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SEGA Unveils Sonic Racing: CrossWorlds

New worlds await in the upcoming Sonic the Hedgehog racing game—Sonic Racing: CrossWorlds—introducing a unique gameplay mechanic transporting the iconic characters from the Sonic and Sega universes into new dimensions. The newest entry to the Sonic Racing series is a Sonic game, driving game, and action game all-in-one that will offer an exciting racing experience across several modes, worlds, and more! Sonic Racing: CrossWorlds is coming to PC and current generation consoles soon. Sega is sharing details on what players can expect to see in the game.

Travel Rings
Sonic Racing: CrossWorlds introduces Travel Rings, a new gameplay mechanic making each race feel surprising and fresh. Travel Rings bring dramatic changes to races, transporting players from one world to a completely new location. The lead racer gets to choose the CrossWorld that all players will be transported to on the second lap, allowing the environments to come alive with various track changes. Each CrossWorld offers a theme park-like experience with surprises around every turn, including large monsters, engaging obstacles, and tracks filled with beautiful scenery.

Borderlands 4 Gets Official Release Date as New Trailer Debuts Double Jump and Action Skills Galore

The lead-up to the release of Borderlands 4 has been rife with release date speculation, feature wish lists, and no shortage of complaints about visuals and character design. Today, however, at PlayStation State of Play, Take Two released a new trailer for Borderlands 4 and finally confirmed a September 23 release date for the upcoming looter shooter.

As is to be expected from any trailer dropping months ahead of the official game launch, gameplay details are slyly hinted at instead of directly advertised, but there is a lot of information hidden in the latest Borderlands 4 trailer. For starters, the trailer confirmed that Borderlands 4 appears to be getting some serious mobility enhancements, including a new double jump mechanic—which would be the first time since Borderlands: The Pre-Sequel that a Borderlands game allows players to properly redirect in the air. Alongside with double jumping, the new trailer gives us a hint at what to expect from new weapons and character abilities.

Nixxes Reveals Spider-Man 2's PC Spec Requirements & Ray Tracing Options

Hey everyone, we're just one day away from bringing the latest epic chapter in the Marvel's Spider-Man franchise to PC, where you'll battle as Spider-Men, Peter Parker and Miles Morales, against a rogue's gallery of iconic Marvel Super Villains, including the monstrous Venom and the ruthless Kraven the Hunter. With the game launching soon, I'm excited to share more about the awesome new PC-enhanced features the team at Nixxes has been working on.

Marvel's Spider-Man 2, created by Insomniac in collaboration with Marvel, is a technological and graphical showcase utilizing tools like ray tracing to bring the city of Marvel's New York to life. On PC, you'll encounter a variety of new ray tracing options with individual quality settings to finetune performance and fidelity across a broad range of hardware configurations. Ray traced reflections quickly catch your eye in the skyscraper-filled city of Marvel's New York as you swing along its many glass surfaces. Meanwhile, we're offering ray traced interiors, shadows, and ambient occlusion options that add an additional layer of believability with realistic shadows and increased depth to the game.

Kingdom Come: Deliverance II Devs Discuss Title's Musical Score

In 2018, Kingdom Come: Deliverance's celebrated score played a crucial role in supporting Warhorse's unique vision for immersive RPG gaming. Composer Jan Valta returns for the sequel with an expanded, handcrafted score that delicately blends authenticity with the tastes of a modern world. This gentle approach matters. The medieval music of Henry's world was dominated by the spoken word, with the instruments assuming more of a background role. Time signatures ebbed and flowed with far more fluidity than modern mainstream ears are accustomed to - a story-focused form of jazz, if you like. "It didn't always go in four beats or four bars, and then another four bars," Jan explains. "In medieval times the music was led by the lyrics. It was led by the text which was usually sacred. It came from God, or from the Apostles, or from Jesus. The music was tamed by the lyrics."

Music to Your Ears
Jan instead prefers to view his final touches of authenticity as "seasoning", designed to elevate a more traditionally structured soundtrack. The score exists first and foremost to serve the narrative beats that drive Henry's adventure forwards, in other words, rather than authenticity for authenticity's sake. "Daniel Vávra (creative director) and I quickly came to a common ground, which was a symphonic soundtrack: film-like music, which is then spiced or seasoned with medieval times," he says.

