Frametime Analysis
We present a more in-depth analysis than just average FPS to show how the framerate changes over time, which helps highlight FPS drops. Minimum FPS at both the 95th and 99th percentile are reported in these charts, too. A second chart, a histogram, shows shape and spread for the frametime data—how tightly grouped the measurements are. The "IQR" result is called "Interquartile Range," which is an outlier-resistant statistical value that tells us the range in the middle of the frametime distribution.
In the following charts, we are comparing two retail memory kits. By doing so, the game benchmarks reveal where the limitations lay in a top of the line Intel computer for 2024. For both memory kits, XMP is loaded and all sub-timings are based on the individual XMP profile. These are not adjusted further.
Tests are conducted with the following components:
CPU: Intel Core i9-13900K (Locked P-core 5.5 GHz, E-cores 4.3 GHz)
GPU: PNY GeForce RTX 4090 XLR8 VERTO
Memory (1): KLEVV Bolt V DDR5-6800 32 GB KD5AGUA80-68A340H (32-40-40-80)
Memory (1): DDR5-6000 32 GB (40-40-40-77)
Counter-Strike 2 really likes bandwidth and seems to care little about latency for average frame rates, 95th and 99th percentiles.
As we raise the resolution to 2560x1440, the average frame rates, 95th and 99th percentiles between all the memory speeds shrinks, but there is still a distinct measurable frame-rate difference with KLEVV Bolt V 6800 pulling ahead in the 1% Lows.
Lastly, at 4K, we start to become GPU-bound, putting all the memory kits within margin of error.