Razer Wolverine Chroma V2 Xbox Series X|S Controller Review - Mecha-Tactile Satisfaction 13

Razer Wolverine Chroma V2 Xbox Series X|S Controller Review - Mecha-Tactile Satisfaction

Value & Conclusion »

The Gaming Experience

As this product is generally aimed at an eSports audience, I thought it appropriate to feed it a number of popular, free to play titles that you might be looking to enjoy.

Forza Horizon 5

Performance was adequate here. Precision with controlling your vehicle isn't the Wolverine V2 Chroma's strong suit - and I didn't find clutch sensitivity helped much. The sensitive triggers did an excellent job of keeping the wide range of vehicles at your disposal under control. Haptic feedback did exactly what it needed to - communicating your relative success and stability to you subtly.

This is a place where the adjustable volume was especially convenient - as I find myself far less interested in chatting when a good song is playing.

Rocket League

Now, let's take driving from being methodical to frantic. There's no need to meter out your steering or throttle here. The sensitive, easy to flick sticks worked wonders when it came to getting myself where I needed to be. They also did an excellent job of orienting my destructible little buggy while it was flying through the air, making for some surprising, satisfying zero G goals.

The face buttons once again come in handy here. A faster actuation time means that you are going to use boost more effectively, and get the jumps off exactly as you mean to. Neither of these tasks will be compromised by the rumble, either, as the constraint of this feature to your palms ensures that you never lose control in game.

As probably the most frantic of the titles I spent time in, I found the enhanced ergonomics to be comfortable through match after match, while the texture under them kept a good grip. No matter which stick tip was used, my fingers stayed exactly where I wanted them to be, which is perfect when you need to stay locked in the action at all times.

Fortnite

With a mix of third person combat, crafting and acrobatics, Fortnite is an ideal title for checking out the Wolverine V2 Chroma's versatility. I am happy to report that it didn't disappoint.

Across a wide range of weapons, my aim was true, and left unhampered by the controls at hand. Making my way from the bus to the ground was a cinch. Clutch Sensitivity came in handy when it came to making use of a rifle, even if the game does slow aiming down a little for you.

Driving segments here aren't particularly challenging, as the arcadey handling suits the bright aesthetic. Nevertheless, I found it easy to get vehicles to just where I wanted them to go.

The mecha tactile switches didn't disappoint here, either, giving me precise control over inputs, at a pace that I'm pleasantly getting used to. Admittedly, the controller isn't going to fix skill issues, but it won't hold you back, either.

Shovel Knight

It was always going to be either this, or Hollow Knight to test platforming proclivities. I wound up finding my way back to the Spectre of Torment DLC specifically, as I find it is a bit better in terms of a fast paced experience. Especially when you equip the Rail Mail - turning an otherwise methodical platformer into Tony Hawk's Pro Slasher. This mode makes timing your jumps, slashes, and wall jumps paramount.

This is probably the most fun I had with the controller. I already liked SoT a fair bit, but having an ultra-responsive, accurate set of directional controls and buttons to work with took it to another level. About the only way to have made this a more enjoyable experience would have been to take away the latency that curses flat panel displays. That, of course, is a rant for another time.

It feels almost strange to take a controller with great sticks, good triggers, and remappable buttons, and mostly just ignore them… but here we are. This controller is probably going to be my go-to for 2D gaming from now on.
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Jul 6th, 2024 10:19 EDT change timezone

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