NCSOFT Announces Blade & Soul NEO's Upcoming USA & EU Launch

NC America announced today Blade & Soul NEO, the modern reinterpretation of Blade & Soul's signature fantasy universe, is coming soon to PC in North America and Europe. Featuring a beautiful visually enhanced experience, the original, well-crafted storyline, Infinite Windwalk (the "glide" ability), and a handful of enticing gameplay features, Blade & Soul NEO fulfills players' desire to re-live that pure MMO action fantasy experience they once knew.

Offering an exclusive pre-registration package, available today -- including a cosmetically enhanced character outfit, in-game currency, and more -- NC America will actively roll out new information, community activities and more on its revamped website between today and launch. Pre-register here now.

OneXPlayer G1 Gaming Handheld Gets Early January Launch Date

We previously covered the announcement of the One-Netbook OneXPlayer G1, a hybrid handheld gaming laptop with a unique removable keyboard and trackpad module that hides PS Vita-like game controls, but a launch date for the Ryzen-powered Windows handheld was unknown until now. One-Netbook has now officially launched the Indiegogo crowdfunding page for the OneXPlayer G1, providing more details about the upcoming hybrid's launch configurations and confirming a January launch date. Still missing from the Indiegogo page, though, are any indications of pricing or memory configurations for the G1.

Notebookcheck also says it received confirmation from One-Netbook that the OneXPlayer G1 will launch on January 9, and that it will only be available initially via Indiegogo. As for launch configurations, the G1 will be equipped with an AMD Ryzen AI 9 HX 370, a 144 Hz, 8.8-inch, 2.5 K, IPS touchscreen display, and a 14,283 mAh battery. It will also offer OcuLink and dual USB4 ports, for enhanced connectivity and compatibility with a variety of eGPU solutions.

NVIDIA GeForce RTX 5070 Ti Leak Tips More VRAM, Cores, and Power Draw

It's an open secret by now that NVIDIA's GeForce RTX 5000 series GPUs are on the way, with an early 2025 launch on the cards. Now, preliminary details about the RTX 5070 Ti have leaked, revealing an increase in both VRAM and TDP and suggesting that the new upper mid-range GPU will finally address the increased VRAM demand from modern games. According to the leak from Wccftech, the RTX 5070 Ti will have 16 GB of GDDR7 VRAM, up from 12 GB on the RTX 4070 Ti, as we previously speculated. Also confirming previous leaks, the new sources confirm that the 5070 Ti will use the cut-down GB203 chip, although the new leak points to a significantly higher TBP of 350 W. The new memory configuration will supposedly run on a 256-bit memory bus and run at 28 Gbps for a total memory bandwidth of 896 GB/s, which is a significant boost over the RTX 4070 Ti.

Supposedly, the RTX 5070 Ti will also see a bump in total CUDA cores, from 7680 in the RTX 4070 Ti to 8960 in the RTX 5070 Ti. The new RTX 5070 Ti will also switch to the 12V-2x6 power connector, compared to the 16-pin connector from the 4070 Ti. NVIDIA is expected to announce the RTX 5000 series graphics cards at CES 2025 in early January, but the RTX 5070 Ti will supposedly be the third card in the 5000-series launch cycle. That said, leaks suggest that the 5070 Ti will still launch in Q1 2025, meaning we may see an indication of specs at CES 2025, although pricing is still unclear.

Update Dec 16th: Kopite7kimi, ubiquitous hardware leaker, has since responded to the RTX 5070 Ti leaks, stating that 350 W may be on the higher end for the RTX 5070 Ti: "...the latest data shows 285W. However, 350W is also one of the configs." This could mean that a TBP of 350 W is possible, although maybe only on certain graphics card models, if competition is strong, or in certain boost scenarios.

