The "display" settings screen handles all the usual monitor-related settings
Black Myth Wukong supports "borderless" and "windowed"—there is no support for "fullscreen." You can enable that by editing the ini file and setting the screenmode to "0"
The FPS limiter can be set to 30, 60, 120 and off
Supported aspect ratios are 16:9 and 21:9—nothing else. As you can see, our native 16:10 has black bars on top and bottom
V-Sync can be disabled completely, there is no hidden FPS cap
An FPS limiter is available with the following steps: 30, 40, 60, 95, 120, 144 FPS
Motion Blur can be disabled, there's still some blurriness from the various effects, upscaling and depth of field
You can disable depth of field by editing the engine.ini file and adding [SystemSettings] with an entry r.DepthOfFieldQuality=0
The "graphics" settings menu has options to select the upscaling technology: AMD FSR, NVIDIA DLSS, Intel XeSS and Unreal Engine's own TSR are supported
While usually there are upscaler profiles like "quality" and "balanced," in Black Myth Wukong there's only a slider that controls the upscaling. For example, for DLSS, 90..100 = DLAA, 62 .. 89 = Quality, 55 .. 61 = Balanced, 40 .. 54 = Performance, 25 .. 39 = Ultra Performance
Frame generation from both AMD and NVIDIA is supported
There's no option to adjust the sharpness, which is generally set very high and is somewhat distracting
Unreal Engine 5 has its own, shader-based, software ray tracing options that are always enabled.
If you want, you can enable Path Tracing here, which they just call "NVIDIA Full Ray Tracing". When enabled, lighting, reflections, particles in reflections, caustics and shadows use RT.
Path Tracing has three quality settings "Low" (Lighting at half resolution, RT shadows), "Medium" (Lighting at half resolution, RT shadows, RT reflections half resolution) and "Very High" (Lighting at full resolution, RT shadows, RT reflections at full resolution + particles, and RT caustics)
Test System
Test System - GPU 2024.2
Processor:
Intel Core i9-14900K Raptor Lake, 6.0 GHz, 8+16 cores / 32 threads PL1 = PL2 = 330 W
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the public Steam release of Black Myth Wukong. We used the newest drivers from all the GPU vendors. While NVIDIA and Intel have Game Ready support for the game, AMD does not.