chip is 19.4% faster in single-core results. Multi-core improvements should follow, and this M2 Max result should be different from the final product. We await more benchmarks to confirm this performance increase and the correct semiconductor manufacturing node.

Apple M1 Ultra Chip Uses Multi-Chip Module Design to Create a Massive Software Agnostic Processor

Apple yesterday announced its M1 Ultra processor. It is designed to be one of the most powerful solutions ever envisioned for desktop users, and it leverages some of the already existing technologies. Essentially, the M1 Ultra chip combines two monolithic dies containing M1 Max designs. They are stitched together to create one massive chip behaving in a rather exciting way. To pair the two M1 Max dies together, Apple has designed a package called UltraFusion, which is a die-to-die interposer with more than 10,000 signals. It provides 2.5 TB/s low latency inter-processor bandwidth and enables seamless sharing of information across two dies.

What is more interesting is that this approach, called multi-chip module (MCM) design philosophy, allows the software to view these two dies as a single, unified processor. Memory is shared across a vast pool of processor cache and system memory in a single package. This approach is software agnostic and allows hardware to function efficiently with loads of bandwidth. Apple notes that no additional developer optimization is required for the new processor, and the already-existing stack of applications for M1 Max works out-of-the-box. Talking about numbers, the M1 Ultra chip has a potential main memory bandwidth of 800 GB/s, with up to 128 GB of unified system memory. We are yet to see how this design behaves as the first Mac Studio units start shipping, so we have to wait for more tests to check these claims out.

Adobe Premiere Pro 22.2 Update Brings HEVC 10-Bit Encoding with Major Performance Increase for NVIDIA and Intel Graphics Cards

Adobe's Premiere Pro, one of the most common video editing tools in the industry, has received a February update today with version 22.2. The new version brings a wide array of features like Adobe Remix, an advanced audio retiming tool. Alongside that, the latest update accelerates offline text-to-speech capabilities by as much as three times. However, this is not the most significant feature, as we are about to see. Adobe also enabled 10-bit 420 HDR HEVC H/W encoding on Window with Intel and NVIDIA graphics. This feature allows the software to use advanced hardware built-in the NVIDIA Quadro RTX and Intel Iris Xe graphics cards.

The company managed to run some preliminary tests, and you can see the charts below. They significantly improve export times with the latest 22.2 software version that enables HEVC 10-Bit hardware encoding. For Intel GPUs, no special drivers need to be installed. However, for NVIDIA GPUs, Adobe is advising official Studio drivers in combination with Quadro RTX GPUs.

Intel Achieves Major Milestones across Automotive, PCs and Graphics

Today as part of CES 2022, Intel demonstrated advancements and momentum with Mobileye, progress toward discrete graphics leadership and the launch of the newest members of the 12th Gen Intel Core family. With these milestones, Intel furthers its commitment to enable the industry and its customers and partners to harness the technology superpowers - ubiquitous computing, cloud-to-edge infrastructure, pervasive connectivity and artificial intelligence - at the heart of the digital transformation.

During the Intel news conference, Gregory Bryant, executive vice president and general manager of the Client Computing Group, was joined by Lisa Pearce, vice president of the Visual Compute Group, and Prof. Amnon Shashua, Mobileye CEO, to share Intel's progress across multiple strategic businesses. "The Intel execution engine is back. From advancing the PC to high-performance graphics to autonomous driving solutions, Intel and Mobileye are proud to create new ecosystems and opportunities across multiple industries," Bryant said. "Together with our partners and customers, we are driving new innovation across products, platforms and services, and delivering on our vision of enabling world-changing technology that improves the lives of every person on the planet."

Sony Interactive Entertainment Completes Acquisition of Nixxes

Sony Interactive Entertainment ("SIE") announced today that SIE has completed the acquisition of Nixxes Software B.V. ("Nixxes"), an industry-leading Dutch studio with more than 20 years of experience in game development and optimization. Based in Utrecht, Netherlands, effective immediately, Nixxes will join PlayStation Studios Technology, Creative & Services Group to provide high quality in-house technical and development capabilities for PlayStation Studios.

"I highly respect Nixxes and am excited for this very experienced team to become part of the world-class development community at SIE," said Hermen Hulst, Head of PlayStation Studios. "They have a passion for improving games and for delivering the best possible experience for gamers. Nixxes will be a strong asset for everyone across PlayStation Studios, helping our teams focus on their most important goal, which is to create unique PlayStation content at the best possible quality."

Sony Interactive Entertainment Acquires Housemarque, Developer of Returnal

Sony Interactive Entertainment ("SIE") announced today that SIE has completed the acquisition of Housemarque Oy ("Housemarque"), a leading game developer and long-time partner of SIE. Recognized for its extensive experience in the arcade-shooter genre as well as strong creative and technical capabilities, Housemarque has developed eight titles exclusive to PlayStation consoles including Returnal, Nex Machina and Alienation.

