Dragon Age: The Veilguard Performance Benchmark Review 47

Dragon Age: The Veilguard Performance Benchmark Review

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Graphics Settings

  • You can choose between "fullscreen," "borderless," or "windowed"
  • V-Sync can be disabled completely, there is no hidden FPS cap
  • Triple buffering improves frame rate consistency by keeping an additional rendered frame in-flight
  • The upscalers available are "Off," "AMD FSR," "NVIDIA DLSS," and "Intel XeSS"
  • DLAA isn't enabled by selecting it in the "Upsample Quality" menu, instead you have to pick it in "Anti-Aliasing." Here you can also find "TAA Low," "TAA High," "DLAA," and "FSR Native AA"
  • DLSS Frame Generation is supported, AMD FSR Frame Gen is not supported
  • "Render Scale" can be set between 50% and 150%
  • "Dynamic Resolution Scaling" lets you define a target FPS setting, and it will automatically adjust render resolution accordingly
  • Target FPS can be set between 30 and 240 FPS, and the resolution scale limit can be set between 20% and 100%
  • The "Graphics" menu has the presets, which are "Low," "Medium," "High," and "Ultra"
  • Ray Tracing quality can be selected between "Off," "Partial," and "Full," and there's also an "Ultra Ray Tracing" mode—quite confusing. "Selective" will enable RT only on some parts of the scene that are manually enabled for RT by the developers, whereas "Full" is what you'd expect from ray tracing. Not exactly sure what "Ultra Ray Tracing" does
  • Do note that the "Ultra" settings profile does not enable "Ultra Ray Tracing," and it sets the RT options to just "Partial," not "Full"
  • Distracting effects like motion blur, depth of field and vignette can be disabled
  • The game still has an always-on, annoying, bloom filter. You can disable that by editing the config file manually: go to %USERPROFILE%\Documents\BioWare\Dragon Age The Veilguard\settings\, open ProfileOptions_profile with a text editor or Notepad, change "GstRender.UI_Bloom 1" to "GstRender.UI_Bloom 0" then save and start the game
  • Additionally, there's a long list of settings that help you balance rendering performance with quality
  • You may also adjust the field of view. The default of "100%" was a bit too narrow for me and I prefer to play at a FoV setting of 110%

Test System

Test System - GPU 2024.2
Processor:Intel Core i9-14900K
Raptor Lake, 6.0 GHz, 8+16 cores / 32 threads
PL1 = PL2 = 330 W
Motherboard:MSI Z790 Carbon Wi-Fi II
BIOS 7D89vA3
Resizable BAR:Enabled on all supported cards
(NVIDIA, AMD & Intel)
Memory:Thermaltake TOUGHRAM XG
2x 16 GB DDR5-7200 MHz 36-46-46-96
Cooling:Arctic Liquid Freezer II
280 mm AIO
Thermal Paste:Arctic MX-6
Storage:2x 2 TB M.2 NVMe SSD
Power Supply:Seasonic Vertex GX 850 W
ATX 3.0 / 16-pin 12VHPWR
Case:darkFlash DRX70 Mesh
Operating System:Windows 11 Professional 64-bit 23H2
VBS enabled (Windows 11 default)
Drivers: NVIDIA: 566.03 WHQL
AMD: 24.10.1 WHQL
Intel: 101.6130 WHQL
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
  • We tested the public Steam release of Dragon Age: Veilguard, not a press release build
  • We used the newest drivers from all the GPU vendors, which have all released drivers supporting the game
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Dec 27th, 2024 08:24 EST change timezone

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