Resident Evil 8 Village Benchmark Test & Performance Review 109

Resident Evil 8 Village Benchmark Test & Performance Review

Raytracing Quality »

Graphics Settings

  • Resident Evil Village supports "windowed," "fullscreen," and "borderless."
  • Support for non-16:9 resolutions is limited. On my 16:10 monitor, for example, the game has black bars on the top and bottom.
  • There are no artificial FPS limits, and V-Sync can be disabled completely.
  • "Rendering Mode" lets you enable interlaced rendering—a legacy feature of the Resident Evil Series. It's not really that useful today.
  • "Image Quality" is your typical upscaling option. The setting range from 0.5 to 2.0, which stands for 50% resolution, up to 200%. Only the game's rendered 3D graphics will be affected, the HUD and texts will always be rendered at the native resolution.
  • FidelityFX CAS is AMD's adaptive sharpening technique, which carefully sharpens part of the image to look crisper. It it very subtle, but works well in Resident Evil 8.
  • Anti-aliasing can be toggled between "FXAA+TAA" and "TAA." There's no "off" setting.
  • Variable Rate Shading options are "Off"," Balanced," and "Performance." We'll take a look at this in more detail on page 5.
  • Raytracing can be enabled on both AMD and NVIDIA as long as you have Windows 10 2004. I was first wondering why Raytracing was grayed out on one of my systems—turns out I had to update Windows.
  • What I really miss is an FOV setting to change the first-person field of view. As it is now, it's much too narrow, especially if you have a larger monitor and/or are sitting fairly close to your screen.
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