With the recent release of the hugely popular PlayStation 5 exclusive Returnal, Housemarque evolved its trademark style gameplay by weaving a haunting narrative into a 3D bullet-hell shooter. Based in Helsinki, Finland, Housemarque will join the global development operation of PlayStation Studios and will be the 13th studio to join the PlayStation Studios family.

Amazon Hires Top Rainbow Six Siege Developers to Lead New Montreal Games Studio

Amazon Games today announced it has opened a new game development studio in Montreal, Canada. The Montreal studio, which joins Amazon Games development studios in Seattle, Orange County, and San Diego, will focus on creating original AAA games. Amazon Games is actively hiring to build out the talented team, with a variety of roles opening.

The studio's founding members include industry veterans Luc Bouchard (head of production), Xavier Marquis (creative director), Alexandre Remy (head of product), and Romain Rimokh (content director), who most recently worked as the core team behind the tactical shooter Rainbow Six Siege, which now has more than 70 million players since its launch. The studio's first project will be an online multiplayer title based on new IP.

Silver Rain Games Inks Major Deal With Electronic Arts

Silver Rain Games, an interactive entertainment development studio co-founded by BAFTA-nominated actor and producer Abubakar Salim has signed a major deal with Electronic Arts Inc. (NASDAQ:EA) EA Originals Label, which is dedicated to elevating bold independent studios. EA Originals will provide funding for the up-and coming studio's unannounced IP, as well as guidance and support in the team's journey to bring a fresh perspective to games and to the industry.

Silver Rain, which is based in the U.K., was co-founded in December 2019 by Salim, best known for his role on HBO's hit show Raised by Wolves, alongside Melissa Phillips, who will lead as Head of Studio, who previously worked as the BAFTA Games Programme manager on BAFTA Games programs and events. The company was launched with the intent to generate thought-provoking and innovative games and content across different mediums of entertainment. Since its inception late last year, the studio has quickly grown to approximately 20 staff members, who all currently work remotely.

GIGABYTE Intros GeForce RTX 3090 VISION OC Graphics Card

GIGABYTE backed up its late September launch of the RTX 3080-based VISION OC graphics card targeted at creators, with one based on the GeForce RTX 3090 (model: GV-N3090VISION OC-24GD), a GPU that offers greater dividends to creators thanks to its 24 GB video memory. GIGABYTE's VISION brand of graphics cards and motherboards are targeted at creators, and the RTX 3090 VISION OC, when paired with NVIDIA's GeForce Studio drivers, provides a formidable solution halfway between the gaming and professional-visualization market segments.

The GIGABYTE RTX 3090 VISION OC comes with the same board design as the RTX 3080 VISION OC, but with the addition of the NVLink interface for explicit multi-GPU. The card comes with a mild factory-OC which sees the GPU boost up to 1755 MHz (vs. 1695 MHz reference), while the memory is left untouched at 19.5 Gbps (GDDR6X-effective), for 940 GB/s of memory bandwidth. Display interfaces include three DisplayPort 1.4a and two HDMI 2.1 connectors. The card draws power from two 8-pin PCIe power connectors. It uses a triple-slot, triple-fan cooling solution with the VISION design scheme. The company didn't reveal pricing.

GIGABYTE Outs GeForce RTX 3080 VISION OC: Ampere for Creators

Until NVIDIA rolls out Ampere-based Quadro products, the closest thing to a "professional" graphics card on this architecture has to be the new GeForce RTX 3080 VISION OC by GIGABYTE. The VISION brand by GIGABYTE is targeted at creators, and the company wagers it can sell the RTX 3080 to this market, hoping they get the hint to pair it with NVIDIA's Studio drivers. The RTX 3080 VISION OC combines a black PCB with a mostly-white cooling solution that's characteristic of the VISION design scheme, along with some brushed aluminium accents.

The top of the card features a large silicone ARGB diffuser that lights up in any color or transitions of color. The triple-slot, triple-fan cooler uses multiple aluminium fin-stacks skewered by six 6 mm-thick copper heat pipes that pull heat over a copper base-plate. The cooler is longer than the PCB, so GIGABYTE punched holes through the back-plate to let airflow form the third fan through. GIGABYTE ships the card with a yet-unspecified factory-overclock. The card draws power from two 8-pin PCIe power connectors. Display outputs include two HDMI 2.1 and three DisplayPort 1.4a connectors. The card is 32 cm long and 12.6 mm tall, and needs three slots in your system. The company didn't reveal pricing.

