The game supports borderless Windowed (called "Fullscreen"), Windowed and fullscreen (called "Exclusive Fullscreen")
By default the game turns on DLSS, there's also support for IGTI, Intel XeSS and AMD FSR, we've disabled upscaling for all our testing
Motion Blur defaults to enabled, it can be turned off
V-Sync can be disabled, there's also a "Half Refresh Rate" option
Anti-aliasing can be selected between "off," "SMAA," "TAA" and "DLAA." Please note that enabling DLSS will also enable "DLAA" as anti-aliasing, but I suspect it actually means "DLSS" and not "DLAA", which per definition is DLSS without upscaling.
The "Upscale Sharpness" slider only works for FSR, not for DLSS or any other upscaler—weird
On this screen you may also enable DLSS 3 Frame Generation, which automatically enables NVIDIA Reflex, too, as designed
On the second screen there's a focus on graphics detail settings
The "Preset" menu lets you select from the following profiles: "Very Low," "Low," "Medium," "High" and "Very High." Please note that "Very High" does not maximize the individual settings below.
Distracting effects like Motion Blur can be disabled, just like Film Grain and an additional sharpening filter
In terms of ray tracing you get ray traced reflections, which you can adjust between "High" and "Very High" (ray count)
Ray traced shadows can be selected between "Off," "Medium," "High" and "Very High"
Ray traced ambient occlusion can be selected between "Off," "Medium," "High" and "Very High"
The RT section also has a slider "Object Range," which is controls how close objects have to be, before they are considered for ray tracing. In the Windows-based launcher, this is incorrectly linked to RTAO only, in-game it works correctly.
Test System
Test System
Processor:
Intel Core i9-13900K Raptor Lake, 5.8 GHz, 8+16 cores / 32 threads PL1 = PL2 = 320 W
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the public release version of R&C Rift Apart, not a press preview version. While NVIDIA and Intel have released game-ready drivers for the title, AMD still lacks such a release.