The field of view can be selected between 85% and 115%. I found the default setting to be very reasonable
By default there is no FPS limit. If you want, you may set it between 30 and 90 FPS (with a 60 Hz monitor)
Mirage supports windowed, borderless and fullscreen
V-Sync can be turned off. There's also an "adaptive" mode that enables V-Sync only with high FPS, but disables it automatically when FPS goes low
Resolution scale can be set between 50% and 200%
There's five quality presets "Ultra High," "Very High," "High," "Medium" and "Low"
Motion Blur and Depth of Field can be disabled
"Adaptive Quality" lets you set a FPS target (30, 45, 60 FPS). If FPS drops below that, the render resolution will be reduced
As mentioned before, all the upsamplers are supported: NVIDIA DLSS, AMD FSR and Intel XeSS.
There is no support for NVIDIA DLSS 3 Frame Generation, Reflex or AMD FSR 3
DLAA can be activated by enabling DLSS first, and then setting "Upsample Quality" to "Native." This is also possible for FSR and XeSS. Thanks to @Bo3alwa for the tip.
Sharpening (for the upscalers) can be adjusted freely
Besides that there's many options to improve performance and fine-tune everything
Test System
Test System
Processor:
Intel Core i9-13900K Raptor Lake, 5.8 GHz, 8+16 cores / 32 threads PL1 = PL2 = 320 W
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the public uPlay release of Assassin's Creed Mirage, which includes the Denuvo copy protection. The press review builds came without Denuvo. So far, only Intel has released game ready drivers for AC: Mirage. We used the newest drivers available for all vendors.