Energy Efficiency
Energy Efficiency calculations are based on measurements using Cyberpunk 2077, Stalker 2 and Spider-Man 2. We record power draw and FPS rate to calculate the energy efficiency of the graphics card as it operates.
Voltage Frequency Curve
The card will dynamically adjust clocks and voltage based on render load, temperature, and other factors.
For the graph below, we recorded all GPU clock and GPU voltage combinations of our 1440p resolution benchmarking suite. The plotted points are transparent, which allows them to add up to indicate more often used values. A light color means the clock and voltage combination is rarely used, and a dark color means it's active more often. The minimum and maximum values are 99th and 1st percentile, so outliers are excluded.
Clock States
Clock Frequencies & Voltage |
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| GPU Clock | Memory Clock | GPU Voltage |
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Idle | 180 MHz | 51 MHz | 0.800 V |
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Multi-Monitor | 180 MHz | 51 MHz | 0.800 V |
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Video Playback | 180 MHz | 51 MHz | 0.800 V |
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Furmark | 2521 MHz 2512 to 2535 MHz | 1750 MHz | 0.920 V 0.915 to 0.930 V |
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Gaming (Cyberpunk 2077) | 2790 MHz 2782 to 2797 MHz | 1750 MHz | 1.010 V |
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Gaming (Stalker 2) | 2772 MHz 2767 to 2775 MHz | 1750 MHz | 1.005 V |
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Gaming (Spider-Man 2) | 2790 MHz | 1750 MHz | 1.010 V |
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Ray Tracing (Cyberpunk 2077) | 2736 MHz 2730 to 2745 MHz | 1750 MHz | 0.992 V 0.990 to 0.995 V |
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V-Sync (Cyberpunk 2077) | 2198 MHz 2175 to 2287 MHz | 1750 MHz | 0.881 V 0.880 to 0.890 V |
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Gaming (25 Games) | 2747 MHz 2025 to 2827 MHz | 1750 MHz | 0.984 V 0.810 to 1.015 V |
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