Lords of the Fallen supports Windowed, borderless and fullscreen
Resolution scale can be set between 30% and 100%
V-Sync can be turned off. If the option is disabled for you, check if DLSS Frame Generation is enabled. If it is, switch on DLSS Upscaling, which enables the FG switch, turn off FG, now you can disable V-Sync. Don't forget to turn off DLSS Upscaling, once you're done.
The FPS limit can be selected between "Unlimited," 30, 60, 90, 120, 144 FPS
Both NVIDIA DLSS and AMD FSR upscaling are supported. DLAA is supported, too.
While there is support for NVIDIA Frame Generation, there is no support for AMD FSR 3 Frame Generation
There's four quality presets "Ultra," "High," "Medium" and "Low"
Motion Blur and Depth of Field can be disabled, also other effects
According to the tooltip description, setting "Reflection quality" to "High" and above will "use more accurate ray tracing methods to solve reflections, but can reduce performance." This sounds like it uses hardware ray tracing?
Same thing with "Global illumination quality:" "Settings of High and above use more accurate ray tracing methods to solve lighting, but can reduce performance"
There's no mentions of "ray tracing" in the other settings descriptions
Besides that there's many options to improve performance and fine-tune everything
Clicking "Auto-detect" will hang the game for around 10 seconds, there is no indication that it's doing something. Actually it's doing some kind of benchmark in the background that will try to recommend some settings for you.
Test System
Test System
Processor:
Intel Core i9-13900K Raptor Lake, 5.8 GHz, 8+16 cores / 32 threads PL1 = PL2 = 320 W
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the public Steam release of Lords of the Fallen, not the press review build. Our test version includes both patches released so far. All three GPU vendors have released game ready drivers for Lords of the Fallen.