Borderlands 4 Trailer Quashes Returning Vault Hunter Speculation, Reveals Large-Scale Conflict and Pod Racers

As expected, a new trailer for Borderlands 4 officially launched at The Game Awards this week, and, although it has poured cold water on speculation of the return of Gaige, the DLC vault hunter from Borderlands 2, there are some intriguing details in the trailer. For starters, we got a look at what looks to be the next Borderlands villain—or maybe even villains—and it looks like the inter-faction conflicts will play a much larger role in Borderlands 4, with larger-scale conflicts at least being part of the lore, if not the actual gameplay.

The new Game Awards trailer picks up where the previous teaser trailer left off, as teased by Gearbox CEO, Randy Pitchford, but it turns out the robotic arm didn't belong to Gaige, the mechromancer, as previously suspected. Instead, the character picking up the mask at the start of the new trailer appears to be the cruel leader of some sort of robotic bandit militia preparing to do battle against an army of soldiers or drones, who bear some similarities to the Eridian from past Borderlands games and are being led by a single general, who also seems to be a main villain in the game—perhaps some invading force looking to exploit the planet. The resulting conflict between the two rival factions is on a larger scale than we've seen in previous Borderlands games, although there have always been inter-faction conflicts in Borderlands games. Of course, new enemies and factions aren't the only details included in the new Borderlands 4 trailer.

MSI Claw 8 AI+ To Get Massive Battery and Lunar Lake CPU With Full Unveiling at CES 2025

MSI previously gave us a teaser of what to expect from its upcoming Claw 8 AI+ gaming handheld with Intel's Lunar Lake Core Ultra CPUs, calling it "the most advanced 8-inch gaming handheld in the market," but a recent CES listing has divulged more details about the upcoming challenger to the likes of the Lenovo Legion Go. For starters, the upgraded battery capacity has been revealed, along with an estimated battery life and performance figures. Supposedly, more information will be revealed about the Claw 8 AI+ at CES 2025, which starts on January 7, 2025.

According to the CES page, the new MSI Claw 8 AI+ will have an 8-inch display and an 82 WHr battery, which will supposedly be able to deliver "4+ hours of gameplay for AAA titles." However, these manufacturer claims are generally to be taken with healthy helpings of salt, especially in when it comes to claims as nebulous as "AAA titles" without any proposed quality settings, specific games, or frame rates. Regarding the display, it wouldn't be surprising to see MSI use the same display as the one found in the Lenovo Legion Go, since there is a somewhat limited selection of 8-inch displays for handheld gaming devices. The MSI Claw 8 AI+ will also use Intel's 2nd-generation ARC iGPUs in conjunction with AI-enhanced graphics, which should provide a healthy uptick in both performance and efficiency, with the CES listing touting 48 TOPS of compute power.

Assassin's Creed Shadows Animus Hub Rumors Quashed As Ubisoft Breaks Silence, Denies Paid Battle Pass Allegations

Assassin's Creed Shadows is seemingly not out of hot water with gamers just yet, although this time, the flak seems to have been mostly unwarranted. Earlier this week, rumors popped up on Reddit claiming to reveal the Assassin's Creed Shadows Animus Hub, which was supposedly the upcoming RPG's dedicated launcher, and a host of in-game season passes and rewards. The leak purports to detail the first free battle pass, which is referred to as "Eye in the Dark" and will consist of 20 reward tiers. Completing the battle pass allegedly rewards 9,050 Isu coins, which can be used to purchase various cosmetics in the form of character, weapon, and mount customization options. Somewhat comically, there appear to be in-game collaborations with the likes of VISA, Red Bull, Intel, BAPE Clothing and Sprecher, although how these will play out in the game is a mystery. This news made quite a stir when it was first announced, since Ubisoft was very clear when it confirmed the game's delay last month that there would be no season passes in Assassin's Creed Shadows.

As it turns out, though, the rumors were kicking up enough speculation about the return of paid subscriptions, battle passes, and season passes that Ubisoft took to its official Discord server to address the rumors directly. Although Ubisoft confirmed that the Animus Hub is a piece of software it has been working on, all the content and rewards offered in the Animus Hub will be free content. Ubisoft was, however, careful with its words, not denying the existence of season passes and battle passes, instead only commenting that those passes will not be paid. Additionally, Ubisoft confirmed that there will be additional in-game content available for free in the Animus Hub.

