Gamesense Meta Review 1

Gamesense Meta Review

Value & Conclusion »

Software



The Meta comes with its own lightweight software. All options are distributed across several tabs. The first one has button remapping to mouse, keyboard, media, and macro functions. The second page includes CPI adjustment for up to seven color-coded levels, at a range of 100 to 12,000 and in increments of 100. Nominally, Debounce Time denotes click latency and can be adjusted from 0 to 12 ms in increments of 2, but my testing suggests it has no effect whatsoever. Further options are polling rate (125, 500, or 1000 Hz), lift-off distance (low/high), and the ability to set x and y-sensitivity separately. The third page concerns lighting options and is detailed below. The fourth and final page has the macro editor. Lastly, profile management is available, too. When applied, all settings are saved to the on-board memory, so the software does not need to be running (or be installed) all the time. On my system, the software had a RAM footprint of 16 MB on average, which doesn't change when minimized to the system tray. Upon exiting the application, all processes are terminated, as they should be.

Lighting

The Meta has two physical lighting zones, which are the logo at the back and LED strip looping around the front. Only the latter is configurable, as the logo will display the color associated with the currently set CPI step regardless of whatever RGB lighting effect is enabled. Ten pre-defined lighting effects are available: Standard, Twinkle, Breathing, Neon, Wave, Slide, Finger movement, Flip up and down, Yo-Yo, and Cross Flash. Colors, transition speed, and brightness can be further customized. Of course, the lighting can also be disabled altogether.

Color accuracy and vibrancy are good throughout. Here's a short demonstration video in which I go through the Wave and Neon lighting effects:
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Oct 4th, 2024 12:27 EDT change timezone

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