Frametime Analysis
We present a more in-depth analysis than just average FPS to show how the frame rate changes over time, which helps highlight FPS drops. Minimum FPS at both the 95th and 99th percentile are reported in these charts, too. A second chart, a histogram, shows shape and spread for the frametime data—how tightly grouped the measurements are. The "IQR" result is called "Interquartile Range," which is an outlier-resistant statistical value that tells us the range in the middle of the frametime distribution.
Location: Baldur's Gate City
Checking out Baldur's Gate 3, we see another distinct gap between the two memory kits in the 1% Lows.
By increasing the resolution, We see that the 1% gap disappears, as once again, things seems to be GPU-Bound.