ASML Reports €7.5 Billion Total Net Sales and €2.1 Billion Net Income in Q3 2024

Today, ASML Holding NV (ASML) has published its 2024 third-quarter results.
  • Q3 total net sales of €7.5 billion, gross margin of 50.8%, net income of €2.1 billion
  • Quarterly net bookings in Q3 of €2.6 billion of which €1.4 billion is EUV
  • ASML expects Q4 2024 total net sales between €8.8 billion and €9.2 billion, and a gross margin between 49% and 50%
  • ASML expects 2024 total net sales of around €28 billion
  • ASML expects 2025 total net sales to be between €30 billion and €35 billion, with a gross margin between 51% and 53%
CEO statement and outlook
"Our third-quarter total net sales came in at €7.5 billion, above our guidance, driven by more DUV and Installed Base Management sales. The gross margin came in at 50.8%, within guidance. While there continue to be strong developments and upside potential in AI, other market segments are taking longer to recover. It now appears the recovery is more gradual than previously expected. This is expected to continue in 2025, which is leading to customer cautiousness. Regarding Logic, the competitive foundry dynamics have resulted in a slower ramp of new nodes at certain customers, leading to several fab push outs and resulting changes in litho demand timing, in particular EUV. In Memory, we see limited capacity additions, with the focus still on technology transitions supporting the HBM and DDR5 AI-related demand."

Intel Extends Warranty by Two Years for 13th and 14th Generation Processors Amid Crashing Concerns

In a statement for Tom's Hardware, Intel has announced a two-year warranty extension for its 13th and 14th Generation Core processors. This decision comes in response to widespread reports of crashes and instability affecting a broad range of models, from high-end flagship chips to mid-range offerings. The extension effectively increases the standard warranty period from three to five years for most boxed processors, with even the limited-edition models seeing an increase from one to three years. This move aims to reassure customers and mitigate concerns about potential long-term damage to affected chips. Intel has identified excessive voltage as the root cause of the problem, which has led to unexpected system crashes and blue screens of death (BSODs), particularly during gaming and other demanding tasks.

The company plans to release a microcode update by mid-August to prevent further degradation in unaffected processors. However, this update will not resolve issues in chips that have already experienced problems, and users with malfunctioning processors will need to seek replacements. The tech giant has faced criticism for its delayed response to the issue, which has plagued users for months. In its statement, Intel also addressed concerns about Via Oxidation, clarifying that while this separate issue was discovered in 2022, it is not the cause of the current instability problems. The company claims to have implemented fixes and enhanced screening procedures for Via Oxidation by early 2023, with affected chips reportedly removed from the supply chain by early 2024.

Details Revealed about SK Hynix HBM4E, Computing, and Caching Features Integrated Directly

SK Hynix, leader in HBM3E memory, has now shared more details about HBM4E. Based on fresh reports by Wccftech and ET News, SK Hynix plans to make an HBM memory type that features multiple things like computing, caching, and network memory, all within the same package. This will make SK Hynix stand out from others. This idea is still in the early stages, but SK Hynix has started getting the design information it needs to support its goals. The reports say that SK Hynix wants to lay the groundwork for a versatile HBM with its upcoming HBM4 design. The company reportedly plans to include a memory controller on board, which will allow new computing abilities with its 7th generation HBM4E memory.

By using SK Hynix's method, everything will be unified as a single unit. This will not only make data transfer faster because there is less space between parts, but it will also make it more energy-efficient. Previously in April, SK Hynix announced that it has been working with TSMC to produce the next generation of HBM and improve how logic chips and HBM work together through advanced packaging. In late May, SK Hynix has disclosed yield details regarding HBM3E for the first time, the memory giant reporting successfully reducing the time needed for mass production of HBM3E chips by 50%, while getting closer to the target yield of 80%. The company plans to keep developing HBM4, which is expected to start mass production in 2026.
SK Hynix HBM SK Hynix HBMe3

EA App Will Replace Origin on macOS Platforms

We are thrilled to share that over the next few weeks, the EA app will officially replace Origin as our primary Mac platform. A faster, more reliable, and more streamlined experience - it's the best place for you to experience EA's incredible games, services and content. With the new streamlined design you will easily find the games and content you're looking for and discover your new favorite games. With automatic game downloads and background updates you can ensure that your games are ready to play when you are.

