HellSign (Early Access) Review 1

HellSign (Early Access) Review

Conclusion »

Performance Analysis

CPU: Intel Core-i7 7700 (Stock)
GPU: GeForce GTX 1060 6 GB (Stock)
RAM: 16 GB 2400 CL15
Storage: Samsung 250 GB M.2 NVMe SSD (OS)
Storage: WD 1 TB 7200 RPM (Game)
Display: HP G-Sync 1080p @75hz











The game is in Early Access, so expect bugs and performance issues. That said, performance was better than I expected, although still not perfect. Isometric shooters tend to be on the low end of the scale when it comes to system requirements; they're not forced to deliver ultra-high detail for close-up vision, which is why they're often so accessible. HellSign, however, is definitely the kind of game that's going to require a midrange system to run at the highest settings. While the graphics are above average, the animation, physics, and general detail is not what I'd call high enough to warrant such high requirements.

This can all be forgiven due to Early Access, but the game is going to need some optimization if they want to be able to access that critical mass of users on entry level systems. The worst offense is usually when some paranormal activity occurs, either a tentacles spawning and wrecking your face or a table being thrown across the room at the player. Some pretty severe stuttering happens at these points, which is frustrating since you need to have your wits about you to move out of the way of danger. Loading screens are a little bit longer than I'd expect as well. So, while acceptable for Early Access, there's plenty of room for improvement.

For reference, you can see how your GPU will perform in comparison to ours with this set of charts.

For Very High settings

CPU: Intel i5/Ryzen 5 3.5 Ghz+
RAM: 4 GB
GPU: GTX 1060/R9 390X
VRAM: 3 GB
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Dec 26th, 2024 20:52 EST change timezone

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