Alan Wake 2 Performance Benchmark Review - 30 GPUs Tested 276

Alan Wake 2 Performance Benchmark Review - 30 GPUs Tested

Image Quality Comparison »

Settings Tweaks

Alan Wake 2's config files are located at %LOCALAPPDATA%\Remedy\AlanWake2, the config file is named renderer.ini.

There's several useful settings that are not configurable in the game's settings:
  • m_bVignette: set this to "false" to disable vignetting
  • m_bDepthOfField: set this to "false" to disable depth of field
  • m_bLensDistortion: set this to "false" to disable lens distortion
  • Once you've disabled those three, and set film grain (m_bFilmGrain) and motion blur (m_eMotionBlur) to disabled in the settings, the game will look MUCH sharper. This will help upscalers do their job and result in a much more stable image, without jitter.
  • m_eSSAAMethod: This lets you select the upscaler. Officially you can only choose between DLSS and FSR. By modifying the ini you can select other options too: 0=Native, 1=FXAA?, 2=DLSS, 3=FSR
  • There is no in-game sharpening slider for DLSS and FSR. Here you can set m_fSSAASharpening to enable and control the amount of sharpening applied after upscaling
  • Last but not least, we have m_fFieldOfViewMultiplier, which defaults to "1.0." Increase it to make the field of view wider. Another setting that's not exposed in the game menu.
Here's the default config file for reference that I got when I started the game for the first time on my system.

Please note that testing was conducted with different settings, i.e. native rendering (DLAA) except for the DLSS Scaling page.

{
"objectType": "rend::UserRendererSettings",
"objectVersion": 42,
"m_iOutputResolutionX": 2560,
"m_iOutputResolutionY": 1600,
"m_iRenderResolutionX": 1707,
"m_iRenderResolutionY": 1067,
"m_iLastWindowSizeX": 0,
"m_iLastWindowSizeY": 0,
"m_eWindowMode": 1,
"m_eVSync": 0,
"m_bFilmGrain": true,
"m_bVignette": true,
"m_bDepthOfField": true,
"m_bLensDistortion": true,
"m_bUnlockAspectRatio": false,
"m_bPreferScRGBHdr": false,
"m_fFieldOfViewMultiplier": 1.0,
"m_eVolumeLightQuality": 1,
"m_eVolumetricSpotLightQuality": 1,
"m_eShadowResolutionQuality": 1,
"m_eShadowFilteringQuality": 1,
"m_eShadowDetailQuality": 1,
"m_eTextureResolution": 2,
"m_eTextureFilteringQuality": 1,
"m_eLodDetail": 0,
"m_eSSAOQuality": 1,
"m_eSSRQuality": 1,
"m_eEffectQuality": 1,
"m_eScatteredEntityQuantity": 3,
"m_eHeightfieldQuality": 1,
"m_eMotionBlur": 1,
"m_eGIQuality": 2,
"m_eRTReflectionQuality": 0,
"m_eRTTransparentQuality": 0,
"m_eRTIndirectDiffuseQuality": 0,
"m_eRTReSTIRQuality": 0,
"m_eRTDirectLightDenoisingQuality": 0,
"m_eRTDebrisQuality": 0,
"m_ePTQuality": 0,
"m_ePTDenoisingQuality": 0,
"m_eSDFQuality": 1,
"m_eHdrQuality": 1,
"m_fHDRPaperWhite": 2.5,
"m_fHDRUIBrightness": 2.5,
"m_fHDRMaxOutputNitsOverride": -1.0,
"m_fSDRCustomGamma": 2.200000047683716,
"m_eSSAAMethod": 2,
"m_fSSAASharpening": 0.0,
"m_eHighQualityPost": 0,
"m_eFogQuality": 1,
"m_DLSSRR": false,
"m_DLSSFG": false,
"m_eLODDetail": 1
}
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Dec 22nd, 2024 07:08 EST change timezone

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