For existing Origin players, we've worked hard to make the transition to the EA app as simple as possible. When you get there, all your games and content, including games already installed on Origin, will be ready and waiting for you. Your local and cloud saves will transfer forward ensuring you can pick up where you left off. New players will start by downloading a new favorite game and jump into the action with our optimized experience. Players on unsupported macOS devices can continue to enjoy their favorite games on Origin.

Embracer Offloads Gearbox to Take-Two - $460 Million Deal Unveiled

Embracer Group has entered (as of March 28) into an agreement to divest Gearbox Entertainment, for a consideration of USD 460 million (SEK 4.9 billion) to Take-Two Interactive Software, Inc. ("Take-Two"). The proceeds from the deal will, upon closing, significantly reduce net debt, earnout obligations and capex. Embracer retains selected companies, including Gearbox Publishing San Francisco (to be renamed), with the publishing rights to the Remnant franchise, the upcoming Hyper Light Breaker and other notable unannounced game releases.

"Yesterday's announcement marks the result of the final structured divestment process and is an important step in transforming Embracer into the future with notably lower net debt and improved free cash flow. Through the transaction, we lower business risk and improve profitability as we transition to becoming a leaner and more focused company. After evaluating several options for Gearbox, I am happy that we have reached a solution that is in the best interest of all stakeholders. Randy and the team have been great team members throughout the past years, and I would like to thank them all for that. As one of the world's greatest games developers, I am confident that Gearbox will continue to innovate and thrive in their new home within Take-Two," says Lars Wingefors, co-founder and CEO of Embracer.

Horizon Forbidden West Complete Edition Updated to v1.0.43.0 on PC

Hey everyone, today's update for Horizon Forbidden West Complete Edition on PC includes crash fixes, various bug fixes, and improvements based on player feedback. Since the launch of the game last week, we've been closely monitoring our crash reporting system and investigating crashes submitted through our support channel. This patch includes several crash fixes and changes to further improve stability.

We've also fixed several bugs, including one that prevented players from claiming rewards at the Hunting Grounds when using mouse and keyboard controls. This patch also fixes the HDR Max Luminance slider and enables DLSS 3 Frame Generation during cutscenes. Check out the release notes below for more details. The teams at Nixxes and Guerrilla continue to closely monitor player feedback. We are aware of other issues raised by the community and are actively working on future patches with further bug fixes and optimizations.

Square Enix Artist Discusses Rebirth's Modernization of Final Fantasy VII 3D Assets

It'd be fair to say Final Fantasy VII Rebirth's next-gen makeover of characters, monsters, and more from the 1997 original has been a spectacular glow-up. The modern console era has returned an iconic cast and world to us with a level of realism in gameplay that even pre-rendered cutscenes over 25 years ago couldn't match. We asked Square Enix if they could crunch some numbers and share some insight into the changes nearly three decades of technological advancement have wrought. Here, main character modeler and lead character artist Dai Suzuki walks us through a selection of characters, creatures, weapons, and more.

Dai Suzuki: When people think of Cloud, most think of his gigantic sword and his unique hairstyle. Because it is so iconic, we needed to put special effort into creating Cloud's hair for Final Fantasy VII Remake, to properly express his personality. The hair was an extremely high-priority element and in fact accounted for half of the total polygon count for the whole model. In Final Fantasy VII Rebirth, the hardware has been changed to PS5, allowing for a higher polygon count to be used than in Final Fantasy VII Remake.

Define the Ages of Humanity in "Millennia" - Out Now on PC

Lead a nation of your design through a history shaped by your choices in Millennia, a new 4x historical strategy game from C Prompt Games and Paradox Interactive. Guide your people from the stone to a near future, maybe taking detours through historical ages of plague or steampunk technology in Millennia, available now. From us at Paradox Interactive & C Prompt Games, we hope you love the game!

