The "video" settings screen handles all the usual monitor-related settings
Star Wars Outlaws supports "fullscreen," "borderless" and "windowed"
There is a "Cinematic display mode," which runs everything in 21:9 with huge black bars on top and bottom—not my cup of tea. I do like that there's "fill screen," which eliminates the black bars, even on 16:10
Supported aspect ratios are 16:9 and 21:9—nothing else. As you can see, our native 16:10 has black bars on top and bottom
V-Sync can be disabled completely, there is no hidden FPS cap
An FPS limiter is available, which can be freely set to between 30 FPS and 300 FPS
Upscalers supported are NVIDIA DLSS, AMD FSR, Intel XeSS and Temporal antialiasing
Additionally, you may enable AMD or NVIDIA Frame Generation, but you can't run DLSS Frame Gen with FSR Upscaling
NVIDIA users may enable DLSS 3.5 Ray Reconstruction
The "graphics" settings menu has the following performance profiles: "low," "medium," "high" and "ultra"
Distracting effects like chromatic aberration, film grain, depth of field and motion blur can be disabled. There's still some additional hidden motion blur, and the image looks a bit blurry and washed out
RTX Direct Lighting (RTXDI) is a new ray tracing-based technology for light and shadows, more on that in the conclusion
The "Advanced Graphics" setting has lots of options for fine-tuning of the performance. This is an excellent implementation of a settings menu.
Please note that some settings are not fully maxed out with Ultra. The screenshot shows Ultra, there's some headroom left in extra streaming distance, object detail and RT settings.
Test System
Test System - GPU 2024.2
Processor:
Intel Core i9-14900K Raptor Lake, 6.0 GHz, 8+16 cores / 32 threads PL1 = PL2 = 330 W
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the public uPlay release of Star Wars Outlaws. We used the newest drivers from all the GPU vendors. While NVIDIA and Intel have Game Ready support for the game, AMD does not.