Silent Hill 2 is now available for the PC platform as a complete rebuild of the iconic 2001 game. The story follows James Sunderland as he ventures into the haunting town of Silent Hill after receiving a mysterious letter from his deceased wife, Mary. What begins as a desperate search spirals into a journey through psychological torment, exploring themes of guilt, grief, and redemption.
Silent Hill 2 Remake modernizes the experience with enhanced graphics, sound design, and gameplay, while staying faithful to the original's atmospheric tension. Players navigate the eerie fog-filled streets and decaying structures of Silent Hill, facing grotesque creatures and solving complex puzzles. The scarce and tense combat heightens the fear, especially when confronting the legendary Pyramid Head.
With its deeply emotional narrative, chilling environments, and psychological horror elements, Silent Hill 2 delivers a terrifying and immersive experience that pays homage to the original while introducing the game to a new generation of players.
Developed by Bloober Team, renowned for their work on major horror titles like Layers of Fear, The Medium, and Blair Witch, Silent Hill 2 Remake leverages the power of Epic's Unreal Engine 5. This remake fully supports modern technologies, including ray tracing for enhanced lighting and reflections, as well as upscaling solutions like DLSS and FSR to improve performance across various hardware configurations. However, there is no support for frame generation technology.
This review will evaluate the performance of Silent Hill 2 across a wide range of contemporary graphics cards, compare image quality settings, and analyze the game's VRAM usage to provide insight into the hardware requirements needed for an optimal experience.
Screenshots
All screenshots were taken at Epic settings, without ray tracing, with all upscalers disabled. The gallery can be navigated with the cursor keys.
Graphics Settings
You can choose between "fullscreen," "borderless" and "windowed"
Ray tracing can be enabled separately. While the game always uses Unreal Engine's shader-based "Lumen," you may enable the hardware-accelerated version of Lumen here. This does cost some performance, but improves image quality a bit.
The FPS cap can be set to unlimited, 30 FPS and 60 FPS
Dynamic Resolution, when enabled, lets you adjust the render resolution automatically in-game, to reach either 30 FPS or 60 FPS
V-Sync can be disabled completely, there is no hidden FPS cap
The upscalers available are "None," "TSR," "FSR 1.0," "FSR 3.0," "DLSS," and "XeSS"
Quality has the usual upscaler quality modes, but no "native" setting, so no DLAA
The presets available are "low," "medium," "high," and "epic." The last option "custom" is required to adjust the settings. i.e. you can't customize settings when selecting "High."
The Advanced Quality Settings screen lets you fine-tune the rendering
Anti-aliasing options are "none," "FXAA," and "TXAA"
You may adjust the rendering resolution beyond 100%, to 150% and 200%