Black Myth Wukong In-Game Performance Benchmark Review - 35 GPUs Tested 127

Black Myth Wukong In-Game Performance Benchmark Review - 35 GPUs Tested

Image Quality Comparison »

Graphics Settings

  • The "display" settings screen handles all the usual monitor-related settings
  • Black Myth Wukong supports "borderless" and "windowed"—there is no support for "fullscreen." You can enable that by editing the ini file and setting the screenmode to "0"
  • The FPS limiter can be set to 30, 60, 120 and off
  • Supported aspect ratios are 16:9 and 21:9—nothing else. As you can see, our native 16:10 has black bars on top and bottom
  • V-Sync can be disabled completely, there is no hidden FPS cap
  • An FPS limiter is available with the following steps: 30, 40, 60, 95, 120, 144 FPS
  • Motion Blur can be disabled, there's still some blurriness from the various effects, upscaling and depth of field
  • You can disable depth of field by editing the engine.ini file and adding [SystemSettings] with an entry r.DepthOfFieldQuality=0
  • The "graphics" settings menu has options to select the upscaling technology: AMD FSR, NVIDIA DLSS, Intel XeSS and Unreal Engine's own TSR are supported
  • While usually there are upscaler profiles like "quality" and "balanced," in Black Myth Wukong there's only a slider that controls the upscaling. For example, for DLSS, 90..100 = DLAA, 62 .. 89 = Quality, 55 .. 61 = Balanced, 40 .. 54 = Performance, 25 .. 39 = Ultra Performance
  • Frame generation from both AMD and NVIDIA is supported
  • There's no option to adjust the sharpness, which is generally set very high and is somewhat distracting
  • Unreal Engine 5 has its own, shader-based, software ray tracing options that are always enabled.
  • If you want, you can enable Path Tracing here, which they just call "NVIDIA Full Ray Tracing". When enabled, lighting, reflections, particles in reflections, caustics and shadows use RT.
  • Path Tracing has three quality settings "Low" (Lighting at half resolution, RT shadows), "Medium" (Lighting at half resolution, RT shadows, RT reflections half resolution) and "Very High" (Lighting at full resolution, RT shadows, RT reflections at full resolution + particles, and RT caustics)

Test System

Test System - GPU 2024.2
Processor:Intel Core i9-14900K
Raptor Lake, 6.0 GHz, 8+16 cores / 32 threads
PL1 = PL2 = 330 W
Motherboard:MSI Z790 Carbon Wi-Fi II
BIOS 7D89vA3
Resizable BAR:Enabled on all supported cards
(NVIDIA, AMD & Intel)
Memory:Thermaltake TOUGHRAM XG
2x 16 GB DDR5-7200 MHz 36-46-46-96
Cooling:Arctic Liquid Freezer II
280 mm AIO
Thermal Paste:Arctic MX-6
Storage:2x 2 TB M.2 NVMe SSD
Power Supply:Seasonic Vertex GX 850 W
ATX 3.0 / 16-pin 12VHPWR
Case:darkFlash DRX70 Mesh
Operating System:Windows 11 Professional 64-bit 23H2
VBS enabled (Windows 11 default)
Drivers: NVIDIA: 560.94 WHQL
AMD: 24.8.1 Beta (24.10.37.01-aug19)
Intel: 101.5971 Beta
Benchmark scores in other reviews are only comparable when this exact same configuration is used.

We tested the public Steam release of Black Myth Wukong. We used the newest drivers from all the GPU vendors. While NVIDIA and Intel have Game Ready support for the game, AMD does not.
Next Page »Image Quality Comparison
View as single page
Dec 22nd, 2024 07:30 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts