Star Wars Jedi: Survivor is the second installment in EA's "Star Wars Jedi" Series, both games were developed on Unreal Engine 4, but Survivor was built with DirectX 12 exclusively, while the first game was DirectX 11 only. Using the latest version of DirectX means that ray tracing is now supported, which adds ray traced reflections and ray traced global illumination, but the implementation is very poor both in image quality and CPU performance-wise. This release also has support for AMD's FidelityFX Super Resolution 2.2 (FSR 2.2). Unfortunately, there is no official support for NVIDIA's DLSS Super Resolution or NVIDIA's Deep Learning Anti-Aliasing (DLAA), so FSR 2.2 is the only available option for upscaling. In order to run this game at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. But depending on the game, there are subtle differences in the implementation of AMD's FidelityFX Super Resolution 2.2 (FSR 2.2), so we are keen to have a look at FSR 2.2 in this game.
Below, you will find comparison screenshots at 4K, 1440p, 1080p, and in different FSR 2.2 quality modes; the TAA screenshots are also available in the dropdown menu. For those who want to see how FSR 2.2 performs in motion, watch our side-by-side comparison video. The video can help uncover issues like shimmering or temporal instability, which are not visible in the screenshots.
All tests were made using a GeForce RTX 4080 GPU at Epic graphics settings with ray tracing disabled; motion blur and depth of field were disabled for better image viewing.