Controller Body
On the surface, the Wolverine V2 Chroma looks like almost every other Xbox controller. You may notice that the buttons have moved around a little compared to first party controllers and partners. This is due to Razer not sharing a shell with those controllers. That gives Razer some room to move things around as they see fit. The placement of the View and Menu buttons is pretty natural, extending your thumbs just short of the Xbox button itself. Nestled between the D-pad and Right stick is the Share button, helping to ensure that you don't accidentally tap it in the heat of the moment.
Just below that is a button that allows you to play with the volume for the inbuilt mic jack. Hold it while you press up and down on the D-Pad to adjust your headset volume. Pressing Left and Right will adjust your game / chat balance. Quite helpful depending on what you need at the moment.
Below this all, you can see the Chroma strips, which glide along the sides of the face, and under your hands. They serve as an excellent divide between the frosted face and the textured grips, being both noticeable, yet unobtrusive.
Around Back
Up top, we have the detachable USB-C cord nested in a recessed cubby front and center. Flanking it on either side are the remappable M1 and M2 buttons, which grace us with that satisfying mecha-tactile click. If only the bumpers were so satisfying; their mechanical switch feels a hair slower than the middle buttons. They do what you need them to do, but with no joy.
The triggers offer a satisfying but unobtrusive level of resistance, which will make them suitable for use in shooters as well as racing titles without too much of an issue. Peeking out in the middle of the photo, you might have noticed two nubs.
Those would happen to be the trigger stops - giving you actuation at half the travel distance when you need a faster response time. They are easy to reach and obviously engaged, so swapping them on and off as needed in the moment is no trouble at all.
Though the trigger stops are a good inclusion, they don't quite go so far as a product like the Xbox Elite Wireless Controller Series 2. There, a super short actuation is possible for the fastest possible response times. Rumble motors in the triggers, leaving you without some of the subtler force feedback nuances that developers have to offer you. The triggers do the job, though I expected a bit more considering the cost of the controller.
The grips feature a slightly rubberized, pitted finish that wraps around the back. This did a fantastic job of keeping the controller in place during heated gaming sessions, and it is a welcome improvement over the subtle frosted plastic that we used to see in years past.
You can see the four remappable paddles, labeled - M3 to M6. They fall somewhat short of expectations, relying on traditional switches, instead of the superior mecha-tactile models. This is somewhat perplexing to me, as you are meant to be using these as a replacement to the far better face buttons.