Red Dead Redemption 2: DLSS vs. FSR 2.0 Comparison Review 25

Red Dead Redemption 2: DLSS vs. FSR 2.0 Comparison Review

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Introduction

Recently we reviewed the FSR 2.0 community mod for Red Dead Redemption 2, and after two months Rockstar Games has now released official support for AMD's FidelityFX Super Resolution 2.0 (FSR 2.0) with the release of patch 1.31. The new patch also adds support for NVIDIA Reflex, and improves the implementation of NVIDIA's Deep Learning Super Sampling (DLSS). In order to run this game at maximum graphics settings with reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. But depending on the game, there are subtle differences with the implementation of NVIDIA's DLSS and AMD's FSR 2.0 upscalers, so we are keen to examine both in Red Dead Redemption 2.



Below, you will find comparison screenshots at 4K, 1440p, 1080p, and in different FSR 2.0 and DLSS quality modes. For those who want to see how DLSS and FSR 2.0 perform in motion, watch our side-by-side comparison video. The video can help uncover issues like shimmering or temporal instability, which are inherently not visible in screenshots.

All tests were made using a GeForce RTX 3080 GPU at Ultra graphics settings; motion blur and depth of field were disabled for better image viewing. In the 1.31 patch, the developers updated their DLSS implementation to the 2.4.3 version.

Screenshots




Side-by-Side Comparison Video


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Apr 11th, 2025 19:11 EDT change timezone

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