Spider-Man 2 Performance Benchmark Review - 35 GPUs Tested 19

Spider-Man 2 Performance Benchmark Review - 35 GPUs Tested

Image Quality Comparison »

Graphics Settings

  • The window mode is using slightly misleading naming. "Fullscreen" is actually "Borderless" and "Exclusive Fullscreen" is the real "Fullscreen," in addition to that there's also "Windowed"
  • V-Sync can be disabled completely, there is no hidden FPS cap
  • NVIDIA Reflex and Radeon Anti Lag 2 are supported
  • The Frame Generation menu supports DLSS 3 Frame Generation and FSR 3 Frame Generation. There is no official support yet for DLSS 4 multi-frame generation, but that can be enabled via the NVIDIA App override mechanism
  • Upscale Method has the following options "Off," "IGTI," "DLSS," "FSR," and "XeSS." This option gets disabled when you enable DLSS Ray Reconstruction, because for that to function DLSS much be activated, and it must use upscaling
  • Upscale Quality has the usual "Performance," "Quality" etc. options for upscaling. Ultra Performance is included, too
  • When FSR is enabled, the "Upscale Sharpness" settings lets you adjust the additional sharpening applied by FSR. With the other upscalers this option is disabled
  • Dynamic resolution scaling lets you set a FPS target that the upscaler will try to achieve with various quality settings
  • When "Upscaling" is set to "off," you can pick the following Anti-Aliasing methods: "Off," "SMAA," "TAA," "DLAA," "FSR" and "XeSS"
  • The "Graphics" menu the following presets: "Very Low," "Low," "Medium," "High," and "Very High." Please do note that "Very High" does not maximize all settings, but the differences are minimal
  • There's a good range of options for textures, light and shadow and geometry
  • The Camera Effects section lets you disable annoying things like motion blur, depth of field, bloom and vignette. You can also adjust the Field of View—I found the default setting quite alright (usually I increase FOV)
  • In the Ray Tracing section you get the following profiles "Off," "High," "Very High" and "Ultimate"
  • When you have an NVIDIA RTX card, as soon as you enable any ray tracing technique, the "DLSS Ray Reconstruction" option becomes available. When enabled it will take information from DLSS upscaling and bring that into the RT effects increasing their quality
  • Ray tracing object range lets you select how close world objects have to be before they are considered for ray tracing

Test System

Test System - GPU 2025.1
Processor:AMD Ryzen 7 9800X3D
Zen 5, 5.2 GHz, 8 cores / 16 threads
Motherboard:MSI X870E Carbon Wi-Fi
BIOS 7E49v1A15
Resizable BAR:Enabled on all supported cards
(NVIDIA, AMD & Intel)
Memory:Thermaltake TOUGHRAM XG
2x 16 GB DDR5-6200 MHz 28-36-36-76 UCLK 1:1
Cooling:Arctic Liquid Freezer III
280 mm AIO
Thermal Paste:Arctic MX-6
Storage:4 TB M.2 NVMe SSD
Power Supply:Seasonic Focus GX 1000 W
ATX 3.0 / 16-pin 12VHPWR
Case:darkFlash DY470
Operating System:Windows 11 Professional 64-bit 24H2
VBS enabled (Windows 11 default)
Drivers: NVIDIA: 572.16 WHQL
AMD: 25.1.1 Beta
Intel: 101.6557 Beta
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
  • We tested the public Steam release of Spider-Man 2, not a press release build
  • We used the newest drivers from all the GPU vendors. All of them have released Game Ready drivers.
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Feb 2nd, 2025 00:58 EST change timezone

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