Microsoft Announces List of Over 140 Publishers & Studios Working on Xbox Series X Games

In the latest episode of Inside Xbox, Microsoft showed off trailers for several new games including Assassin's Creed Valhalla, Yakuza: Like a Dragon, and Dirt 5. Alongside the new game trailers, Microsoft also published a list of over 140 publishers and studios all working on games for the new console. Big names such as 2K Games, Activision, Bethesda, Bungie, Electronic Arts, SEGA, Square Enix, and Ubisoft are all present along with countless smaller publishers and studios. The full list of publishers and studios can be found below.

Microsoft to Showcase Xbox Series X Gameplay on Inside Xbox - May 7th, 8am PT

Microsoft has just announced that we will finally get a glimpse (here's hoping it's more than just a glimpse) at their next-generation Xbox Series X gameplay. The event, scheduled for May 7th at 11 am ET / 8 am PT. To be transmitted on YouTube, the Inside Xbox event will be essentially a "global partner event", which means that we should see gameplay for a variety of franchises from AAA developers and publishers. And looking at today's announcement of Assassin's Creed Valhalla, which featured Xbox marketing prominently, I'll wager that's just one of the games we'll get to see more of at the event.

Microsoft's general manager of Xbox games marketing Aaron Greenberg also said that "Xbox Games Studios teams are hard at work on some big summer plans". It remains to be seen whether that means another event will be taking place at a later date, focused solely on Microsoft's first-party studios, but I'd wager we'll be seeing most of the presentation focusing on Xbox's own development studios. Finally, we'll be getting a look at what "gaming revolution" next-gen consoles will really bring - and set a standard for future games development.

NVIDIA GeForce Now Loses More Publishers, Xbox Game Studios and WB Games Wave Goodbye

NVIDIA's GeForce Now game streaming service has been a bit of a hit and miss lately, with some of the bigger publishers like Activision-Blizzard, Bethesda, and 2K games revoking availability of their digital game libraries on NVIDIA's service. Possible reasons for those events were unknown and the platform did suffer from it. Some speculations were that the publishers were going to switch their preferred online streaming service platform or build their own. So far it is still a mystery. However, it seems like there is no end to the pain, as some very big publishers decided to revoke their digital libraries as well.

Big names like Microsoft Xbox Game Studios, Warner Bros. Interactive Entertainment, Codemasters, and Klei Entertainment have all decided to stop offering their games on the GeForce Now game streaming platform. This is very much a major disappointment and another big setback to the platform, as now you can not play any of the titles from these publishers. Titles from the games series like Halo, Gears of War, Forza, Dirt Rally, Batman and many more, are now not available. It remains to be seen if these publishers announce a move to another streaming service, so we have to wait.
NVIDIA GeForce Now

NVIDIA's Lightspeed Studios Aim to Remaster Games With RTX Effects

NVIDIA's efforts with Quake 2 RTX haven't gone unnoticed in the community, providing a distinct overhaul in image quality to the now decades-old game. Raytracing and its global illumination capabilities have already been well explored in this publication, and its effect in older games - the ones that already run remarkably well in modern hardware - has been well documented, with some third party solutions (such as ReShade) including the effect to great measure in a number of games that haven't been built from the ground-up for raytracing.

The new Lightspeed Studios from NVIDIA aims to bring Quake 2 RTX-like improvements to other games. A job posting from the company dated from the end of September seems to make it clear that the company is looking to increase the number of games with RTX support in this way. Read on after the break for the description in the job listing.

Play and Create Without Compromises with the New HD60 S+ Capture Card from Elgato

Elgato, the leading provider of hardware and software for content creators, today announced the launch of HD60 S+, an external video capture card that lets content creators play high-fidelity console games in stunning 4K60 HDR10 while simultaneously streaming or recording gameplay in 1080p60 HDR10. It's easy to get set up and streaming with HD60 S+ thanks to a simple USB 3.0 connection and full compatibility with today's most prominent streaming applications including OBS Studio, Streamlabs OBS, and XSplit. Accompanied by powerful Elgato 4KCU recording software, HD60 S+ is ideal for content creators looking to grow audiences on Twitch, YouTube, and Mixer.

Building upon the original hugely popular HD60 S, HD60 S+ allows 4K60 HDR10 zero-lag passthrough, with onboard video downscaling to enable streaming to any platform in industry standard full HD 1080p60 quality and recording unlimited 1080p60 HDR10 footage to your hard drive. HD60 S+ also benefits from ultra-low latency Instant Gameview technology, keeping gameplay, mic, webcam, and other sources perfectly synched.

Pinbrawler "Creature In The Well" Out Today on Steam, Xbox One, and Switch

Flight School Studio have released today their unique pinball hack and slash Creature in the Well on Nintendo Switch, Xbox One and Steam for $14.99 USD. The title is also available for free to Xbox Game Pass subscribers on Windows 10 PC and Xbox One.

