The first settings screen deals with the usual monitor-related settings
The game supports "windowed," "borderless fullscreen," and "fullscreen."
Not much else to mention here
These are the options we're looking for
The overall graphics quality can be set to Low, Medium, High or Ultra
The HD Textures pack is a separate 35 GB download we had enabled for all our testing
Anti-aliasing options are Off, SMAA, and TAA
You can disable motion blur and camera shakes and other effects that might be too distracting
On this page, you can also enable ray tracing. Far Cry 6 support ray traced reflections and ray traced shadows. They can be toggled separately.
At the bottom of the page, you can enable FidelityFX CAS (sharpening). This setting is separate from the FSR options on the next page and lets you add sharpening even without FSR enabled. If you enable FSR Ultra Quality (which has its own sharpening pass), enabling this option will not oversharpen the image—it'll still be a single sharpening pass.
On the third settings page, we get some options that would have kind of made sense on the first (monitors) page.
V-Sync can be disabled completely. There is no hidden FPS cap, but the game is very susceptible to being CPU limited
You may set a separate FPS limit with values between 30 and 144 FPS
Field of View can be set from 60 to 120 degrees. I found 90 to be a good value, up from the default of 75
Adaptive Resolution lets you set an FPS target, 30 or 60. If the game drops below this framerate, it will automatically lower the render resolution
Resolution Scale does the same, but in a static way that gives you full control over the scaling factor. The range is 0.5 to 2.0, so supersampling is possible
Last but not least, Far Cry 6 supports AMD's FidelityFX Super Resolution technology. When enabled, you can select between Ultra Quality, Quality, Quality, Performance, Balanced, and Performance.