Define history; turn by turn and age by age. In Millennia, you start with a blank slate on which to write a new society and culture. Choose traits and government forms as you accumulate power through a variety of domains (government, war, art, etc.), using these powers to expand and exploit the world around you. Develop a production chain to transform common resources into valuable goods, and then trade the surplus to a distant settlement, boosting its population and production. Define your nation as a land of warriors, explorers or learners as you adopt new traits over time.

Xbox Chills You with Arctic Camo Special Edition Controller, Available Globally

The Arctic Camo Special Edition controller is now making its worldwide debut! It was originally launched in the United States on May 2023 at select retailers and will now expand to international markets to reach more fans. Arctic Camo features a patchwork of rugged white and gray that all tie together into one striking visual. This monochromatic multitool, from the thumbsticks to the hybrid D-Pad and all the way to the triggers, is the perfect purchase for gamers who crave a controller that exudes both style and sophistication.

Like the rest of the Camo series, Arctic Camo comes with features which make Xbox controllers stand out. Enjoy modern sculpted surfaces and refined geometry for enhanced comfort during gameplay—with a hybrid D-Pad that allows your fingers to glide across the surface, textured grips on the bumpers, triggers, and back case for a stronger support. By using Bluetooth and Xbox Wireless, the Arctic Camo controller can connect to Xbox Series X|S and Xbox One consoles, PC, mobile phones and tablets (see xbox.com/controller-compatibility for more details).

Samsung Introduces "Petabyte SSD as a Service" at GTC 2024, "Petascale" Servers Showcased

Leaked Samsung PBSSD presentation material popped up online a couple of days prior to the kick-off day of NVIDIA's GTC 2024 conference (March 18)—reports (at the time) jumped on the potential introduction of a "petabyte (PB)-level SSD solution," alongside an enterprise subscription service for the US market. Tom's Hardware took the time to investigate this matter—in-person—on the showroom floor up in San Jose, California. It turns out that interpretations of pre-event information were slightly off—according to on-site investigations: "despite the name, PBSSD is not a petabyte-scale solid-state drive (Samsung's highest-capacity drive can store circa 240 TB), but rather a 'petascale' storage system that can scale-out all-flash storage capacity to petabytes."

Samsung showcased a Supermicro Petascale server design, but a lone unit is nowhere near capable of providing a petabyte of storage—the Tom's Hardware reporter found out that the demonstration model housed: "sixteen 15.36 TB SSDs, so for now the whole 1U unit can only pack up to 245.76 TB of 3D NAND storage (which is pretty far from a petabyte), so four of such units will be needed to store a petabyte of data." Company representatives also had another Supermicro product at their booth: "(an) H13 all-flash petascale system with CXL support that can house eight E3.S SSDs (with) four front-loading E3.S CXL bays for memory expansion."

Dragon's Dogma 2 Devs Investigating PC Performance & Stability Issues

To all Dragon's Dogma 2 players. We would like to update you on the status of the following items, about which we have received numerous comments from the community. To all those looking forward to this game, we sincerely apologize for any inconvenience.

Regarding Frame Rate
A large amount of CPU usage is allocated to each character and calculating the impact of their physical presence in various areas. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate. We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future.

Xbox Giving Away One-of-a-Kind Fallout Vault Box

Xbox and Fallout fans, rejoice! Today, we are thrilled to announce a striking collaboration between Xbox and new series on Prime Video "Fallout", premiering on April 11. Introducing the Xbox and Fallout Vault Box—a custom collaboration that combines the rugged essence of the Fallout universe with the unparalleled security of a Fort Knox vault. Based on one of the greatest video game series of all time, "Fallout" is the story of haves and have-nots in a world in which there's almost nothing left to have. Two-hundred years after the apocalypse, the gentle denizens of luxury fallout shelters are forced to return to the irradiated hellscape their ancestors left behind—and are shocked to discover an incredibly complex, gleefully weird, and highly violent universe waiting for them.

The series comes from Kilter Films and executive producers Jonathan Nolan and Lisa Joy. Nolan directed the first three episodes. Geneva Robertson-Dworet and Graham Wagner serve as executive producers, writers and co-showrunners. The series stars Ella Purnell (Yellowjackets), Aaron Moten (Emancipation) and Walton Goggins (The Hateful Eight). Athena Wickham of Kilter Films also executive produces along with Todd Howard for Bethesda Game Studios and James Altman for Bethesda Softworks. Amazon MGM Studios and Kilter Films produce in association with Bethesda Game Studios and Bethesda Softworks.