As the last remaining BOT-C unit, venture deep into a desert mountain to restore power to an ancient facility, haunted by a desperate Creature. Uncover and upgrade powerful gear in order to free the city of Mirage from a deadly sandstorm.

NVIDIA RTX Studio Laptops and Mobile Workstations - Purpose-Built for Creators - Coming from Every Major OEM

NVIDIA today announced that 10 new NVIDIA RTX Studio laptops and professional-grade mobile workstations are being released by major partners, delivering real-time ray tracing, advanced AI and ultra-high-resolution video editing to the world's 40 million creatives.

The latest designs from Dell, HP, Lenovo and BOXX bring the number of RTX Studio models to 27 - including 17 that are now available. These laptops power more than 40 creative and design applications that have turned "RTX On", enabling tens of millions of creatives to harness ray tracing and AI in their workflows. NVIDIA RTX features are being shown at SIGGRAPH this week in software from a diverse set of independent software vendors, including Adobe, Autodesk and Blackmagic Design.

HTC Vive Pro Eye: Hands On with Hardware and Software

The Vive Cosmos was not the only major announcement coming out of HTC's Vive business unit at CES this year. While that has massive mainstream appeal, the company was quick to let us know that it was still to early to comment further than what has already been covered in the aforelinked news post. Instead, they invited us to their suite to take a closer look at the Vive Pro Eye- one of the few things that really stood out for us at the trade show.

The Vive Pro Eye is, as the name would suggest, a new SKU with integrated eye tracking in the Vive Pro HMD. Working together with Tobii, the Vive Pro Eye allows for a more natural control mechanism within VR via eye controls, which in turn means a revamped menu navigation system is possible. This allows for increased accessibility to end users with disability, more optimization on VR performance, and detailed analysis of VR experiences for both the client and the businesses alike. Read past the break for a breakdown of our experience with the Vive Pro Eye, and the various demos on hand to showcase the feature.

beyerdynamic Pairs TYGR 300 R Headphone with FOX Studio Microphone for Gaming Bundle

beyerdynamic, one of the world's leading manufacturers of headphones, microphones and conferencing products, announces the TEAM TYGR bundle, pairing the TYGR 300 R gaming headphones with FOX Professional USB Studio Microphone. beyerdynamic will showcase TEAM TYGR during CES 2019 from January 8 - 11, 2019.

beyerdynamic's TYGR 300 R is the ultimate gaming headphone with adjustable yokes and a spring steel headband to adapt to any head size. Designed for gaming applications in quiet environments, the TYGR 300 R features an innovative acoustic fleece with soft ear cushions. The single-sided connection cable is terminated with a 3-pole, gold-plated mini jack plug and a screw-on gold plated adapter.

Uncharted Series' Amy Hennig Confirms Leaving EA Back in January, Starts Her Own Indie Studio

After EA shuttered Visceral Studios, who where working on a new, linear, single-player Star Wars videogame, Amy Hennig's situation never was cleared up by the publisher. Doubts remained on whether the developer, best known for her work at Naughty Dog with the Uncharted series, was still attached, in any capacity, to the newly-pivoted development of the aforementioned Star Wars videogame in EA Vancouver. Now, at the Gamelab conference in Barcelone, the air has been cleared: Amy Hennig has confirmed she hasn't been working with EA since January of this year. And the linear, single-player experience she was developing has been shelved by EA.

Hennig says that she is staying independent, now, and is in the process of setting up her own indie studio - and is likely taking a VR spin with her next creations. We wish her all the best, and hope that the indie liberty gives her enough room - and funds - to develop that dying breed of videogames that is the solo kind. Meanwhile, Henig's also confirmed that EA Vancouver's pivoting of the Star Wars videogame is reworking it into a - can you guess? - open world approach that is barely recognizable from her own work - so it does seem a game in the likes of Destiny and Anthem will be the end product.

Aiming for the Common Denominator: Telltale Games Ditches In-House Engine, Favors Unity

The present is likely a result of Telltale Games' vertiginous rise as a developer of single-player experiences - and their precipitous fall afterwards. As telltale Games has had to restructure its studio team by laying off some 25% of its workforce not that long ago, its seems the company has decided to cut its losses on a tool that arguably made their name and fame: their in-house engine.

Development costs have only gone up as the need for more detailed animations and assets has increased developers' graphics development costs, and Telltale had been working with an engine it had been continually building upon since 2005. however, the fact remains that the engine was showing its age - and gripping its teeth at performance - for the last few games the studio developed. In the end, the studio must have decided that in the face of the reduced workforce, games development and engine engineering were too much at the same time, and naturally decided to cut the latter.
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