Bandai Namco Showcases "DRAGON BALL: Sparking! ZERO" Gameplay

The stage is set and the anticipation palpable as DRAGON BALL: Sparking! ZERO adds new names to its latest lineup of fighters. Power and speed are often worthless without precision and timing. These new characters are well aware of that. In the DRAGON BALL universe, you have encountered characters who seamlessly blend both speed and power, creating a formidable fusion of strength and agility. However, among all of them, some make their raw strength or rapid movements their defining trait. The newly revealed characters are charted below.

Producer Jun Furutani revealed more details about the game's mechanics
DRAGON BALL: Sparking! ZERO brings back enhanced gameplay elements that the franchise has been known and cherished for, making battles even more spectacular, faster, impressive and authentic to the anime. Evolved features such as "Skill Count", "Revenge Counter" and "Vanishing Assaults" have been added, giving chances for players to counterattack their foes, and add more strategy to their fights. As you discover more about DRAGON BALL: Sparking! ZERO, ask yourself: will you prefer raw, overwhelming power or lightning-fast agility?

AMD Zen 5 "Znver5" CPU Enablement Spotted in Change Notes

Close monitoring of AMD engineering activities—around mid-February time—revealed the existence of a new set of patches for GNU Compiler Collection (GCC). At the time, news reports put spotlights on Team Red's "znver5" enablement—this target indicated that staffers were prepping Zen 5 processor microarchitecture with an expanded AVX instruction set (building on top of Zen 4's current capabilities). Phoronix's Michael Larabel has fretted over AMD's relative silence over the past month—regarding a possible merging of support prior to the stable release of GCC 14.

He was relieved to discover renewed activity earlier today: "AMD Zen 5 processor enablement has been merged to GCC Git in time for the GCC 14.1 stable release that will be out in the coming weeks. It was great seeing AMD getting their Zen 5 processor enablement upstreamed ahead of any Ryzen or EPYC product launches and being able to do so in time for the annual major GNU Compiler Collection feature release." Team Red is inching ever closer to the much anticipated 2024 rollout of next-gen Ryzen 9000 processors, please refer to a VideoCardz-authored timeline diagram (below)—"Granite Ridge" is an incoming AM5 desktop CPU family (reportedly utilizing Zen 5 and RDNA 2 tech), while "Strix Point" is scheduled to become a mobile APU series (Zen 5 + RDNA 3.5).

Embracer Offloads Saber Interactive - Investment Group Snaps it up for $247 Million

Embracer Group AB, a highly controversial Swedish gaming company, has started to sell off a wider portfolio of internal development studios—Jason Schreier (via Bloomberg) reported on speculative details late last month, but some of the suggested/initial numbers have changed since then. Yesterday, web sleuths noticed that Saber Interactive's official site no longer sports any references to Embracer. The latter has just announced—to investors—that Saber is being sold to Beacon Interactive (a private investment collective). Interestingly, this organization was started by Matthew Karch; a Saber Interactive co-founder. Their agreement signals Embracer's withdrawal from Russian territories—this morning's financial call revealed that this decision will assist in the reduction of the company's "geopolitical risk."

The latest announcement did not mention Gearbox Entertainment—Embracer will retain ownership of several studios, but the Borderlands developer is expected to be sold off in the near future. Insiders reckon that Embracer leadership was weighing up options as far back as last September, following a period of financial insecurity. Returning to the present day—Lars Wingefors, co-founder and Group CEO of Embracer stated: "I am pleased that we have found a win-win solution for Embracer and the parts of Saber that now will leave us. This transaction puts both companies in a stronger position to thrive going forward. Embracer is now able to discontinue all operations in Russia, according to a previous board decision, while safeguarding many developer jobs under new independent ownership. At the same time, we keep key companies, valuable IPs and future publishing rights. Cash flow is immediately improved, and we remain committed to reducing net debt."

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